I assume the issue is more likely that they don’t want to individually give out compensations 1 by 1, they want to write something that accurately looks up all players with the problem and give them the correct compensation.
That of course requires knowing the exact cause of the problem though. Why only some players experience it, and what the exact circumstances are that can be looked up to see it.
Even then, it might be difficult to tell whether or not someone got a reset or not in the database.
For example, the database might only show how many runs a player has, and what number of runs they have used is. From that information it isn’t possible to write something that accurately knows whether a player receive a reset or not on a particular day. If a reset does not occur, then the database would still say that a player used 2 runs that day and has a maximum of 2 runs. It would then require going into other things (not the master game database) to verify other factors, like looking up instances that were generated and whether a character name played in that instance.
The problem with that is that there might not be any tools written that can combine both a master database lookup with looking up information from servers/instances.
Things get complicated and messy with issues that haven’t happened in the past. The biggest issue is that anything that requires new tools to be written that the support team don’t have access to(and shouldn’t) means pulling a highly skilled developer away from something else to write those tools. If something else is more important, you get long waits between those tools being written.
I can definitely see a coder behind the scenes saying “Their compensation is less improtant than this new server crashing bug I’m working on. The support team will have to wait a while before I’m able to write that tool.”
Honestly, the support team are better than a lot of other companies. Nexon wouldn’t compensate this issue at all and My.com would just close the tickets and delete the forum threads. They’re working on it and they’re trying, that’s better than some of the others. Of course there’s Blizzard/Valve/others but they’re not really fair to compare to because they’re super-companies with enormous resources.
Big ole wall of text that I’ll have to apologise for. It’s just not a topic that’s brief due to complexity. That and I’m definitely a nerd for backend support things.