I believe that enabling world gvg or pvp is set by the game and its mechanics, but well, i understand what you mean, however, that is not possible.
Certainly you need to socialize and work together to overcome the limitations of a game’s engine, but in the end, nothing the game will throw at you will be on the level of human interaction.
I mean really. Would we have bot guilds which interact like humans and are indistinguishable from players? Sure, i give you 100% right and count me in on the fun.
However, we are kinda far from anything like that happening. Arent we?
Maybe im getting old’n all, but i cant really understand what you mean.
You’ve never seen diplomacy work unless there is a system for it?
What…?
Like… how about communication between guild leaders? I mean i literally dont understand what you are on about here. The original ragnarok online had absolutely no diplomatic systems in place. All you had was your keyboard and the ingame chat. Go and talk it out.
I might add: surprisingly enough, it worked perfectly well.
Drama without a reason is stupidity and nothing more. Sure: “Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.”, but with that being said, i dont see your point.
Yes, people bish and moan about everything, but only interactive systems inside the game will contribute towards your experience.
i.e.: Someone crying on the forums that he got killed and wants everything nerfed with his class being buffed is not the same as getting a healthy amount of mad at an enemy guild which now you intend to crush.
One contributes to your game, the other (even in best case scenario) has nothing to do with it.
Ragnarok online had that issue solved with guild castles (towers if you wish) being targetable only during woe times. See, there is one example of talking about possible workarounds without damaging the system itself.