i wont even reply seriously to you because to me you are a troll from all im reading so far 
good luck and have a nice day
i wont even reply seriously to you because to me you are a troll from all im reading so far 
good luck and have a nice day
Have a nice day too dreamer. 
also idk what this info is but taunt being useless in ET is a little over the top since there are times when it definetly helps
What utility could Swashbuckling bring to ET?
redirecting aggro in a critical sitation ? o.o
What critical situations could be properly adressed by Swashbuckling?
Do you even Swashbuckle tho? The skill canāt take aggro away from other players, it just increase your threat level
Good luck with Zucken and Redel @ 5 hahahaha
He seems to lack knowledge regarding Aggro mechanics of the game lolā¦
I have posted this somewhere already so iām repeating myself again. where all my ideas arenāt just a theory anymore, but they become reality.
For lower content of the game, taunt is good because not of the aggro generated, but because of the Range it can gather monsters. saving a lot of time for grinding.
However, āTAUNTā falls off quickly at higher content of the game, it will never 'HOLD ANY AGGRO FROM ANY MONSTER" (by means, Taunt itself alone)
the Damage dealth at higher content of the game will overwrite any Aggro generated by taunt itself, it will only be a luring factor. but not for 'HOLDING" mobs into position.
as for ET, i donāt get the reason for āTAUNTā to be useful at all⦠Mind explaining FAM? do you even āETā at all or is this one of your theory again? or your āown experienceā which isnāt even sufficient to be a basis?
Almost cap pelt 3 tank here, I can confirm this about taunt. It hardly generates enough aggro to hold or grab any monsters from your DPS teammates anymore at end game
u wrong man⦠highlander cant gives +6k critical damage⦠if u have 600 critical damage⦠highlander give u +300 critical damage⦠then if u crit 15k without highlander⦠u will hit 15.300 with highlanderā¦
Thatās why Iām done with him a long time ago.
Hmm the crit dmage dont just adding at the last output though
The damage formular is
[{(Base dmg+skill dmg)1.5+critattack}]1.1 from 2 handedskill modmodifier1*armor type
which mean crit attk at alot to dmage but not as high as base dmg since its dont get crit multiply
Well lets me show you example
Base dmg 1300 , skill mod is 1.6 attk on cloth armor
skill cyclone lv 10- 1355 damage
crit damage lets say 800 (400 str 2 glad band) = 1200 with highlander
Dmg A without highlander
<{[(1300+1355)*1.5+800]*1.1}*1.6>*1.5= 12625.8 dmg
Dmg B with highlander
<{[(1300+1355)*1.5+1200]*1.1}*1.6>*1.5= 13681.8 dmg
The different is around 1000 dmg (will be 1.5k if you add cleave there)
So its not much but its not small either
But sure swap 1000 dmg to utility from pelt is doable (but believe me you will miss the cartar stroke)
you sir have some srs issues
its so entertaining
hahaha thx o.o
you are one of those guys who max zornhau and dont put points into your best doppel skills when c3 comes ?
great then go with zucken redel 5++ and leave dov at 5-10 ( lmao ) and cyclone at 10
and then see how that works
probably like that T_T_T_T_T_T_T_T_T_TT_T_T_TT_T_T_T
No, I max Mordschlag and leave Cyclone at 1. 
Seriously, wait and see why people will get Zucken and Redel at level 6.
He really donāt know what is saying. He said to we do some research when surely he know nothing.
we must tell him something or let him brainstorm?
ur wrong, u forgotten cleave bonus and skill attribute
With skill attributes lv 1000 + cleave will not boost critical damage from highlander two hand mastery.
Two hand mastery gives you a flat amount that you can see when press F1.
Sorry.
Maybe you want learn something here:
Critical noob trap
Critical damage (Edit: Critical Attack not critical damage) is added before modifiers (except crit and T0) though. So yes the 2h mastery gives a flat amount of critical damage, but that does get multiplied by attributes + cleave (+ 2h damage modifier) ect.