Hello boys, this will be my first guide on swordsman. If you want to find a strong viable build that can last you to endgame without being a pushover, you are in the right place. This build is primarily PvE but with some switching around you can have a decent place in PvP also!
I present to you the best doppel 2hander build:
The link goes into extreme depth but in case you are too lazy, here is what it contains:
This build is meant to be played mainly in PvE but has certain skills applicable for PvP also. Peltista is taken at rank 2 replacing highlander because later on in the game the taunt and off tank abilities will serve you better in parties and dungeons. Up to level 240 you can tank dungeons just as good as any other Peltista or tanks out there. Additionally, you can use the swash buckling skill to aoe taunt monsters close to you and then swap to your 2hander to easily AOE mow them down.
A LOT of people have been telling me that highlander is better for rank 2 but I STRONGLY disagree. This is my build and I included pelt for a reason. I have done the research and peltasta will triumph over highlander in rank 2 in EVERY way. Pelt brings too much utility and stats to the table compared to highlander. Also, without pelt, you won’t get into a strong grind group. These people telling you to NOT talk pelt at rank 2 are players who don’t know what they’re talking about and are only trying to justify their garbage builds.
Stats
I normally don’t like ratios. I put str and con where I see fit. Dex, however, is absolutely useless for doppel…unless you wan’t to go pvp build.
If asked, I’d prob put the ratios somewhere along the line of
3:1 Str:Con
Add dex until around 30-45 and leave it there.
Aim for plate armor for survivability
Rank 1 =================== Swordsman
Staring off: Depending on what you want to do (PvE or PvP) you should decide now. If you are doing PvE mainly, keep bash at 0 and max out pain barrier instead. If you plan to do some GvG or PvP then I suggest putting 3 points into bash solely for the knockdown.
Thrust 1/5
SP sink skill. Useful due to it’s pierce damage. Attribute required for it to be of any use. If you don’t like thrust you can put this one skillpoint into pain barrier.
Bash 3/5
Keep at 3 and no more due to knockdown effect. Useful for CC on PvP/GvG.
Gung Ho 3/5
Get 3 points in here. Buy the attributes for maximum effect
Concentrate 5/5
Max, simple as that
Pain Barrier 3/5
Pop this and go to town on bosses. Synergizes well with frenzy + deeds of valor because you don’t want to get cc-d while autoattacking.
Rank 2 =================== Peltista
Umbo Blow 5/5
Good aoe stun if you attribute into it. Good knockdown too. Decent overall
Swash Buckling 5/5
Max, no question here. 25% bonus to hp is great for offtanking. Most groups 150+ won’t invite you for their grind farm unless you have this skill.
Guardian 5/5
Max. Dodge rate increase is great!
Rank 3 =================== Barbarian
Here is where it gets extremely hard and where most people quit. When you first get barb you’ll want to spend all your points. DON’T
Max out cleave and put one point into helm chopper. Save the 9 points remaining. You’ll need them for C3 barb.
Helm Chopper 1/5
Decent for dps. Mainly used for the stun
Cleave 5/5
Great ability. Is going to get buffed in the future also. Great for mobbing. Does extra damage if the enemy is stunned (which will be almost always due to helm and seism). Additionally adds +50 crit rating.
Rank 4 =================== Barbarian C2
Here is where we get some major push skills with barb. Everything from this point on should be shining. You’ll be left over with about 10 points remaining too. This is NORMAL. Remember: you are going for the LATE game.
Warcry 5/5
Max, OP later on.
Frenzy 5/5
Definitely max, you will be doing a lot of aa-ing with deeds with this skill on bosses
Seism 5/5
Must max. Seism is barb’s STRONGEST skill.
Rank 5 =================== Barbarian C3
Last circle of barb. Your patience finally pays off. Spend all your points here. Here we get max frenzy and warcry because of the huge bonuses they apply. Also the attributes make these two skills godlike for aoe farming and bossing. Warcry at level 10 increases your attack power for 30 per monster. Attributed with around 10 monsters warcry provides a whopping 600 attack power increase. At levels 125-150 this literally DOUBLES your damage for 30 seconds. Frenzy maxed out provides a +400 attack power increase against bosses.
Warcry 10/10
Frenzy 10/10
Attribute turn on for aoe farming, off for boss fights
Seism 10/10
Helm Chopper 1/15
Used mainly for its stun potential to combo cleave
Cleave 9/15
Still strong. Most of your leftover skillpoints at barb c3 will go to cleave.
Giant Swing 1/5
A lot of discussion on this skill. Relatively useless for PvE but its a fun skill for PvP and I like to see things fly so I just put a point. DO NOT put more than one point in giant swing (if you decide to grab it at all).
Pouncing 4/5
Great skill; its only drawback is the 1min30s cooldown time. Make sure to use it when it’s up whenever you can to help farm faster. Really good for boss fights early on. Turn it on and run around the boss and every single hit will connect dealing 15k+ damage in a couple of seconds.
If you don’t like pouncing or giant swing you can put the 5 leftover points into cleave for a whopping level 14 cleave skill.
Rank 6 =================== Doppelsoeldner
Deeds of Valor (DoV) 5/5
No question here. Max, it will be our staple to-go buff in bossfights and beyond.
Cyclone 5/5
MAX must. Cyclone is one of the ONLY reasons you’d want to go doppel for. It is very strong and at level 10 (doppel c2) we’ll be dishing out tons of damage for a long spin.
Double Pay Earn 1/5
Decent ability.
NOTE: you do NOT have to be the one to last hit the mob or BOSS even to get double the exp. So in party play you activate this skill when the boss is like 5% and you got 12 seconds for your team to burn down the boss and…BOOM double xp just like that. Definitely broken.
You’d want at LEAST one point in double pay earn. I put two here just for some elbow room. Feel free to leave it at just one.
TIP: So apparently double pay earn also works with skills. However, each tick of hit on your skill counts as a “hit” for double pay earn. For example, the barb’s SEISM ability hits 3 times per cast. So a double pay earn at level 1 would only net you the effect if the FIRST line of damage kills them. A double pay level 2 would work up towards the second line. And so forth. Keep this in mind as you level your doppel and if you wan’t to invest heavily into DPE or not.
Rank 6 =================== Doppelsoeldner C2
Deeds of Valor (DoV) 9/10
Here’s where doppel starts to shine. DoV at 9 or 10 is absolutely insane. Because you can keep refreshing the buff and you’ll keep the stacks. You want it minimum at 9 points just to be able to time the recast perfectly. Of course, it can be at 8 points too much that only gives you ONE second to recast it making it more of a hassle. CAN be upgraded to a full 10 points if you only put one point into double pay earn.
Cyclone 10/10
Absolutely max here. No questions about it. Our best skill for a long time. At level 10 it provides 5.5 seconds of spin2win goodness.
I strongly urge you to check out the link and the build in all its goodness. If you have any comments and/or questions please don’t be afraid to PM me or leave a comment.
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NEW UPDATED BUILD FOR HIGHLANDER C3 INTO DOPPEL C2
So I’ve been getting requests on how to implement highlander. I have done some testing and I feel this is an ALTERNATIVE path you can do if you don’t like barb C3 and prefer Highlander instead. This path will be focusing more on your skills and is more skill-based compare to the barb’s heavy buffing + auto attack skills.
Be advised that this path is a bit harder to complete than barb because you actually take pelt 1 (for future-proofing the build for ranks 8+) instead of going highlander straight up. You replace barb c3 at that point with HIGHLANDER instead. Highlander C1 you only put 5 skillpoints and you save the rest for highlander C2-C3 so that means leveling will be VERY hard but it’ll pay off in the long run.
Remember, this build is FUTURE proof meaning it’ll be effiecient (due to pelt) for any levels past 280+. Any comments or suggestions about this new highlander build or the previous barb build please leave below and I’ll get back to you when I’m not busy. Thanks for reading.
EDIT: This original post doesn’t have the most updated data. If you want the more updated build, please click on the link to ToS-Builds. I will be updating there more regularly.