##This guide is no longer updated for Rank 8 and Sapper 3 buffs. I am currently playing a Battle Pardoner build and will revisit archers when they release a hidden one.
##Introduction
Sapper Rogue is the most overlooked class with the highest potential in the game. I’m one of the few sapper rogues in the game; maybe even the original sapper rogue since I’ve been playing it since kTOS release. I’m here to change that and get more people to play the class.
##Why play Sapper 2 Rogue 1?
The class benefits from having other Sapper Rogues around
With other Sapper Rogues in your party, you can re-capture traps and reuse them again. This gives you the potential to have the most burst in the game.
Stack broom trap > Capture > Wait for Cooldowns > Place Capture > Place more traps > 2nd Rogue uses capture > Repeat
Broom Trap is Strike and benefits from Lethargy 100% bonus attribute.
Capture will never be outdated
Think about the new rank 8 classes and all of their new skills. You’ll be able to capture and reuse them.
Sneak Hit is Crit Chance
Sneak Hit is a 70% chance to Crit. That means you can focus your stats on STR/CON and still be able to crit.
With the new kTOS Werewolf card effect, I predict to see more Rogues.
Werewolf Card : [Card Slot Equip] When attacking there’s a [★]% chance your attack will be judged as attacking from behind.
Detonate and Capture combo
In terms of PVP, you have a choice to clear the field of four traps (safety zones, frost clouds, hail) or reuse it for your own benefit. I like to call this “Ground Control.” It’s an amazing counter to Raise; one of the most strongest CC in the game.
Capture Vs Detonate spells
(Will be updated)
##Cons of the class
3 minute CD on Capture
Capture has 3 minute cooldown. This means you’ll only use it once per round in Battle League.
Your only reliable killing skills are from Cannoneer
You rely too much on Cannon Blast to kill or finish off enemies.
Capture only works on enemy and ally spells
Unlike Reversi which works on neutral, you have to be in a party or pvping someone. It’s not a big deal but something to consider.
Compared to other popular builds
Archer 2 Ranger 2 Fletcher 3
Wugushi
Wugushis can’t play together nicely because their poisons will overwrite each others’. But Sapper Rogues are strongest when grouped together.
The PVP builds
My personal build for GVG and Battle League. But I recommend choosing one of the builds below over Archer 2 since I recommend a low DEX build.
- Heavy shot spam on clerics in Battle League. Not so effective in GVG.
- Longer Full Draw bind but useless with dispellers in open GVG.
Killer build with some ground control utility.
- Barrage + Feint combo (doubles the hits of Barrage)
- Steady aim for increased Cannon Blast and Barrage damage.
Full Utility build for GVG purposes.
- Teardown to remove Dievdirby statues
- Detonate and Capture combo for ground traps
- Caltrops instead of Broom Trap for area denial
##Other Builds
Main Skills
Detonate
Great 1 pointer that lets you clear four traps on the field. Very useful to counter Safety Zone and Raise.
Capture
Another great 1 pointer that lets you reuse unlimited traps within range.
The difference between Capture and Reversi/Detonate is that capture lets you reposition traps rather than flipping or clearing it in the same spot.
Detonate vs Raise
http://forge.gg/i/VmlkZW86ODQ2NTM5
Reusing Raise with Capture
http://forge.gg/i/VmlkZW86ODQ2NTQy
Broom Trap
Broom Trap is a great skill for grinding and for having something to capture on hand. In terms of PVP, it has a big AOE area denial use.
Sapper Madness
http://forge.gg/i/VmlkZW86ODQ2ODQ2
Why end with Cannoneer?
Sapper Rogue lacks burst outside of stacked capture. Cannon Blast is just enough to give you the missing burst every 25s. It is a strong AOE nuke.
Triple kills with Cannon Blast:
http://forge.gg/i/VmlkZW86ODQ1MTg2
http://forge.gg/i/VmlkZW86ODQ1MTg4



