I totally agree about being melee. I also rely on feint + barrage combo so I stay melee most of the time.
But in my opinion, other single target archer (rogue, fletcher, hacka) are melee-oriented as well.
Wugushi takes up to rank 6 so it needs higher rank to fulfill.
Fletcher do best dps in melee range due to magic arrow aiming. If player plays ranged, he will waste time aiming (that is every 5 sec).
For identity issue, I think its concept is strong enough. Vary actions such as shooting ( snipe = single strong hit, covering fire = multiple hits ) , use gun itself for melee attack( butt stroke use gunstock, bayonet thrust use gun bayonet).They may feel all over the place but I like variety of them.
For skill functioning, covering fire is semi AOE so it is reasonable to have manual targeting (blue circle).
While snipe is semi auto target (I use keyboard mode) with unique crosshair.
Volley fire is nothing special, just shooting sets of bullet.
Birdfall damage is terrible compared to bow even before factor bow additional damage into. I tested it during reset so Iām not sure if it can afflict [falling] status like cannoneerās shootdown (immobilize non-boss flying mobs). If it can, maybe that is its only benefit.