Granado musketeer rifle-pistol stance in the game
More fun but less burst though. Her covering fire hits 140k, would have been faster.
Those equips, still cannot buttstroke & glass mole covering fire for cap damage
Granado musketeer rifle-pistol stance in the game
More fun but less burst though. Her covering fire hits 140k, would have been faster.
Those equips, still cannot buttstroke & glass mole covering fire for cap damage
hehā¦ seems to be cap around 140~150? unless there is decay.
Most likely he needs 20k to cap Covering fire.
that will be around at least 11k PA base.
With the rank reset being a thing I need some feedback on the following:
My current build is A1>QS3>A2>Scout>Musk2.
When I created the character the idea was Musketeer with Rifle as Main with PVP in Mind. It was a Metabuild for PVP (at least it used to be) and OK for PVE (especially the solo play capabilities).
While Iām fine with this build Iāve considered an alternative:
A2>Hunter2>Scout>X>Musk2 with X most likely Fletcher.
Iām aware that in its current state the pet is relative mental (ā¦ayyyyy). An advantage would be that more of my Skills would be Pet related thus wouldnāt require to switch weapon (Even though I currently have a Didel and Manamana and no real Ping/SwapLag Problem). The Pet is also OK for finding other Scouts in PVP but in General it reveals my position while probably doing not that much otherwise.
(Does the Pet reveal Invis when doing damage, does a Falcon?)
In PVE I would lose Pavise which made the solo play easier not to mention the Running Shot. Also with the Pet running next to me while Cloaked Iād have to turn it on and off constantly. The Fletcher is for the Bleeding and the Buff removal, also Crossfire for PVEā¦ I assume.
Does someone have experience with a similar Build, especially in comparison with my current (for both PVE and PVP)?
Also I donāt know what C3 will bringā¦ so ehhh
Fletcher 1 circle is extremely weak thoughā¦ even for pvp.
Pets mental make me kinda drop hunter totally.
Ayy. Yes pets do make some hunter/ players die to wizard even on cloak.
Due to chain lighting bouncing off it and magic missile lel. i Would just totally avoid hunter unless you really like pet muskt.
Pets do reveal you, but thatās certain skill like circling etc from falcon iirc.
Donāt remember what reveals your invis on hunter but yea.
Pet rush dog does Not uncloak you. Because rush dog uses pet stats only (not your stats), so the damage is from pet.
Other pet skills which deal damage will uncloak you. They use your character stat, so damage is from you => uncloaked.
Iām aware that chain skills can jump from the pet over to me. I killed once a Hunter-Pet that was chasing me down while being cloaked with Snipe and the Ricochet also killed the invisible owner next to it.
I think Iāll stay with my build. Not sure about other builds like A3>S3 or something with Sapper (Rifle and Mines sounds funny but viability is ehhā¦).
sapper3/ scouts3 works. esp with a falconer r6,
Just depends on what is your objective , or focus on this character.unless you are aiming for AOE master SR.
Pretty much this is musket in a nutshell
My focus was always a bit more on pvp however especially with MissileHole and all sorts of other broken sh!t I kept away from it, no GVG since I play solo mostly.
The QS3 based build is āokā for PVEā¦ sure itās single target but I could work with it so far (no ET beyond 5 and Dun315 might also not be possible).
The KneelingShot/RunningShot setup sadly doesnāt work that well against later bosses duo high magical damage attacks - Not to Mention I mostly use Musketeer skills anway.
Obv. Cloaking/Pavise made my solo-player live A LOT easier.
Sapper3 and Scout has the problem with Traps revealing me when someone steps into them (I assume the physical damage can be blocked/evade but this wouldnt break cloak at least)
yea if your focus in PVP then all this is an issue
QS build are fine with 315 and ET (1-10).
donāt worry traveling far . IMO only 10 > 20 you will face issue without linker or falconer.
Sapper 3 has itās problem but excel in PVE. Same goes to scout(scout3).
Generally scout 3 is a ultra farmer build but still works with musk for single target burst + scout split arrow for aoe.
More normally sapper and rouge pair together for capture ( though itās nerf).
First of all, thank you for taking the time to create this guide.
After playing around with SR for awhile, I would like to try an infantry marksman and musketeer is the closest thing to it.
I have a A2-R1-Scout3 and almost reach rank 7 advancement.
I also have A2-QS3-Falconer1 that almost reach rank 7 advancement.
I have no idea about musketeerās playstyle.
Out of those two, which one is more effective in PVE? It seems like Scout3-Musketeer2 is not that common and Iām afraid that I will lose my combat effectiveness.
When I play my scout, I havenāt found a quick way to fight high HP enemies. My QS on the other hand able to handle it easily thanks to running shot. My expectation when I choose Musketeer on my scout, it will make fighting that kind of enemies easier.
My QS havenāt found another way to fight several enemies beside using caltrop, and circling+multishot. I havenāt see circling+volley fire yet but in theory I think it will greatly increase my AoE capabilities. Scout 3 can handle multiple enemies quite good with split arrow but if the enemies hp is more than 25k, itās kinda difficult.
volley fire sucks. if you want a honest answer.
Itās more of circling + covering fire or circling + snipe for the aoe.
Scout 3 is fine for musketeer it cover scout lack of single target burst.
Only issue is itās double weapon and swapping at times might have a slight irritating delay. It also means you need invest in both 2h bow + musket.
Your only form of aoe is split arrow. This have 0 cd.
Circling have 35 second CD. itās a burst and run kind.
As for QS3 there is a few showcase of me up there on bosisng. Mobbing is absolutely horrible without falcon.
Hey guys. I need some advice. My current build is a2>qs3>falc1>musk2. I want to resetā¦ this build a2>sapper2>wugu2>musketer2 is good ? Or sapper3 is better ? Or maybe wugu3 ?
I dont know if you ever played wugu or sapper before i reccomand you try them out before even thinking of resetting.
Because good here is extremely subjective especially when you have zero experince in that class. The playstyle differs extremely from each other.
Hmm, it looks like QS3-Falconer variant will be more optimal because it can control mob with pavise-circling-covering fire.
I havenāt gone past Inner district yet, but some enemies on those maps already has more than 30k hp. I imagine later on enemies hp will be much more higher which will makes circling+covering fire very useful.
Iāll just make the scout into mergen instead and make my QS3-Falconer to be a musketeer.
Technically correct. Pavise is actually extremely useful. Even now at 290 rush. Block shiet tons of range (esp in TSC)
It can instantly tear down the orb. @_@ā¦
The good thing on QS3 for musket later is , running shot investment is no longer a ārequirementā
You can just opt to use musket and over boost it. While swapping with a DGC/GC just for running shot buff extension time
Do note that the +2 to all QS skill will not work as intended like most buff (running shot buff does not snap shot). So using a level running shot buff while swapping later, the damage will drop back to level 5 but with the duration of level 7.
That musket rider, soloing new dungeon 170
Hey there, sorry to jump in and suddenly ask advice but I was wondering if I could get some feedback from knowledgable musketeers.
So far I am aiming for something silly: A1-QS3-Hunter2-Musket2. A bit random, not exactly good at PvE but the main idea here was more focused of PvP.
While I know that Plague doctors can pretty much cancel Stuns, the main concept was to build a Disabler-DPS. With the spammable Stone Shot giving 5s stuns, coursing/retrieve from hunter and the numerous stun attributes of the Musketeer, I believe it could hold itās ground.
After reading the thread, Iāve come to realise a few worrisome things. While the Hunter skills can be used with pretty much any weapon, most of QS skills require at least a crossbow and everybody so far aggreed that the weapon auto-switching is terrible. Is this going to handicap me severely considering the spammable skill or is it mainly just a nuisance that slightly annoying?
At the same time, I was curious about the stun chances of the musketeer skills. Do people use them? Do they feel somewhat common or more a once in a blue moon kind of thing?
Thanks for reading the small wall of text.
qs skill will handicap you severely. when i use bow and snipe skill, it needs 1 second freeze screen to change to rifle, after i use snipe, it needs another 1 second to revert back to bow. you can reduce the swap lag by inserting your rifle and bow to your hotkey/skill shortcut.
If you experience weapon swap lag I highly recommend to get rid of all unnecessary items in your inventory. When I had heavy weapon swap lag I pretty much sold most Stuff or moved it to the Storage (I had to extend it). The Lag got better afterwards. You should ā¦ however check if they items are part of a collection or rare (Addons can help here - I used to play vanilla, I canāt recommend it).
Iāve currently both Headshot and Snipe stun attribute max level active but they arenāt really reliable. The Headshot knockback is nice though.
If you want to Lockdown someone use Stone Shot or your Pet.
With that kind of build you also need high survivability since you wont have Scout cloaking. Not to mention if you go 50-100 Con + all Dex youāll get pretty much blocked all day by Wizards and Clerics if not some buff screws you anyway.
Also, youāre giving up A2 and thus the Swift Step: Critical Rate Attribute. Iāve seen some players claiming an Archer always should have it.