Thing is, we don’t have enough maps. At least not early on, which also coincides with the toughest leveling period for new players. The channel system is already there and is unlikely to be removed at this point, so we definitely need some sort of solution for the overcrowding in popular leveling spots. The ideal solution would be new maps, but new maps take much more effort than a simple channel system.
If we removed channels entirely with what we have now, that would result in terrible overcrowding in almost every early area.
That’s fine and all, but what if someone wants to try out a variety of builds? What if another player doesn’t enjoy the punishing grind hitting them so early on? These are also things that should be considered.
I agree, but that’s totally up to IMC to design and implement. More content is an important part of keeping a MMO alive.
That’s more of a problem with the bosses themselves often having broken AI and uninteresting mechanics. There’s a boss in the mines that I thought was really neatly designed, the one with the spinning laser merry-go-round. A good example of a boss right there.
This is beside the point, though. I doubt the bosses at high levels will be as easy as the ones at low levels. (If they are, this should be addressed.) Boss fights should be overall more rewarding.
I’ll give your link a go, but it seems to be quite a read. Thank you for your response.