Tree of Savior Forum

General kTest Thread

Ah, glad I didn’t find out myself. I wonder if that’s just an animation limitation and will be fixed later, rather than intended?

I’m definitely making a pig cata at some point. Unfortunately it’s falling behind a lot of other builds that are popping up… Especially since I can’t highlander 2 it.

If they can make sure you’re ken they can support my cross cut spin.

Nothing wrong with spear + dagger… 2H swords doing slash makes them not as desireable, even with the crit attack boost, and the offhand supporting elemental damage makes up for it.

Im with u on that. I mean, obvs not all skill from other Archers should available for use (like Time Bomb Arrow, Needle Blow, Split Arrow or Stone Shot) cuz they wouldnt make much sense, description wise, but at least the basic ones should be possible, like Multi Shot and Heavy Shot.

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Sure, go ahead.

I’ll be making another post about R7 Classes skills soon as well.

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Needle Blow doesn’t need a bow/xbow to be used because if you saw the animation, a Wugushi grabs something like a blowdart.

Ya, I know, but I think itll be fun if it had a proper animation, like a dart shot from the musket. :X

Proper animation

Then Needle Blow doesn’t need any change.

I think u getting it wrong… I said it would be fun, as in, in a animation wise suggestion. Since it would be used from a fire weapon (musket), as a dart shot with such skill would make sense.

Wait so you should blow the end of the musket?

facepalm But yea we should just stop. Thread is getting derailed.

poison shot from a gun this is a little too realistic for me

Questions and discussions of the topic and information found is encouraged

no need to facepalm at people’s sincere feedback

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##Rank 7 Job Information

Below will be a list of all Rank 7 Job skills, with information taken from the IPF files.

##Dragoon
Note; ALL Dragoon skills are usable when mounted.

Dragontooth
[Physical] - [Pierce]; Rotate your spear using centrifugal force to attack the enemy.

  • Requires a One-Handed Spear or Two-Handed Spear.
  • 25 Second Cooldown, no overheat.
  • 287.33 damage (+34.71 damage per level); deals multiple hits.
  • Attribute Damage: x%
  • Costs 48 SP (+7.2 SP per level)

Serpentine
[Physical] - [Pierce]; Use your Spear to deal continuous damage to enemies in front of you.

  • Requires a One-Handed Spear or Two-Handed Spear.
  • 27 Second Cooldown, no cooldown.
  • 329.12 damage (+39.34 damage per level); deals multiple hits
  • Costs 52 SP (+8.2 SP per level)

Gae Bulg
[Physical] - [Pierce]; Throw your spear forward to attack multiple enemies. The thrown spear must be recovered after skill use.

  • Requires a One-Handed Spear or Two-Handed Spear.
  • 35 Second Cooldown, no overheat.
  • 1523.29 damage (+237.23 damage per level)
  • Attribute Damage: x%
  • Costs 49 SP (+8 SP per level)

Dragon Soar
[Physical] - [Slash]; Vault into the air while swinging your spear upward. Enemies hit with the skill are temporarily launched.

  • Requires a One-Handed Spear or Two-Handed Spear.
  • 24 Second Cooldown, no overheat.
  • 215.43 damage (+57.33 damage per level); deals multiple hits.
  • Attribute Damage: x%
  • Costs 43 SP (+5.1 SP per level)

##Templar

Note; All skills can be used regardless of weapon, and whilst mounted.

Summon Guild Member
[Buff/Utility Skill]; Summon an online guild member to your location. You cannot use this skill to summon members into an instance dungeon.

  • 1 hour cooldown, no overheat
  • Summons 1 Guild Member (+1 member per level)
  • Choose from a list of online members when using the skill.
  • Guild members can choose to accept or decline the summon.
  • Costs 12 SP (+3 SP per level)

Warp to Guild Member
[Buff/Utility Skill]; Choose a guild member to teleport to. You cannot teleport to guild members who are inside instance dungeons.

  • 1 hour cooldown, no overheat.
  • Max level of 1.
  • Teleport to 1 guild member.
  • Choose from a list of online guild members.
  • Costs 12 SP.

Build Guild Tower
[Buff/Utility Skill]; Improves the functions of your Guild Towers.

  • Level 1: Warping from Guild Towers available.
  • Level 2: Access to personal warehouse at Guild Towers available.
  • Level 3: Access to the Guild Growth menu at Guild Towers available.
  • Level 4: Access to Guild Events at Guild Towers available. (Guild Instance, Guild Raid and Guild Field Boss.)
  • Level 5: Access to Guild Base at Guild Towers.

Reduce Craft Time
[Buff/Utility Skill]; Place a flag which shortens the crafting time of all guild members nearby. Only available when nearby a Guild Tower.

  • 10 Minute Cooldown, no overheat.
  • +5% (+5% per level) Crafting Time Decrease.
  • Flag lasts for 5 minutes (at Level 1; not sure if it increases.)
  • Costs 8 SP (+1.2 SP per level)

Battle Orders
[Buff/Utility Skill]; The ability of Guild Members near the Guild Master will temporarily increase. The effect disappears when you move away from the caster.

  • 20 Minute Cooldown, no overheat.
  • Power Increase (P.ATK and M.ATK): ??? (35 at Level 1)
  • Duration: ??? seconds
  • Costs 8 SP (+1.2 SP per level)

##Featherfoot

Bloodbath
[Magic]; Stab the enemy with a bone knife. If the enemy is a Beast, Demon or Insect-type, blood will spew out which will heal your allies.

  • 35 Second Cooldown, no overheat.
  • 323 damage (+83.28 damage per level)
  • Attribute Damage: x%
  • If Beast, Demon or Insect-type; [Bleeding] duration: 5 seconds.
  • HP Recovery: ???
  • Costs 75 SP (+10 SP per level)

Bloodsucking
[Magic]; Attack and drain the enemy’s life force, while recovering health at the same time.

  • 40 Second Cooldown, no overheat.
  • 543.19 damage (+122.38 damage per level)
  • Attribute Damage: x%
  • Drain: ???%
  • 0.4 SP consumption per second for ??? seconds.
  • Channelled skill.

Bone Pointing
[Magic]; Summon a carved, pointed bone called a ‘kundela’. The kundela points towards enemies in range, attacking them with bone shards and cursing them.

  • 50 Second Cooldown, no overheat.
  • Attribute Damage: x%
  • Pointed Bone Duration: ??? Seconds
  • [Hexing] Duration: 7 Seconds
  • Costs 64 SP (+8 SP per level)

Ngadhundi
[Magic]; Cut your enemy using a cursed bone. Whilst the bone is stuck in the enemy, they will continually decay.

  • 12 Seconds Cooldown, no overheat.
  • 1132.27 damage (+237.12 damage per level.)
  • Attribute Damage: x%
  • Duration: ??? Seconds
  • ‘Ngadhundi’ debuff causes you to lose Max HP rapidly for the duration.
  • Costs 45 SP (+7 SP per level)

Kurdaitcha
[Magic]; Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints in the ground, which curses any enemies who come into contact with them.

  • 32 Second Cooldown, no overheat.
  • Kurdaitcha Duration: ??? seconds
  • Movement Speed reduced by 15
  • [Hexing] Duration: 7 Seconds
  • Costs 71 SP (+10.3 SP per level)

##Warlock

Pole of Agony
[Magic] - [Dark]; Summon a pillar of darkness, which causes enemies in contact to suffer continuously.

  • 2 Minute Cooldown, no overheat.
  • 586.12 damage (+142 damage per level)
  • Attribute Damage: x%
  • Duration: ??? Seconds
  • ??? Seconds of additional damage taken. (A debuff is placed on you which makes you take damage even if you leave the pole’s contact zone.)
  • Costs 82 SP (+13 SP per level)

Invocation
[Magic] - [Dark]; Summon evil spirits from the death of enemies. Summoned spirits remain in the field and damage enemies in contact with them.

  • 60 Second Cooldown, no overheat.
  • Buff Duration: ??? Seconds.
  • Spirit Damage: 607 damage (+153 damage per level)
  • Costs 75 SP (+11 SP per level)

Dark Theurge
[Magic] - [Dark]; Summon spirits to protect the caster by surrounding them.

  • 32 Second Cooldown, no overheat.
  • 607 damage (+153 damage per level)
  • Attribute Damage: x%
  • Duration: 30 Seconds.

Mastema
[Magic] - [Dark]; Summon the hatred of demons to attack the enemy. Enemies damage by this spell are branded, and are temporarily changed to ‘Demon Type’.

  • 37 Second Cooldown, no overheat.
  • 1092 damage (+243 damage per level)
  • Attribute Damage: x%
  • Brand Duration: 5 Seconds.

Evil Sacrifice
[Magic]; Direct spirits to a location, and dedicate enemies in range as a sacrifice. Summoned spirits will move towards that area.

  • 0 Cooldown.
  • Max Level: 1
  • Spirit Damage: 607 damage (+153 damage per level) [Spirit Damage is based off of Invocation’s level.]
  • Costs 55 SP (+7.6 SP per level)

Note; The skill is definitely called ‘Dark Theurge’ and NOT ‘Dark Surge’, the hangul ‘다크써지’ transliteration uses a ‘ss’ sound. A theurge is someone who pursuades spirits to perform supernatural works.

##Cannoneer

All skills must be used with a Crossbow and Cannon equipped.

Cannon Shot
[Missile]; Fire your cannon to target enemies on the ground. Damage is halved for flying enemies.

  • 12 Seconds Cooldown, no overheat.
  • 947 damage (+263.43 damage per level)
  • Attribute Damage: x%
  • Costs 52 SP (+8 SP per level)

Shoot Down
[Missile]; Fire your cannon to target enemies in the air. Damage is halved for enemies on the ground.

  • 13 Seconds Cooldown, no overheat.
  • 1053 damage (+290.37 damage per level)
  • Attribute Damage: x%
  • Costs 53 SP (+8.5 SP per level)

Siege Burst
[Missile]; Target a specified area to launch a mortar shot. Inflicts five times the amount of damage to enemy structures. (?)

  • 1059.36 damage (+259.12 damage per level)
  • Attribute Damage: x%
  • 38 Seconds Cooldown, no overheat.
  • Costs 65 SP (+11 SP per level)

Cannon Blast
[Missile]; Aim your cannon forward and fire a spread shot, damaging multiple enemies. You will be slightly pushed back due to the recoil.

  • 27 Second Cooldown, no overheat.
  • 150% ATK + 1431 damage (+320.38 damage per level); Scaling does not increase per level, but skill damage does.
  • Attribute Damage: x%
  • Costs 59 SP (+9 SP per level)

##Musketeer

All skills require a Musket to be equipped.

Covering Fire
[Missile]; Aim at a designated area and fire continuously, damaging enemies in range.

  • 15 Second Cooldown, no overheat.
  • 140 damage (+26.32 damage per level)
  • Attribute Damage: x%
  • Costs 55 SP (+8.5 SP per level)

Head Shot
[Missile]; Fire a precise shot at an enemy, aiming for the head. Enemies damaged by this skill have their INT and SPR temporarily reduced.

  • 20 Second Cooldown, no overheat.
  • 130% ATK + 1329 damage (+341.23 damage per level)
  • Attribute Damage: x%
  • INT and SPR Reduction: ???
  • Tooltip says buff lasts for 10 seconds, Level 2 Debuff State.
  • Costs 51 SP (+7.8 SP per level)

Snipe
[Missile]; Aim at a far away enemy. You can shoot from much further away with this skill, and can deal high damage to a single target.

  • 25 Second Cooldown, no overheat.
  • 150% ATK + 1993 damage (+561.2 damage per level)
  • Attribute Damage: x%
  • Costs 60 SP (+10 SP per level)

Penetration Shot
[Missile]; Continuously shoot in a line in front of you. 공격당한 적은 약간 밀려날 수 있습니다.

  • 19 Second Cooldown, no overheat.
  • 789 damage (+200.13 damage per level)
  • Attribute Damage: x%
  • Costs 56 SP (+8.9 SP per level)
    Not sure on the second part of the skill. Might be ‘enemies can be pushed back’.

Butt Stroke
[Physical] - [Strike]; Smack enemies with the buttstock of the musket.

  • 8 Second Cooldown, no overheat.
  • 781 damage (+213.23 damage per level)
  • Attribute Damage: x%
  • Costs 39 SP (+6 SP per level)

Bayonet Thrust
[Physical] - [Pierce]; Stab enemies with the bayonet attached to the musket’s barrel. 공격당한 적은 밀려날 수 있습니다.

  • 9 Second Cooldown, no overheat.
  • 894.1 damage (+245.9 damage per level)
  • Attribute Damage: x%
  • Costs 41 SP (+6.5 SP per level)
    Again, not sure on the second part of the skill. Might be ‘enemies can be pushed back’.

Healing Factor
[Magic] - [Holy]; Place a magic circle which temporarily grants a regenerative buff. Allies affected by this skill will regenerate HP back to the amount of HP they had when they stepped on the circle if they are damaged.

  • 45 Second Cooldown, no overheat.
  • Buff Duration: ??? seconds
  • +??? HP Recovery
  • Costs 72 SP (+14 SP per level)
    Note; the HP recovery affects heals received. It should be +60 HP at Level 1, meaning it adds 60 HP to any heal.

Incineration
[Magic] - [Fire]; Burn enemies who are inflicted with an ailment or debuff. Enemies will burn for longer based on the amount of debuffs they have.

  • 20 Second Cooldown, no overheat.
  • 553.12 damage (+124.67 damage per level)
  • Costs 62 SP (+11.4 SP per level)

Bloodletting
[Buff/Utility Skill]; Temporarily cause yourself and your allies to bleed and lose HP. Whilst bleeding, affected allies will be immune to Level 2 Debuff States.

  • 60 Second Cooldown, no overheat.
  • Duration: ??? seconds
  • ??? HP lost during Bloodletting
  • Costs 67 SP (+12 SP per level)

Fumigate

Pandemic

Beak Mask

Just a note about ‘states’. In the game’s files, every state is listed as a ‘buff’ or a ‘debuff’. ‘Buffs’ are friendly states and ‘Debuffs’ are harmful states, they include both stat debuffs and damage-over-time states as well. They also have specific levels.

Examples of some common Level 1 debuff states in the Cleric tree: Cure’s damage state and Zalciai’s debuff.

##Kabbalist

Revenged Sevenfold

Ayin Sof

Merkabah

Gematria

Notarikon

Reduce Level


EDITING IN PROGRESS; may take a bit longer, sorry!

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Ohhhhh, so hidden classes might be a third option at certain rank, which simply isn’t offered to you directly upon reaching that rank?

Nice! Here’s hoping for a hidden Thundermancer class at Rank2 at some point D;
xD

Based on the files, that’s correct! The way to obtain said class is of course, hidden.

People currently are trying to find out how to get Shinobi on kTest, but no one has been able to do it yet.

@DiscKZee
are there suspected parameters in the data that imply that there maybe only limited number of players that can unlock hidden classes?

Can you please check if Possession can be used in OOB?
I never get mine to C2 Sadhu in the previous CBT, but I assume if it can be interrupt, it would be in the OOB form for being efficient.

It’s unclear right now because I don’t have access to the decrypter to check every file in the patch ipfs, I only got given a few decrypted ipfs for now. So I can’t say for sure.

It can, it will be casted from your Body though. I can confirm that from playing Sadhu since August. :wink:

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Wondering how it would work… would it add an additional class Lv. bar or reset/replace the current class progress? lol

I don’t know the exact details, but I assume you can’t accept the quest unless you’re at least Rank 6, Class Level 15. (R7C15, R8C15, etc.)
The class acts as all the other classes do in terms of levelling and when to obtain, just it’s not shown in the advancement window. (Or you need to clear certain conditions to even make it appear as an option to advance.)

Now Skyliner has less damage and costs more SP. I hope it still deals double damage.

@Luculyia