Proper animation
Then Needle Blow doesn’t need any change.
Proper animation
Then Needle Blow doesn’t need any change.
I think u getting it wrong… I said it would be fun, as in, in a animation wise suggestion. Since it would be used from a fire weapon (musket), as a dart shot with such skill would make sense.
Wait so you should blow the end of the musket?
facepalm But yea we should just stop. Thread is getting derailed.
poison shot from a gun this is a little too realistic for me
Questions and discussions of the topic and information found is encouraged
no need to facepalm at people’s sincere feedback
##Rank 7 Job Information
Below will be a list of all Rank 7 Job skills, with information taken from the IPF files.
##Dragoon
Note; ALL Dragoon skills are usable when mounted.
Dragontooth
[Physical] - [Pierce]; Rotate your spear using centrifugal force to attack the enemy.
Serpentine
[Physical] - [Pierce]; Use your Spear to deal continuous damage to enemies in front of you.
Gae Bulg
[Physical] - [Pierce]; Throw your spear forward to attack multiple enemies. The thrown spear must be recovered after skill use.
Dragon Soar
[Physical] - [Slash]; Vault into the air while swinging your spear upward. Enemies hit with the skill are temporarily launched.
##Templar
Note; All skills can be used regardless of weapon, and whilst mounted.
Summon Guild Member
[Buff/Utility Skill]; Summon an online guild member to your location. You cannot use this skill to summon members into an instance dungeon.
Warp to Guild Member
[Buff/Utility Skill]; Choose a guild member to teleport to. You cannot teleport to guild members who are inside instance dungeons.
Build Guild Tower
[Buff/Utility Skill]; Improves the functions of your Guild Towers.
Reduce Craft Time
[Buff/Utility Skill]; Place a flag which shortens the crafting time of all guild members nearby. Only available when nearby a Guild Tower.
Battle Orders
[Buff/Utility Skill]; The ability of Guild Members near the Guild Master will temporarily increase. The effect disappears when you move away from the caster.
##Featherfoot
Bloodbath
[Magic]; Stab the enemy with a bone knife. If the enemy is a Beast, Demon or Insect-type, blood will spew out which will heal your allies.
Bloodsucking
[Magic]; Attack and drain the enemy’s life force, while recovering health at the same time.
Bone Pointing
[Magic]; Summon a carved, pointed bone called a ‘kundela’. The kundela points towards enemies in range, attacking them with bone shards and cursing them.
Ngadhundi
[Magic]; Cut your enemy using a cursed bone. Whilst the bone is stuck in the enemy, they will continually decay.
Kurdaitcha
[Magic]; Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints in the ground, which curses any enemies who come into contact with them.
##Warlock
Pole of Agony
[Magic] - [Dark]; Summon a pillar of darkness, which causes enemies in contact to suffer continuously.
Invocation
[Magic] - [Dark]; Summon evil spirits from the death of enemies. Summoned spirits remain in the field and damage enemies in contact with them.
Dark Theurge
[Magic] - [Dark]; Summon spirits to protect the caster by surrounding them.
Mastema
[Magic] - [Dark]; Summon the hatred of demons to attack the enemy. Enemies damage by this spell are branded, and are temporarily changed to ‘Demon Type’.
Evil Sacrifice
[Magic]; Direct spirits to a location, and dedicate enemies in range as a sacrifice. Summoned spirits will move towards that area.
Note; The skill is definitely called ‘Dark Theurge’ and NOT ‘Dark Surge’, the hangul ‘다크써지’ transliteration uses a ‘ss’ sound. A theurge is someone who pursuades spirits to perform supernatural works.
##Cannoneer
All skills must be used with a Crossbow and Cannon equipped.
Cannon Shot
[Missile]; Fire your cannon to target enemies on the ground. Damage is halved for flying enemies.
Shoot Down
[Missile]; Fire your cannon to target enemies in the air. Damage is halved for enemies on the ground.
Siege Burst
[Missile]; Target a specified area to launch a mortar shot. Inflicts five times the amount of damage to enemy structures. (?)
Cannon Blast
[Missile]; Aim your cannon forward and fire a spread shot, damaging multiple enemies. You will be slightly pushed back due to the recoil.
##Musketeer
All skills require a Musket to be equipped.
Covering Fire
[Missile]; Aim at a designated area and fire continuously, damaging enemies in range.
Head Shot
[Missile]; Fire a precise shot at an enemy, aiming for the head. Enemies damaged by this skill have their INT and SPR temporarily reduced.
Snipe
[Missile]; Aim at a far away enemy. You can shoot from much further away with this skill, and can deal high damage to a single target.
Penetration Shot
[Missile]; Continuously shoot in a line in front of you. 공격당한 적은 약간 밀려날 수 있습니다.
Butt Stroke
[Physical] - [Strike]; Smack enemies with the buttstock of the musket.
Bayonet Thrust
[Physical] - [Pierce]; Stab enemies with the bayonet attached to the musket’s barrel. 공격당한 적은 밀려날 수 있습니다.
Healing Factor
[Magic] - [Holy]; Place a magic circle which temporarily grants a regenerative buff. Allies affected by this skill will regenerate HP back to the amount of HP they had when they stepped on the circle if they are damaged.
Incineration
[Magic] - [Fire]; Burn enemies who are inflicted with an ailment or debuff. Enemies will burn for longer based on the amount of debuffs they have.
Bloodletting
[Buff/Utility Skill]; Temporarily cause yourself and your allies to bleed and lose HP. Whilst bleeding, affected allies will be immune to Level 2 Debuff States.
Fumigate
Pandemic
Beak Mask
Just a note about ‘states’. In the game’s files, every state is listed as a ‘buff’ or a ‘debuff’. ‘Buffs’ are friendly states and ‘Debuffs’ are harmful states, they include both stat debuffs and damage-over-time states as well. They also have specific levels.
Examples of some common Level 1 debuff states in the Cleric tree: Cure’s damage state and Zalciai’s debuff.
##Kabbalist
Revenged Sevenfold
Ayin Sof
Merkabah
Gematria
Notarikon
Reduce Level
EDITING IN PROGRESS; may take a bit longer, sorry!
Ohhhhh, so hidden classes might be a third option at certain rank, which simply isn’t offered to you directly upon reaching that rank?
Nice! Here’s hoping for a hidden Thundermancer class at Rank2 at some point D;
xD
Based on the files, that’s correct! The way to obtain said class is of course, hidden.
People currently are trying to find out how to get Shinobi on kTest, but no one has been able to do it yet.
@DiscKZee
are there suspected parameters in the data that imply that there maybe only limited number of players that can unlock hidden classes?
Can you please check if Possession can be used in OOB?
I never get mine to C2 Sadhu in the previous CBT, but I assume if it can be interrupt, it would be in the OOB form for being efficient.
It’s unclear right now because I don’t have access to the decrypter to check every file in the patch ipfs, I only got given a few decrypted ipfs for now. So I can’t say for sure.
It can, it will be casted from your Body though. I can confirm that from playing Sadhu since August.
Wondering how it would work… would it add an additional class Lv. bar or reset/replace the current class progress? lol
I don’t know the exact details, but I assume you can’t accept the quest unless you’re at least Rank 6, Class Level 15. (R7C15, R8C15, etc.)
The class acts as all the other classes do in terms of levelling and when to obtain, just it’s not shown in the advancement window. (Or you need to clear certain conditions to even make it appear as an option to advance.)
Glad Peltasta is getting a new skill.
Where do you see that? I last logged on like 10 hours ago and it did the same damage, same SP.
@DiscKZee , did you manage to test if there was any cooldown to place a new guildtower after its destroyed in GvG?
Looks like the same damage and cost to me.
Also, it -might- not be +100% on Bleed anymore. The KR nexon page actually lists the additional damage now and it says 150% (in other words, +50%)
Then again, the same pages also list Stone Shot gaining 1% per skill level (150%, 151% etc) and makes no mention of Peltasta’s Umbo Blow damage increase depending on armor type (besides the innate armor type boosts and penalties ofc) and just says +50% for that, which is only true on Plate.