Tree of Savior Forum

General kTest Thread

It’s hard to really say, but I’d still say that channelled skills are intended to have this downside.

Check here: http://blog.treeofsavior.com/en/?p=243

Q) I saw Dievdirbys carving a sculpture in the game, but it looked vulnerable since it was surrounded by monsters. Does carving get cancelled if Dievdirbys get attacked by monsters?
A) Yes. Carving will be cancelled if it gets attacked by monsters. Therefore, in order to succeed carving you need to receive help from your party members or ‘Safety Zone’ which is a basic skill of Cleric class can protect Dievdirbys while it is carving a sculpture.

Skills which have a charge bar are either charge cast or channeled cast skills. A large majority of skills are of the ‘charge cast’ type, which means when charging they don’t go on cooldown until the charge is released and the skill is used. However, there’s a few which are of the ‘channelled cast’ type, meaning their cooldown activates instantly and are cast instantly, but require a charge time to go through.

Now from their dev blog, it seems the current method we have with channelled cast skills were intended. But, we have had skills like this with Super Armor before (i.e. Possession, Bwa Kayiman have had super armor whilst casting). Though it’s really tough to say if it is indeed a bug or an intended nerf.

The fact of the matter though is that it’s still the same even in the kTest server and this most likely would have been reported as such if it was indeed a bug.

And their intended solution for this is for you to use ‘Safety Zone’, especially as a lot of these types of skills are present on Cleric classes.

But we really can’t say unless IMC themselves mention that it’s a bug or intended. :confused:

It probably is intended. I know that for archer, if you get hit while charging multi shot / full draw / vendetta, it will interrupt your cast so it would only make sense for this interruption during charged abilities is universal amongst all classes.

Just double checked the patch notes for December 8th.

Squire stall skills ‘Repair’, ‘Armor Maintenance’ and ‘Weapon Maintenance’ now lose 50% of their earnings as a tax. (‘Only half of the usage fees will go to the person who opened the service.’)

However, Pardoner also does as well. In the raw notes, ‘주문판매상점개설’ is mentioned along side the above skills, which is the Korean name for ‘Spell Shop’. This means Pardoner also is affected by this change. It was hard to clarify as the skill name in English has been adapted and not directly translated.

This has been rectified in the patch notes.

I can’t actually tell. Cartar acts so different on KR haha.

Only did two hits and I guess the second hit would be the collision damage? Does it only do one hit without the attribute?

Oh wow 50% tax that’s a bit… rough not gonna lie, I guess it will discorage them from placing their shops in low level areas as players in high level areas will give more money as they have more expensive to repair gear along the funds to pay for the repair.

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Well, judging from here, it’s the same amount of hits with or without the attribute.

Bear in mind I only have that attribute on or available for it.

It seems to do about 3 hits always. (Mine is Level 5).

Pretty sure that’s a bug for Possession and similar skills. Because it’s really hard to pull off since it’s melee range, and even if you manage to cast it before the mob hits you, some mobs will not fully be stopped by the effect before they hit you back, and thus cancel it.

For Carve it’s different, you don’t need monsters in range to cast it.

Also Carve always worked like this. Possession and similar skills (like Bwa Kayiman and Stabbing) used to not be canceled by regular hits (only Knockback and other CCs), a recent patch broke them on iCBT2.

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We really hope one day IMC or you could confirm if Skills like Bwa or Possession are bug or nerfed :frowning: , I cant choose the class now :frowning: so bad

Didn’t see this written down so probably worth mentioning (if it’s been repeated, sorry):

Buffs are now capped at 5 for all classes EXCEPT Swordsman, which is capped at 7 (all of this without Daino of course). Found this to be amusing and tested it after a bit of a discussion.

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You took Sadhu C2 right? Can you check out if Possession cancels upon getting hit? Saves me the trouble if you already have one. :wink:

About Stabbing, I’m 99% certain that doesn’t cancel upon getting hit in kTest, I need to check that myself.

EDIT: Stabbing does not cancel upon hit, but I don’t think it counts as a Channel skill either.

@Kiblaster Possession is cancelled upon hit, just tested it.

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I’m assuming they did this because Swordies get more buffs than any other class at C1.
Not a fan of these class discrepancies though, especially a class that is already stronger than others (damage, hp ratio, dashing). I wish they would make these things more consistent.

@DiscKZee Thanks. So it looks like this “bug” is more a fix and is there to stay. Welp, time to find a new build.

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OMG , what did IMC do with Sadhu !!? ,:frowning: nerf Attack speed of OoB then nerf Possession :frowning: , time to change to another class :frowning: .

i tought they revert possession back so it can be usefull again

now they change it back into cancel the spell when getting hit?

We tried it out in PvP on kTest, and it seems getting hit cancelled Possession.

Stabbing wasn’t cancelled, but being knocked back/knocked up will cancel it, like most other skills. (i.e. Energy Blast)

I don’t exactly know if this was an intended change or a bug, it’s very unclear. But going by their take on Dievdirbys’ Carving skills, I would be inclined to believe it’s the former.

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Yes, stabbing doesn’t cancel upon getting hit., But attacks that displaces your character (i.e. Knockdown, Knock Back) and stuns (i think, never got stunned while using stabbing) will cancel stabbing.

Yup, I think it just has to do with the innate immunity of Swordsmen against flinching. They can’t be knocked up by stuff like Earthquake or Cataphract skills, “launched” back by stuff like Bash or an attributed Umbro Thrust, or flinched by regular mob attacks, unlike other classes.

Kind of that passive Pain Barrier, which makes Pain Barrier only really handy when facing mobs with constant knockback-but-not-launched in their normal attacks, like Cockatrice and Black Colifies.

That happens for a wide range of skills, not just the channelled ones. (e.g. Merkabah, Heal, Zaibas, Energy Blast, Cure, etc.) Most skills which have a ‘placement’ animation, being knocked back or down will cancel it. Same for skills which require you to stay stationary or continually do an action (e.g Stabbing, Cyclone, etc.)

We also just tested Cataphract’s Rush (another Channelled skill), and that also is cancelled upon hit.

I believe hitstun cancels channelled skills in light of this.

Yeah, Pain barrier has little use when not in a boss fight as SWDs are “heavy” enough to resist being pushed around., But pain barrier doesn’t work sometimes resulting me getting launched in Mid-Air

I think Swordsmen are just an abomination of a class…

Not getting launched, being able to dash, been given a higher max count of buffs, I daresay way too much base HP… IT’S SO INCONSISTENT AND ODD.

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Hitstuns will really cancel channeled skills for sure as it would be reasonable.,
Hmmmmmm… Now that we have reached this topic., I want to test heavy shot vs channeling skills as it displaces the targets hit by the said skill.