Tree of Savior Forum

General kCBT3 Changes - Summary

Probably doppel c2,
c1 doppel have 5 skills already…

Here’s Paladin’s ‘Resist Element: Enhance’ attribute:

Increase Elemental Resistance bonus of Resist Elements by 1 per attribute level.

Max level of 50.

Paladin’s ‘Resist Elements: Resistance’ attribute adjusted, new effect:

Increase the chance of negating a Fire, Lightning, Ice, Earth and Poison-property attack by 0.8% per attribute level of [Resist Elements].

Max Level of 5. (Maximum of +4% Negation Chance)

Resist Element’s new description:

Temporarily increase the Fire, Ice, Lightning, Earth and Poison Resistance of yourself and your party, and applies a chance to negate the damage of attacks of these elements.

Duration: 60 + (Skill Level * 5) seconds.
Elemental Resistance: 24 + 6.3 * (Skill Level - 1)
Negation Chance: (Skill Level)%

eg. Level 1 Resist Elements:
+24 Fire, Ice, Lightning, Earth and Poison Resistance.
Negation Chance: 1%
With Level 5 ‘Resist Elements: Resistance’, Negation Chance at Level 1 is 5%

New patch added an attribute for Carve Ausrine Statue:

Carve Ausrine Statue ‘Reduced Cooldown’:

The cooldown of [Carve Ausrine Statue] is reduced by 10 seconds.

Max level of 1.

Made some adjustments to the Overheat changes explanation.

Is there a possibility that skills w higher cool down and more charges (ex: twin shot) has the regain time divided?
10 sec for each charge in this example
(Would make more sense)

Thanks

No, the regain time is universal for all charges of a skill.

For example, Carve has three charges and a 24 second cooldown. If I use two charges one after the other, after 24 seconds I’ll regain only one charge, and after another 24 seconds, the second charge is regained.

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Thanks, do you know the new cool downs of the quarrel shooter skills?

It seems that every rank 6 class does not have circles…

Did Paladin need that? D: I thought resist elements is already a good skill… XD Not complaining though.

They have seperate Circles, but at the moment normal players cannot have Circles higher than 1 since Rank 7 is not a thing, so skills are added to Circle 1 for testing purposes.

Developers have been seen with classes like Corsair C3 and Doppelsoeldner C2. However those circles probably contain nothing at the moment, and will be adjusted when Rank 7 is available.

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Deploy Pavise now has a 35 second cooldown (used to be 49 seconds).
Running Shot now has a 30 second cooldown (used to be 50 seconds).

I’ll list all the affected skills new cooldowns shortly in the original post.

EDIT: Added the cooldowns.

At level 15 and max attribute it has 19% of chance to negate elemental damage… I think this is too much.

I don’t like overpowered effects based on luck. :confused:

How is that too much? There’s currently no way to counter elemental magic for any other class…ESPECIALLY in PVP. And 20 percent is still only a 1 out of 5 chance at best.

Magic’s counter is HP, since it is based on cooldowns and bursts. Pardoner has a buff to increase magic defense and the first part of Resist Elements also gives mitigation for most spells in the game.

Archers are naturally a counter to Wizards since they don’t let you cast your things. Cleric spells are mostly short ranged tile-based, so you need to make a huge effort to be damaged by those.

An offensive mage should be able to burst down a full DPS Warrior (or an Archer that is not focusing him). But now they can be buffed by a Pally and get random lucky negations that makes the mage useless for offense for another 10~20 seconds at best.

If Resist Elements wasn’t a party buff, it might have been ok, since Pally is a tank, but that is not the case.

“- Highlander: has been changed to give additional damage depending on the debuff number of suffering during the enemy current Vertical Slash attack.”

So, Crown + Cross Cut bleeding + Skull Swing armor break + Vertical Slash = a possibly great damage (if the translator is right).

About Cross Cut Bleeding: yeah, it has a bug. At 3:44 bleeding status disappear before the countdown ends https://www.youtube.com/watch?v=oLHZJ8ClTRw

If that’s the case, that’s a very good buff. It’s not confined to previous class skills, and works with both Highlander’s skills and will also help in party play. I still have to see if I can test this out to confirm it, but it sounds really good.

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After reading Highlander description new skills… They have pretty nice synergy.

'Highlander

  • Circle 2 - Skyliner - A horizontal slice. Deals an extra hit if an enemy is suffering from Cross Cut’s bleed debuff. Slash damage. 2 uses before cooldown. (Overheat)

  • Circle 2 - Cross Cut - A cross slice which deals two hits. Causes the enemy to bleed for 10 seconds. Slash damage. 2 uses before cooldown. (Overheat)

  • Circle 3 - Vertical Slash - A single vertical slice. May deal extra damage if an enemy is inflicted with Skull Swing’s defense removal. [Skill effect has been adjusted, will need to see how it’s changed.] - 2 uses before cooldown. (Overheat)

This is kind of like Dragon Nests quick cooldown thing for the Assassin class.

A lot of new information was added today with the latest patch (Oct 15th), plus some new information which has been missed from previous patch notes which were translated by @indigou so be prepared to read a lot!

Information missed from previous notes (12th and 13th of Oct):

Enhancement values above +5 have been doubled in effect from previous rates.
Enhancement cost lowered.
When a weapon reaches +15, it weapon gains visual effects. (Currently trying to find/make a +15 weapon.)

Attribute purchase prices has been changed:

  • Buff-type skill enhancing attributes have decreased in price.
  • All Rank 5 attributes (excluding Enhance attributes) have increased in price.
  • All Rank 6 attributes (excluding Enhance attributes) have decreased in price.
  • Weapon Swap, Swordsman’s Provoke, and Peltasta and Rodelero’s Shield Guard attribute learning time and price has decreased.

Field Bosses drop coloured boxes instead of individual item drops. The boxes contain the loot that they would previously drop. Most likely randomised contents, but could be predetermined. It’s unclear, will update if I manage to kill a field boss sometime.

New Information from 15th of Oct patch:

  • Animation data for Esquive Toucher and Katon-no-Jutsu added, including explosion particle data for Katon-no-Jutsu.

  • All enemies drop a summoning item. (Bosses are likely to be excluded.)

These items are either a blue orb, or a red orb.

  • The Blue Orb summons a friendly version of the monster to fight alongside you for 180 seconds.
  • The Red Orb summons a hostile version of the monster, which you can fight. It will disappear after 180 seconds.
  • The Orb items all share cooldown so you can’t spam them.
  • The hit count of Priest’s ‘Blessing’ skill has increased.

The formula is: Hit Count = Skill Level * 10
If you have the ‘Increased Hit Count’ attribute (which adds +1 hit count, max level of 3), it becomes: Hit Count = Skill Level + Attribute Level * 10
eg. Level 10 Blessing with Lv 3 attribute is 130 Hits.

  • New attributes for Corsair, Rogue, Dievdirbys, Chronomancer and Sorcerer have been added:

Corsair; ‘Jolly Roger: Solidarity’:

[Jolly Roger] has a chance to invalidate enemy effects activating. Chance is 0.5% per attribute level, and increases with the amount of Pirates present. (This effect only applies the Pirates themselves.)

(Max Level of 5, Jolly Roger Level 2 required)

Note: Pirates refer to allies with the skull and crossbones icon above their heads when inside Jolly Roger’s effect field. Pirates can only be made when the Corsair is the party leader, even if they use Jolly Roger. When a Corsair is the party leader, the leader symbol changes from a crown to a pirate captains’ hat. I think this an amazingly cute little detail.

Corsair and Rogue; Obtain Treasure:

When you open a Treasure Chest, character’s movement speed increases for 7 seconds. (Level 4 effect.)

(Max Level of 3; M.Speed increases per attribute level most likely.)

Rogue; ‘Capture: Ally Circle Acquisition’:

As well as capturing enemy magic circles, you can also capture ally magic circles with [Capture].

(Max Level of 1)

Dievdirbys; ‘Carve Austras Koks: Maintain’:

Range of [Carve Austras Koks] will decrease, but skill duration will increase by 10 seconds.

(Max Level of 1)

Chronomancer; ‘Haste: Evasion Increase’:

Whilst under the effects of [Haste], Evasion stat increases by 20 per attribute level.

(Max Level of 5)

Chronomancer; ‘Slow: Negate Reduction’:

When an enemy under the effects of [Slow] is attacked, the chance for them to negate the damage of the attack is reduced by 6% per attribute level.

(Max Level of 5; unclear what ‘negate damage’ means, it might be spell resist when an enemy resists the effects of a skill. If it was evasion or dodging, it would have stated as such.)

Chronomancer; ‘Stop: SP Reduction’:

The SP cost of [Stop] is reduced by 40.

(Max Level of 1)

Sorcerer; ‘Summon Servant: Quick Order’:

The speed at which ‘Summon Servant’ gives beneficial effects becomes faster.

(Max Level of 1)

  • New skill listed for Sapper;

Damage Trap - [Physical] - [Strike]

When triggered, produces flames which damages nearby enemies. 250 second cooldown.
Level 1: 39 damage. 25 SP cost.
(+11.88 damage per level, +3.8 SP cost per level.)

(Upon inspection, the skill seems like it is still in development. The icon is a bunch of bear traps, and I don’t think it is ingame yet.)

  • Descriptions for Cannoneer skills listed. Note: There are skill data values but these are all placeholder. (eg. 100 damage, no increase per level or cooldown, etc.)

Cannon Shot:

Fires shells which bombards enemies on the ground. Flying enemies recieve 50% less damage.
Level 1: x Damage, +x% Attribute Attack.

Shoot Down:

Fires anti-air shells which targets flying enemies. Grounded enemies recieve 50% less damage.
Level 1: x Damage, +x% Attribute Attack.

Siege Burst:

Launch a mortar shot to the targeted destination. Enemies in the area are knocked down five times for inflicting damage to enemy structures. (?; unclear if it’s 5 KDs or 5x damage when attacking structures)
Level 1: x Damage, +x% Attribute Attack.
Unsure of the description, original KR text below.
Original KR text: 지면을 대상으로 곡사포를 발사합니다. 피해를 입은 적들은 넉다운되며 적의 구조물에 대해서는 5배의 피해를 입힙니다.

Cannon Blast:

Fires a cannon shot affects a cone area in front of you, dealing damage to multiple enemies at once.
Level 1: x Damage, +x% Attribute Attack.

  • Plague Doctor skills are listed, no icons or descriptions, just names:

Healing Factor
Bloodletting
Incineration
Fumigate
Pandemic
Beak Mask

Plague Doctor is already confirmed to be a Rank 7 Cleric class by the data in the files.

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What are we thinking boyz? Cleric base?

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It’s already been confirmed that it’s a Cleric class for a while now. Rank 7 according to the Job list, alongside Kabbalist.

Oh woops. I may have been out of the loop for a little while longer than I thought… Perhaps I should start playing catch up :sweat_smile:

Edit: now I feel stupid that I realized I just didn’t read it properly… I will blame fatigue for that one :blush: