It can still help them get an idea. Like that other forumer who was new to archers asking for insights on his build which IMO, was made based from random infos he got and put them together since it was Archer > Ranger > Sapper C2 > Rogue > Falconer > Cannoneer.
You don’t simply build that out of nowhere, it needs some deeper knowledge on how archer classes works and their synergies.
It’s better to see these kinds of new players than new additions to our 99% playerbase using Ranger3>Flet3 and Wiz3>Ele3. Of course that 99% is just an exaggeration but you get what I mean.
Ranger1 is strong
Sapper2 is strong
Rogue1 is strong with Ranger1
Falconer1 is strong
Cannoneer is strong
I don’t understand how you think this will force players into cookie cutter builds like Archer1 Ranger3 Fletcher3. If anything it dissuades people from even taking that build if you see the individual strength of your build components. At best what this build should do is tell newer players what to avoid so they don’t completely regret their char.
Again, the problem with your rankings/ratings is it’s just personal opinion or what you assume based on ‘only’ how much you know about the said class.
It’s also subjective. If I were to take as much S classes I can take, would it guarantee me a great build? Sure, new players should learn by themselves but what are teachers for?
You chose to spoonfeed new players by creating this thread but if you do so, please go thorough with it. Not just some random personal insight/opinion about the class and put a grade depending on how good it is for ‘you’. It’s alot more better to just lay out “facts” about the class as well as it’s “disadvantages” instead of this biased grading.
Anyways, I give up. This is why I don’t want to post/reply in this thread in the first place. There’s so much corrections needed as well which is just too hassle.
I mean, these aren’t my personal opinions, I’ve asked a lot of sources for a consolidated opinion, and that’s what this list is. I don’t have a horse in this race, I don’t gain anything significant from “misleading” poor new souls, I’m just asking for feedback, meshing that feedback with a pool of feedback, and just grouping that opinion into an easy to consume format.
OMG! Isn’t that the same thing? Okay, I’ll correct myself. These is just a bunch of opinions of players based on their limited knowledge and experience about the class.
This is “biased”, I don’t know why you don’t see that. The best way to do this is be “neutral”.
Lay out facts about the classes. List their possible synergies, etc, bla bla, not this BIASED grading/ratings.
I should clarify I was speaking about Ranger 3 + Rouge. Ranger 1 + Rouge wouldn’t be a problem because you have Rank 3 and 4 to strengthen your build.
Don’t get me wrong, I enjoy my class. I like Ranger C3+Rouge. Sneaky hit + Feint + Steady Aim (Gotta cast this last because it’s so damn short) + Barrage does amazing damage to bosses. But a Ranger C3+Rouge build (early on) solely relies on Barrage to deal considerable damage. Spiral arrow’s cool down is just too dang long. Bounce shot is…well it’s bounce shot. Time bomb is OK as a filler. Multishot is the only saving grace in this build. Again this is about early build. As I mentioned earlier, this is about Rank 5, obviously once Rank 6 hits the rotation wouldn’t be so bad.
Ranger C3 + Rouge is just not a good build. Ranger 1 + 2 other classes + Rouge is a different story. That’s what I’m saying.
As much as I dislike how much more powerful QS are than Rangers (around the 100’s range) I hope that isn’t the case because no class should have their usability diminish that bad. But so far I have only met other disappointed players who rerolled their Rangers for Quarrel Shooters. (How far they got after that, I don’t know)
The point I was making was that it requires that preparation to achieve that combo. I literally just explained how it worked. Preparing it before hand or not it’s gimmicky. Assuming you wouldn’t have that preparation and would be using it in heat of battle (bosses in this case), you have to wait another 3 minutes (in there another flare shot) to use it again. A class that has to prepare a skill combo every 3 minutes isn’t a class that’s good in my book. But then again, this is pretty much how it is with Capture in general. Which is why I don’t think Capture (a gimmicky, yet powerful skill) should be a strong factor when debating a usability and strength of a class.
I know you’re offended I don’t think much of your flare shot combo (not that I don’t think it’s a good combo because it is strong), but the snide comment was a little unnecessary, lol.
Isn’t separating the ranks for each class/cycle by: Damage/Defense/Utility a good idea? I think that way it will be easier to check the class’s strengths and weaknesses.
For example: Archer C1 would be B/D/C (In my point of view), while falconer would be D/C/A~S
That’s why we need you here to inform them.
tbh, I don’t like this topic either since too many ppl giving mislead information. And OP hopelessly trying to get ppl opinion in one fixed post which is from the begining impossible. (ppl is ppl, they think differently, and you cannot say majority win since the game will change and this society is stupid and ignorant at root).
Scout in overall is kinda bad like you said but I think it should have a B for synergy and utilities given. +5 Run speed is actually suck in every scenarion except for setting up position and running away. Otherwise, I dont find Scout much useful for giving up ton of dmg skills in other classes like A3 for some mediocre lv 5 Flare Shot and 3 utility skills.
Yes, Falconer + Cannoneer seems a good option. It will be expensive but try to get Vubbe Fighter Gloves and all headgear costume with AOE Attack Ratio. After that, prioritize getting your attributes to very high levels especially Multi-Shot, Cannon Shot and Cannon Blast. Multi-Shot stop at Lv80, Cannon Shot/Blast can stop at Lv50. After that, get your Gladiator Bands.
If you don’t like the idea of stacking too much AOE Attack Ratio because you only have few skills that benefits from it, take Schwarzer Reiter C2 for Rank 6 and 7 instead for Lv10 Retreat Shot. The 40s cooldown is nothing compared to the massive AOE damage it does, and with a Chrono C3 around, you can use it alot more frequently.
While I find your ratings for QS genuinely amusing, I would contend that QS1 is a LOT better than an F.
Pavise and Caltrops are very good skills for utility even with just 1 circle. Their damage isn’t exactly fantastic, but QS1 isn’t about damage, it’s about utility. The defensive applications of these two skills make QS1 almost worth it by themselves imo.
But Stone Shot is the real game changer. At level 5, its a 6 second stun with ZERO cooldown. It’s only limit is how good your SP pots are. That is literally the end of the game for 1v1 PVP, and its ability to hit multiple mobs with Strike damage makes it a valuable leveling tool for low-level PVE.
I’m not sure I’d recommend taking only 1 circle of it in another build, but that’s just because there are probably better options. It, in itself, is not so bad an option. I feel like it should be at least C, but i would honestly rank it a B.
…circle 2 is a joke though. The only thing valuable it does is unlock Circle 3 really lol.
scout c1 should be ranked SS. You know why ?
camouflage: good both for pvp and pve
flu flu (only need 1 lv): tool that can lure mobs in pve
flare shot: high dps against bosses, also counter skill against safety zone
cloaking: good both for pvp and pve (pve: rush dungeon, avoid mobs, map running)
4 useful skills in almost any situation and it only took 1 rank
that 's why it deserved SS
I’ve only made this guide because I’ve made 5 different archer alts for daily dungeon running, can’t say the same for clerics so I wouldn’t have the same depth of knowledge.
@sudonim7 Hi, i have these couple of path/build in mind, do you mind to give me some insight like pros and cons for each build?thank you very much, i really appreciate it.
A2-R2-F3
A2-R1-Scout1-F3
A1-QS3-A2-Falconer-Canooner
A1-R1/A2-Sapper2-Rogue1-Scout1-Canooner
A1-QS3-F3
So for 1&2 which one do you think better to take, R2 or Scout 1, doesnt take scout 1 reduce my pve world bossing dmage? and for number 4, which one is more viable build, taking R1 or A2 for rank 2?and about the stats should i go more str or more dex on each one of the path?im sorry for asking a lot, but thank you very much for the help