Good Job, I see a lot of improvements done to the game.
It took very long, but at least you’ve made important changes, such as finally getting rid of DPK, that was the most horrible thing I’ve experienced in an online game.
Now let’s get serious, there’s still more improvements to be done.
*Not claiming that these ideas are mine, but what I think would be great for the game.
Daily "Chores" (Instance Dungeons mainly)
Look at what you’ve done to Saalus,
Good Job here, instead of doing two annoying runs to get our shards, we only need to do one.
Now let’s move on to dungeons. Right now, we’re doing 3 runs to effectively farm silver, 3 runs per character. This takes up most of our game time, or playing the actual game. It’s turning the game into a chore. Even new players stopped trying to explore other content like ET or at least trying out. 3 runs out of 300 dungeon would take 15-20 mins average per character. Not doing it means you lose 660k (w/token) per character, lots of trash cards and tradable silver(talt).
Possible Solution:
Change maximum dungeon runs to 1, not 3 or 2.
Token users get triple EXP and rewards non token users get double.
It’s the same thing, just done with much less time. What do we do with instance multipliers then? Compensate them with something else, like changing them to clear vouchers.
Give people more time to explore the game/content, Yes I know it’s old and repetitive, but at least we get more time such as participating in game events or do other things like hidden quests or…anything else really. Even my friends just log in to do 300 dungeon and saalus, no more time to even do CM.
Quests
Since getting exp just by killing normal monsters is much faster, veterans or older players tend to ignore majority of the quests that give nothing but low level exp cards or low amount of silver. New players do it maybe once or twice, then we skip everything aside from those that give specific rewards(like practonium or stat points), or unlocking quests for a different area.
I get it, and agree that these quests are repetitive and boring, I do the same.
Possible Solution:
Remove/Lessen more generic quests (mostly gathering) and move the rewards to the main quest on the same map, or a different quest.
Same amount of rewards, less quests. Changing the rewards would also be a good idea — What rewards?
Attribute Points would be great, retain the silver and add attribute points. This way new players could purchase potions/get squire repairs/pardoner buffs and have more character growth.
Lastly, enough with the timed hidden quests, a much better idea IMO for hidden quests would be those similar to what we currently have where we kill monsters, get a note/item related to it and show it to a key NPC.
Events
I’m a bit salty on this since I missed out 12 days of rank reset event back in december, but when you’re giving out rank reset ONLY to returning players, that even makes me more salty. Think of everyone else, not just returning players. You need to maintain your player base AND attract new/returning players. At the current state of the skilled savior event you’re just making your current active players mad.
Instead of just giving a rank reset to returning players it wouldn’t hurt to give current players one as well. It’s like you’re telling us to leave then play after we get qualified (because some people need the rank reset) because of your dumb mechanics.
AFK Macro/Bots
I see no improvements here, are you even trying?
BEFORE YOU DO MORE SILVER SINKS (I’ve been seeing discussions where you get less silver the higher your level is on dungeons)
Please do something about this first.
Remember, the goal is to kill the bots/afk/macro/script not hurt real players, WHY CAN’T YOU UNDERSTAND?
Trade Counts
Just remove this crap system, I notice I’ve been trading a lot with my friends every time I get a slightly better HG gear to give to him. I don’t see the point of this anymore, it’s not even countering bots, again, you’re hurting real players, not bots.
Just maintain tradable items after trades without trade counts when you have a TP token. Remove the damn trade count.
That’s all, it’s a much shorter version of what I wrote since I just came back.
Here’s my old feedback:
No class balancing feedback, that’s a different story. But just a reminder when something’s really broken beyond sht tier, you have to fix it sooner. Look at matador for example.