Should I get a Khasti bow for 1 mill at 170 or save up for a Maga bow?
If you have the money for Khasti and your 170 get it, if not then you could save for Maga but you will replace again at 220 so itās up to you.
Really? Maga isnāt end game? Whatās better at 220?
Would wug poisons and throw gu be a good combination with fletchers bleed and aoes ?
Would zhendu buff activate on magic arrow or crossfire skills ? Or is it just abuff for aa ?
Lolopanther is 270 and will be your endgame weapon
think fletchers will be earth tower good/viable?
got my musketeer and debating between making a fletcher or a chaplain for high end pve play.
They are Tier 2 in Korea so definitely useful
nice guide! iām making a fletcher myself,really enjoying the class,SP heavy af though! ahah
Yeah very SP heavy, however once you start buying Lv5 SP potions youāll be fine
are those from AH? iām currently level 83, using low level ones from item npcā¦
Yeah there from the Market crafted by Alchemists usually around 1.2k to 1.4k each
yeah i donāt have the bank for that right now ahah!,i think i can manage with low SP potions for nowā¦
to not have cannoneer or musketeer is like using a level 15 weapon when youāre level 240.
Different play styles, Musket is good canāt recommend cannoneer though, Fletcher C3 and Musket would have relatively similar damage endgame.
Unless you have played both 200+ then you canāt really comment.
Hey Bolton, awesome guide! Made me go from my former Krivis+Druid to a much more fun Archer! In 2 days Iām already A1 R3, very effective play, I might say!
Now, taking all bias and hate from the forum and this thread aside, would you change this build for a full endgame (considering actual scenario) content? If my readings are correct, a endgame fletcher will basically rely on fletcher skills, and dex will multiply the dmg of your bow and extra dmg sources. If so, do you recommend something like ditch Ranger completely, and go like Archer 2-3 for 25% extra crit, full (or almost full, some Con) DEX and something else to help Fletcher skills? This way, one can max their efficiency, being multi hit and so.
I have to say I donāt use myself very much Steady Aim due to 1-2 sec cast and only 10 sec buff. An Archer 3 60 sec buff to evasion and crit seems more helpful this way, or a 45 sec Archer 02 and +15% dmg Ranger 02. Also, Iām thinking on Archer 03 for that tempting (blame me) Kneeling Shot, I find myself so far auto attacking a lot during dungeons, and the extra attack speed and damage⦠well, tempting, I might say.
Thanks for your and other people thoughts on this. And, again, excellent build, very complete and very fun to play!
In regards to skills talking about an endgame perspective only I probably wouldnāt change them, how in regards to my stat ratio I probably would change to something along the lines of 3:1 DEX:STR.
However as this caters all playerās that is the reason I have chosen 4:2 STR:DEX because playerās have different playstyles and I have tried to cater to both sides.
Thanks, very wise of you. And yes, some STR on DEX builds seems golden.
For endgame, Iām thinking on reroll on Ar2 mainly for 25% crit, does anybody uses kneeling shot and could state itās usability? And Bolton, what your vision over barrage 15 and the two Ran3 skills on endgame content?
As an ranged class you have the benefit of been mobile, using Kneeling Shot defeats the whole purpose of that
Iām following your wonderfull guide and almost reaching Fletcher 1, but Iām still struggling with stats ratio distribution.
I think 4:2 STR:DEX will lack so much in crits. So, I was thinking in 3:2 or 2:1 STR:DEX (mainly towards 2:1). Do you have any advice or experience on late game fletcher to have an opinion about the crit rate in high levels doing any of this ratio?
Iām definitely going for A1>R3>F2>Musk
What stat build would you suggest for end game pve/pvp? @boltonsquad
