I only intend on PvE but with endgame in mind 2:1 STR:DEX
Excellent, after lots of reading and consulting discord groups, Iāve decided to follow exactly you build, Bolton! Thanks!
Your welcome, have fun!
Do you know where virtov set comes from?
So Iām currently an A1R3F1 fletcher, but after reaching this point, Iāve realized that my strongest skill isnāt barrage, or spiral arrow, or crossfire. Itās actually Magic Arrow + Multishot, and my multishot is only level 5. Yet this skill is completely outdamage all of my other Ranger/Fletcher skills.
Which leads me to thinking, wouldnāt it be better to get 3 circles of Archer instead? Because multishot hits 16 times, doesnāt the scaling on this skill completely obliterate any other skill in the game (except for magic arrow?).
Hmm thats strange. Iām the same rank A1 R3 F1 and Iām barraging all day with here and there Crossfires.
That shouldnāt be the case. Multishot lvl 5 does 6 hits at 98 attack. Barrage lvl 15 does 5 hits at 543 attack. Broadhead, even lvl 1, will outdamage it in the long run. Barbed Arrow should deal better damage on cloth and leather.
Another thing to consider about Multishot is that it has a cast time, during which youāre stationary, and it doesnāt all fire at once, you stand there while shooting those arrows. Meanwhile, things like Barrage and Barbed are instant and recover quickly so you can fire another one right after.
Your Fletcher skills should be doing much more damage than your Archer skills at this point.
Multishot does 6 hits, but because I have 900 damage from physical weapon and STR, it does 6 hits of 1k damage with a 7.5% higher crit rate.
Barrage does 5 hits of 1.5k damage, it does do slightly more but you need perfect positioning on a large boss, otherwise it only hits 3-4 times.
So imagine if I rerolled into A3 R1, multishot at level 15 and barrage at level 5
Barrage at level 5 still does 5 hits, but at 250 skill damage. That means it hits 5 times for 1150 damage for only being level 5.
But at multishot level 15, it hits 16 times for 250 skill damage, so that means 16 hits for 1150 damage total. Thatās friggin huge. Also attributes are dirt cheap for Multishot, meaning you can easily afford +50% damage from attributes, so for less silver spent youāre hitting for an insane amount of extra damage.
Also AoE attack ratio affects multishot, so if you get enough from gear, all that damage splashes as well.
If you really think about it, R2 doesnāt provide anything for you at all. Extra points in barrage only increases skill damage by a small amount, but extra skills into multishot is multiplicative across all your weapon, gear, enchants, and buffs.
Yes but if you skipped R2 & 3 you would only gain 10% on Steady Aim so you would be losing 10% from that there.
Sure itās an option I just donāt think itās a better option
R3 is useful not just for barrage but also for Spiral and Steady Aim. The numbers on Multishot are no joke, but in between the stationary cast time and long firing animation, thereās very good alternatives for it. Ranger goes well with Fletcher, which has skills you will want to use over Multi.
What others have said you need to keep in mind that you are going to be stationary for a decent amount of time when casting multishot
which in some cases especially late game is not a good idea you are also cutting your extra damage from Steady Aim in Half
Itās just not a logical investment, now if you get this build to 200+ and end up with some kind of proof that it outperforms R3 than by all means
If you have both attributes of swift step, does the upped crit rate also affect party members?
While I really like your build, c2 swift step seems quite useful, especially if barrage gets outdone at some point by a new skill(should happen at some point, but that some some time is probably not soonish).
Does increasing AoE ratio affect the number of hits of Barrage will do to a single monster? I usually see 3 hits
No it effects the area in which it hits in, bigger area = more mobs getting hit
AOE attack ratio affects the max amount of enemies that can be hit not the size of the area.
I have an AA QS3 archer⦠going for QS3 soon (lvl 154) and I just started my fletcher (actually ranger yet). These are somethings I see ppl asking and maybe I could help:
From all guides Iāve read, the diference on the damage output of an archer from a STR focused build and a DEX focused build is less than 10% and it comes from the base dmg of the skills you are using. If the base dmg of the skill is too high (above 2k) a dex build will make you crit that value and double it, so a STR focused wont do as good. If the base dmg of the skills is too low (below 900), you should put points in STR and still crit around 50% to get a good outcome. Thats why AA builds usually focus on STR (you wont be using that many skills) and fletchers, musketeers or cannoneers focus on DEX (their base dmg is enormous).
About the multishot C3, thereās a problem I can talk about. The cast time with the atribute on C2 its just right, the exact amount for you to use without messing up your fight. On C3 the cast time becomes too much. Ok, the dmg is higher, but you cant use it that often and that easy as C2. I got my Archer on C3 because of that and I regret. Multishot 10 is perfect, more than that will screw you up.
Last thing is that I did a lot of calculations for crit rate and I see everybody wants it, STR or DEX focused builds. I also know the confirmed formula for crit rate Real crit rate = (Crit rate - crit resistance)*(42 / Character lvl). By that you can see:
1 - the higher you go, more crit rate you need to get. Lets pretend the mobs dont have crit resistanse (we can do that), youāll need around 610 crit rate to crit 100%. (the cap is 100%, it was also tested). With 25% bonus crit rate of swift step, youāll just need to reach 500 or so crit rate. Thats a lot of crit rate for you to miss if you want a high critical rate.
2 - itemizing for crit rate is kinda more difficult than itemizing for attack damage. while a cheap 170 crossbow will give-me tons of damage in my archer, I can only buy mana-mana (around 5kk the recipe) to increase my critical rate. And as Iāve seem in the databases, when you choose a crit rate gear youāre often losing great buffs from the other weaps (which are the majority) and good prices. Iām not giving up on my STR archer, but Iām giving it a time to find more money to spend on him, its just TOO expensive.
3 - I said you can ignore critical resistence because archers and krivis have skills to lower it to 0 and the average mob (doesnt vary with lvl) have 30~50 crit resistance and its irrelevant once you get 600+ crit rate. boss are another story. I didnt check on them but I cant see nobody in videos critting them 100%. You still can reduce their crit resistance to 0 with one archer skill attribute though.
I hope you keep discussing it cause Iām learning a lot here too. Good luck you all =D
Hello thanks for the efforts in making this guide. Iām now fletcher C1, and deciding what skills in order I should get, broadhead for the first point? Then alternate 1-1 barbed-crossfire. TIA.
Which of your 2 chars are you finding better in terms of dps (and while leveling) the AA QS3? or your ranger (future fletcher)?
Thanks
Just realized the +346 Poison Property damage from Viper also gets added to Crossfire Burn damage.
Would you say Viper would be considered one of the better bows for 170? Having 400-500 damage crossfire burn ticks sounds really strong.
