Tree of Savior Forum

Feedback about the game : More than disapointing

I agree on everything.
These fanboys just prove you right by comparing TOS to a single player RPG (Zelda).
If we wanna play a linear game we’re gonna download a single player JRPG. These fanboys are beyond obsess

Can we also get an “Attempting to reconnect…” like League of Legends

It works wonders for third world Asian country’s…

I agree with most most of what you said. You’ve mentioned some crucial points but I think there are more problems which you didn’t mention. Honestly I think the little bugs and issues that gets posted here are insignificant right now compared with the bigger grander level design flaws, such as boring quest based linear progression, lack of diversity, pathetic tube-like open world map whichs are essentially mere pathways connecting npcs and linear quests, etc…etc…

I think this game is screaming the lack of content and depth in the current state. Now that the game is going go into OBT in korea I don’t think they are going to address the bigger issues we have mentioned here with their limited resources and man power. Hell, I think it was most likely designed this way because it is the easiest and cheapest way to do it. The end result…I am afraid to say…it will be just like Blade and soul…in which the beautiful graphics will attract players initially, but the shallow content and game play just won’t keep them playing.

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Completely agree with OP :confused:

You are a beacon of hope, sir.

I +1 the OP. All in on his review.
No mushy mushy. All real.

Bump again.

OP ftw.
agree with everything.

thank you for saving me for making the same feedback. well said, very well said.

almost feel the same things as you do. And they plan to release this game on december at korean. If the game don’t have much changes it will be an failure which is a waste

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eight_bamboos you are making excellent points here. I know how you feel about this game it is visually amazing and it’s combat system is not bad at all. However, those things can take a game of this genre so far. They have ALREADY went through the trouble of making this game and designing it, so why not make their efforts count? I really like this game so far and I feel like it can go a long way if they actually go over your feedback and implement it into the game. Most of you guys made awesome points here and there too, but its ultimately their decision should they listen to the players or not. I just don’t want this to be another game that gets so hyped and dies a week after release. But I’ll be optimistic and keep my faith and hopes up in the devs!

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He’s too salty, makes me sad :’(

I still wish that TOS can pull it off and be successful, otherwise what a waste of a good class system and nice graphic too…But since they are going for open beta soon, i doubt they can change much. Good that some people actually like the linear game quests, at least they can keep on playing. As for me, I’d wait and see how the finished game come out. If its still linear quest based, i;d have to give up on TOS and find something new.

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It’s a hard review, but I kinda agree

You make some excellent points in your post, but honestly i’m just laughing at people saying that RO was good game or successful when it really wasn’t. Lots of people here seem to be blinded by their nostalgia towards RO, and seriously just take off those glasses already.

I’m glad that devs of this game at least has some clue what works here in west, and they trying to improve game based on that. I just don’t understand what has happened? did they spend all their budget on the job system? Because every other part in this game feels like they got really lazy and sloppy.

Replying to OP:

I think you’re overall too harsh and ignoring some of the priorities of imc.

While I agree currently there’s deficiency in the linear quest system, but I am certain this is just the beginning of ToS development. I’m sure imc is focusing their efforts to release the game asap. As such they are focusing on the main quest areas. There are many junctions / dungeon sites that are not used right now, and in time the game will be expanded to be more non linear. Mausoleum Construction area is a good example that imc does know that they need redundant maps for the same level range.

RO had limited areas during beta too.

I’m sorry but there are easily accessible stat reset scrolls for you to see which stat works with which class.
The fact you went STR on a cleric and then dievdirby doesn’t even make sense.

LEARN

TO

PLAY

Two words dude: Monk Class.

Seems like you are the one who needs to learn to think before speaking…

I think it’s pretty clear they have had no intention to change the leveling system. We already have access to the planned maps and they go on a linear fashion, mainly because they decided the game needs to have 400+ levels.

Not all the junctions / dead ends are connected now. There are many spots that are obvious dungeon entrances for the future. RO started off with limited maps/dungeons too.

However I do agree that OBT/launce ToS is going to be 90% similar to what we have now. It’s just too late in development for them to make some of the game changes we hope to see.

RO started off with limited maps/dungeons too.

Not exactly. In beta you had several low level zones and you also had inner dungeons for higher leveled content, as well as Glast Heim. You had Morroc/Payon/Prontera/Alberta/Lutie in late beta and their surrounding zones/dungeons for leveling too.

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Yeah you are right, the rank 1 pvp player on kCBT who went strength on a cleric and then diev needs to learn to play too i guess.

/s

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