That’s what I thought really. I just don’t know if its worth devoting the entire build to 10 seconds, when Falcon 1 is also very effective in builds that mix ranger and rogue in it. Having a hard time deciding.
There’s two routes for falconer: Falconer 1 or Falconer 3
Falconer 2 has only a very very bad damage skill.
At c1 you get: Circling
At c3 you get:
Circling’s attribute that replicates a physical hit onto another target. This hit lands a higher damage as it’s calculated on the original’s damage.
Aiming: this makes all enemies hitbox larger, very worth it.
Why itos cannot fix the stucky bird issue ? My falcon in ET when cast circling it stuck for. 3-4 sec just left right left righ like crazy than after the delay it finally land the skill wth the happen the bird get crazy when see too much monster at once?
The only fix for that is casting sonic strike which forcibly summons your falcon on top of you.
Got bored so tried farming some mobs to see if I can manage to get one of those rare orange mats by DKP chance since its the end of the week before maintenance. (no luck on mats lol)
Some falcon3 gameplay clips
relevant stats:
Atk Power: 2680-2800~
Crit Atk: 1950
Defense: 1700 (with aspersion)
Crit Rate: 159 (str build)
Hello
Im so late to post but if any one can answers me a question, i just dont want to make a new post since theres lots of feed here.
Im planing on going AOE cannoner
Im planing on a arch c2 > sapper C2 >flecher c1>falconer c1> cannoner c2
Im mostly going sapper 2 cause i wanted broom trap + flecher c1 cross fire AoE combo adding to the mix the falconer hovering or pheasant to the combo , that is the combo im thinking…
Any advice over this?
Cross fire is very bad, don’t bother with it.
Either go sapper3 for the broom trap attribute next patch, or rogue to capture your own trap.
ya no need fletcher 1 u will cry just go sapper 3 or rouge as he said
Ahaha thx for the info guys
How does Aiming works with Running Shot?
Does it get as much benefit from skills like Arrow Rain when it combines with Aiming? Does the damage get doubled or something, or there’s simply no effect on it?
Can anyone please enlighten me so I can decide what to go in the future?
You are able to attack from a bigger distance when the enemy has Aiming debuff.
Aiming does one thing and one thing only: Increase monster’s hitbox.
Circling’s attribute allows one physical attack to be redirected to another target, but just the one to one target.
Sorta. Aiming is kinda weird though. If you have sapper you can use detonate on aiming and then just recast aiming. This is nice for some aerial mobs. You could full draw 2-3 monsters without having to set up full traps and just detonate to do tons of damage. The detonate with its attributes and 2hand bow does 350%bonus damage including your physical att and skill damage. To top it off you can detonate a total of 4 traps or aiming circles. 350% x 4 baby do the math. And last the enhancement would increase the damage after damage has been calculated. This is good for aerials and leeching aerial mobs to bossing with fulldraw will share the aerial damage. I have sapper 3 falc 3. Currently re rolling for archer 2 sapper 2 scout 1 falconer 3. The new sapper 3 broomtrap enhancements are not physica attack multipliers. So I am not sure how noticeable it will be. Got scout for utility and the use of flare shot with broomtrap. Flu flu helps brings mobs to trap, cloak helps makes collar bomb stronger. So much mix ups in this built I can’t even begin to explain.
Still aiming does one thing, that’s increase an enemy’s hitbox.
Had no idea that it played around sapper so well though. Circling’s also considered a magic circle since it can be reversed, can you add that ontop to detonate aswell?
That I have not tried lol. I’m not sure if you seen the punji claymore combo. Just know pheasant can do it to )
That’s my build!
Spike shooter can’t compete with all the scout’s utility. Flare shot is a surprisingly good aoe spell, and mr Kim gave us aiming to fix it’s main issue (small aoe), with aiming you can treat it as a frost cloud.
Coupled with broom it does a nice aoe damage and is affected by expand too. Cloaking utility is unparalleled and helps setup punji traps. Flu flu is nice too, but the cooldown is too big. Great when you want to aggro more than your character can ‘afford’ (mob limit). Barrel saves you life.
Yeah, I can see the appeal here, and as Scout 3 Mergen, I would really LOVE partying with a Falconer 3.
They make our Flare Shot and Arrow rain ridiculously more powerful!. I mean it.
hi,
am thinking to create a falconer3 but unsure which build to go for. i’m thinking between two builds,
a2r2rogue1falconer3
a2r1wugu2falconer3
i’m going for the usual falconer3 support but hoping to deal some damage with the earlier classes. any advice? much appreciated! not really a fan of sapper though
you should get at least get a class that can utilize falconer3, I don’t think wugu is viable build for falconer3 even if you wanted to be a support, people still take linkers/chrono over a falconer3 anytime
I prefer Falconer 3 more though because aiming + arrow rain is just godly.
Flare shot bonus too.
Magic arrow + aiming is ridiculous too.
Linker can be replaced by scrolls, but no-one can replace falconer 3.