Pretty much.
Must be a weird one, I’ve yet to see anything resist circling by 100% and I hope to never see those, they probably cherry pick the resistances.
These immunities should go. They hard counter control classes. AND these are TRASH MOBS. These aren’t bosses.
resistance would be nice but immunities really break it for us, luckily we have other damage dealing ways but still, without our cc its not that easy
If this is how its gonna be I may as well go for the 40k [bazooka] AA option.
Bazooka AA is very slow and you cannot target close range enemies. Set-up time is too long. Cancel is fast if you use the cancel tricks.
Cannon shot on 5s cooldown will deal more damage over time.
Well, I’ve made my comparisons. I’m always gonna kneel for the 50% damage, that’s a given.
AA is at 15k, which happens to be the same as my 0% attribute [cannon shot] and [shoot down] (vs flying). I can get 3-4 shots off before I can cycle my skills again.
A friend of mine with qs3 is doing 44k AA’s (15k without [running shot]).
This could all be moot if the combat changes are gonna change skill values so differently though.
Your bazooka-mode cannon shot deals 15k?
And normal bazooka mode AA deals 15k too?
Yeah. [bazooka] + AA = 15k. Do take note my [cannon shot] is at 0% attribute.
My friend does 44k though. [bazooka] + [running shot] + AA = 44k. She is still testing though. I don’t have permission to show the screenshot yet ^_^.
Cannon Shot isn’t level 10?
Nope. 2020202020202020
Ohh. Makes sense then.
I think a Lv.10 Cannon Shot on Bazooka, 0% enhance would be doing about the same as Bazooka + Lv.7 Running Shot AAs
[cannon shot] can go 44k with 0% attribute?
Maybe at 100% sure. The diff between lv1 and lv10 is 3270. That x1.5 for crit makes 4905 bringing it roughly to 20k, then 40k at 100% attribute. I still have the 14day skill reset so I could try that.
Shouldn’t it be:
3270 * Skill Mod * Crit Mod * Bazooka Mod
= 3270 * 2.5 * 1.5 * 1.5
= 18,393
However, it’s still not high enough
Well I can’t really test anything since both my Cannoneers don’t have QS3
Bazooka + RS + Crit AA could either be
Cannon AA + RS Additional Damage
= (Stats + 4983) * Bazooka * Crit + (Stats + 4983) * Crit * RS
= (Stats + 4983) * 1.5 * 1.5 + (Stats + 4983) * 1.5 * 2.8
Or maybe just:
= (Stats + 4983) * Bazooka * Crit * RS
= (Stats + 4983) * 1.5 * 1.5 * 2.8
Both formulas could fit the damage from your friend (43k and 42k respectively, assuming Crit Bazooka AA is 15k without RS)
Lv.10 Cannon Shot without enhance is like:
= (Stats + 5117) * Skill Mod * Bazooka * Crit
= (Stats + 5117) * 2.5 * 1.5 * 1.5
Yeah without enhance, the RS AAs are going to be stronger, but not too far
Because of the disappointment with [growling] immune mobs, I’m looking at this for a new cannoneer build.
D’aww those enemies are few, there’s like a ton on the snow maps but not many on 300+ maps.
Well, a hunter has died </3
I’m still on life support. I can’t reset yet Right now I’m looking for a way to keep the pet alive in 300+ maps. It just dies too fast.
Only way is: there’s no way.
The only way to compensate for this is actually stop playing like any other non pet reliant character and start playing around the pet, it’s hard since you want to mostly attack one target or do something but your pet is so not reliable that it won’t happen.
So, instead of playing with your character as the center of the screen it is best to accomodate your strategy to where the pet is, closet enemy to the pet will be the target, retreat to the pet, wait for it to die and use growling. It’s a mobile and close quarter playstyle mostly because the pet is useless and one will have to accommodate for that.
Since I am an A2H3Fal3 I’ve only A2 and no other missile type of attacks, accommodating this playstyle became mandatory and an easy transtition, but, you’re a cannoner so playing to satisfy your hunter side might starve your cannoner.
Perhaps you’ll find something to allow both clases to coexist and do as you want instead of playing a headache every time you log in. Best of luck.
I’m at the point where I ride the pet to “get him in place” to growl. That or [rush dog] to an enemy “in the middle” then growl. In fact, I believe making hunter skills “rideable” will fix a lot of issues.
Negotiate this for me pls @STAFF_Max @STAFF_Letitia. Rideable hunter skills.
Heheh, a moving Growling is the thing I’ve most craved. since carve world tree is superior to growling,the pet is so easy to take out making growling way less reliable, if growling were to have the “move around” thing going for it would be sweet.
Rush dog, coursing, retrieve. All of them are also unreliable with the pathfanding this game has, I take you’ve already noticed the pet sometimes stare at an enemy right infront of it without enacting the skill.
They should of made them teleport to the target with a 1 second animation, the pet did not need to have an AI. Of course things would of need to be rebalance like a way to dispell hunter skills if such a thing were to have happened, hunter was briefly thought in a designers mind, he began designing it and a dog with a puffy tail went through the office making hunter be what it is now.
Hunter's birth
IMC programers could just change 1 line and make Coursing work on bosses only as DOT (without CC).