Ok, I decided to break down the skill choices for cannoneer and their dps vs burst potential in ktest numbers.
[cannon shot] or [shootdown]
116.8 - 174.4 dps
584 - 872 burst
[siege burst]
114.14 - 170.57 dps
799 - 1194 burst
[cannon blast]
68.8 - 102.8 dps
1720 - 2570 burst
[cannon barrage]
89.09 - 114 dps
2940 - 3762 burst
I want to add [bazooka] to this list, but I don’t know how it is calculated at all. Since cannons don’t have an off-hand attack (via “c”) I don’t know how to even guess [bazooka]'s damage.
Max lv [cannon shot] and [shoot down] will cost a lot of SP (dunno if pots alone can sustain it. Right now it’s on par with [running shot] + [bazooka] at “free” sp cost. The only vids I could find are from Bong Tos but he doesn’t use [bazooka] at all What’s frustrating is he is a a2-qs3-app-cannon2 but he didn’t even try [running shot] + [bazooka].
Weeeeeee edit
~13k [bazooka] AA turned into ~30k with [running shot]
Plugging in values in the formula from here with an average of 2581.5 2ndary atk
damage = (779%) x 2581.5 x 1 + (0) = 20109.885 which is roughly the same in the video’s lv1 [siege burst]
Pluging in skill factor for lv1 and lv10 [cannon shot] we get 15075.96 at lv1 and 22510 at lv10. Lv50 attributes puts that at 18844.95 at lv1 and 28138.35 at lv10. [bazooka]'s 50% should push it further to 28267.425 at lv1 and 42206.25 at lv 10.
Video shows roughly 1 AA per sec in [bazooka] so ~30k means ~150k AA damage and ~28k to ~42k [shoot down] damage per 5 sec.
Seems you can skip [cannon shot] and [shoot down] if you are a Qs3.