That’s actually just an opinion.
We had Lolopanther and Solmiki that lasted for the next rank, just like Velcoffer will, for actually really long time investment and no floor skips, taking many hours a day. It wasn’t a RNG madness and was viable.
And I totally agree with you. Like I said before, it’s simple. Except when we’re talking about 3-4 digits in millions. Being an average doesn’t mean it isn’t frustrating but also doesn’t mean you’ll get decently enough silver - it’s most of time an all or nothing bet.
Take a Demon Lord in Klaipeda that random parties will take 2-3 hours or more to kill, then they get some stones. It’s a huge time investment wasted.
Why do you think there’s so few people in Demon Lords? Because they feel the reward isn’t worth it even if they get a card that’s worth a silver value that will cover more than they would win farming in another place.
The simple fact that ToS right now feels like trying to win the lotto makes people feel frustrated and eventually stop investing important time of holidays and such into something that gives nothing as reward. On top of that most of the profiting content isn’t fun, which was lost in the process of making monsters weak. It’s just about mindless playing.
This is another thing I agree. And ToS pushes a competitive behavior which in the same time gives you advantages or disadvantages based on your luck. It will be frustrating even if nothing changes in the end.
And RNG isn’t hard. That’s the whole point, there’s no reason to have something that poses no challenge and just fail on your face just for the sake of failing.