Tree of Savior Forum

Can we change the rerolling system for random stat equipment?

At level 420, 50 STR gives 205 PATK which is a decent amount.

FFS some of the comments here suggesting you should just settle for mid rolls. People already do that to some extent but nobody settles on a mid roll and says ‘this is great.’ It is a disappointing feeling of acceptance that it is the best you can do.

Armor enhancement is about to be worth a substantial bit more too. Savinose at +11 going from +680 to over +1000 defence (even larger differences at +16 and +21) all before magnifier and re-identify hell.
kToS
iToS

The argument here isn’t if we should eliminate all RNG- OP is fine with re-identification as a system but thinks there should be an option to lock some stats in. Say you get that 50 con line, why not be able to pay 1000 sierra powder or some new rare drop or even Leticia item to lock in the stat while rerolling your remaining lines?

How about we lock the stat but the one that is re-rolling has lower chances to get ‘high’ stat with significant amount of materials needed to increase those chances?

Bumping this in hopes it gets noticed.
Don’t think it’s alright that I should spend 60m silver in sierra/nucle for a chance of getting the correct stats, then pray to god the stats are good, just to then go to ichoring and pray to another god it doesn’t just get destroyed.
if at least golden ichor kits weren’t P2W only

I don’t know in which type of game it’s alright to keep a system so stressful and draining.
I can understand silver sinks, but this, along with anviling and ichoring, is just a powerful anxiety trigger.

I dont really mind anviling and ichoring and such, but yeah the random stat ■■■■ on Savinose is a total nightmare.

Good point I wanted to talk about that one but it slipped out of my mind.

Why in the ■■■■ savinose gear is allowed to get stats as low as level 315 blue HG items?
13 con/18 str rolls, seriously what?

Hey at least I got a good Goon spear after rerolling it like 8 times with magnifiers.

Where did I see this before… Oh Example of a poorly implemented gold sink system

Completely agree. I lucked out all my stuff during sprout event. Now it’s hard for the rest of the people going for RNG stats to get their hands on magnifiers for their savinose etc…

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Pretty much mandatory to whale for savinose gear now exactly what I thought.
Seeing how it took me and other people in my guild around 50 magnifiers to get at least 2 stats, and that on each piece of equipment, how are you even supposed to do it normally?
Then the RNG of rerolling, then the RNG of ichoring awaits for you behind this first step.

Very motivating, hype material and rewarding.
I think by now I understand that the definition of difficulty by IMC’s standards is either “more HP” or “more RNG”.

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Even more when you look at the kToS thread and see the shiny TP boxes they’re about to put for sale. Especially Box1: one DA, two packs of 10 magnifiers…

The problem here isn’t about whether or not people want to invest the time. It’s about how fundamentally unrewarding the system is. You can spend the time, money, or effort to get 20 magnifiers or 3k sierra powder and there’s no guarantee anything good will come of it. And after you’ve wasted all those magnifiers and sierra powder, there’s no guarantee that the next batch of magnifiers and sierra powder will be any better. The game doesn’t care that you’d already wasted so many resources and that you plan on wasting so many more.

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Crying? Not for myself. I already have Rykuma, 2-3 green stat maxed out savinose set and ignas ichors ready. Do I think I deserve it? I don’t. I’d rather work hard for it than getting lucky.

See:

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The range on the stats is too wide and there are just too many completely worthless stats in the pool.

Why would int be on a musket?
Why can I roll 15 looting chance on 400 gear?
Why can’t all the property damage rolls be consolidated because they do basically the same thing? We’re falsely inflating red stats into 2 useful ones and 10 worthless ones.

Some stats of course will be useful for niche builds, but for the things I mentioned above there is no reason for these to exist other than to reduce the chances of a successful roll. I’m not even asking for the ability to save a stat, I think that would be super OP. I just want the system to be cleaner.

The ‘useful ones’ in red don’t even roll high on armor. I think I have yet to see a physical attack roll over 100 on my Savinose after too many magnifiers and re-identifications. Meanwhile that purple line I didn’t get could be 50 block, 1500 HP, 50 accuracy, 50 block pen, or… 25 sp recovery (effectively nothing).

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Frankly at this point I don’t care about the random stats on Savinose… On a weapon, the extra attack you get is good enough to justify upgrading, even if the only thing you get is +10 fart resistance. And for armor it’s the set bonus that counts no?

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At this point, sure. However:

We’re a couple months away from a very different gearing system.

Bumpity bump bump…

why frustrate? end game is costume bro, never get old if u have rare costume, equipment will update someday

Bump, something needs to be done.
Checked out the game since last update, guess who spent 60m of sierra again to get the opposite stats of what I wanted.

The fact that ichor transmutation needs 1k sierra doesn’t help either, especially considering the prices of sierra on deadimian now, 30k ea when it used to be 8k ea.

Help :tired:

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Here comes a newest victim! Spent 50% of my saving just to reidentify to something lower than first identify result. Gambling addiction isnt good