Tree of Savior Forum

Dpk more difficult than before?

A)DPK is better than % based. % based means that you can simply never get it. Ragnarok Online showed this. DPK is already an improvement.

B)DPK has one simple problem: DPK is not personal. This means another player can get the item you farmed for, and you get nothing. This aspect alone is worse than the % system.

Solution: Keep DPK values as they were, but make them personal and persistent among multiple sessions.

Tada, everyone can farm things in peace. RETENTION is maintained, even more than now, because with the personal DPK, they WILL get the drop eventually FOR SURE.

Nothing is more frustrating than never getting it, but knowing you will eventually get it for sure will mean that everyone wins.

2 Likes

Make it double layered. Personal DPK for a cube that has a percent chance to open for items or a Kepa stem. That way you can feel better about not get anything either way.

Then have the cubes expire in an hour to fight RMT.

1 Like

Do what the blue boxes did in RO, open box to get a box, open that box and somehow get another box, process repeats infinitum.

that’s like the best birthday gift
HUGE box for birthday, open box got another box, open that box got another box, open that box got another box, open that box got another box, open that box got another box, open that box got another box, open that box got another box, open that box got another box, open that box got another box, open that box got another box, open the last box …inside it is a dead rat.

and its offtopic, sorry.

RO just show me that RNG is the better drop system

31k charogs killed, 112 horn
276 : 1

3 Likes

Yeah after over 2,000 HG rubblems someone shows up in my channel and I remember even if it’s a modified DPK he could still just jack my drop and ■■■■■■■ waste hours of my life. Channel based DPK is such a horrible idea.

4 Likes

@vanizshotz

Erm, sorry what? I honestly have no idea what you are talking about. o_O
My ‘anime picture’ where? On this profile forum…? And what’s the problem with that…?

And what is this made up story about Pystis? Today I only logged in to do 290rushes and ET, last time I went to Pystis Forest was 1-2 days ago, I dropped 1 Yellow Leafnut and I quit for the day… are you sure you are not mistaking me for someone else…?

EDIT: We don’t even play on the same server and when I’m in the mood for farming Yellow Leafnut and I go there, usually the channels are all empty or there is 1 or 2 players in different channels, so I have no need nor I am the kind of person to “chase people away from channels” (how do you even do that by the way…?)

If you’re trolling me, please stop, harassing people out of nowhere is already a ■■■■ thing to do, but making up stories about them is truly the lowest.

So 2 more days? We see wether theres changes or any explanation from their side.

Channel based DPK is bad, but the alternative (Ie: Ragnarok Online) is just as bad.

1 Like

Player based DPK is a nice idea but total RNG is still better than channel based DPK. If you’re farming an item that has a 1 in 10,000 droprate, it has a 1 in 10,000 droprate. On average it’ll take you 10,000 kills to get it. You may be unlucky and not get it for 20,000 kills. But you can log on every day and kill 500 mobs and log off if you want, and you’ll always have that 1 in 10,000 chance to get it. With channel DPK you have to sit in that channel all day and hit the 10,000 kill count or else someone might come through and get your drop and reset that counter. If you just killed 500 mobs every day you would literally never get it because the server would go into maintenance and reset the DPK before you reached it.

3 Likes

This is why rng>>>>>>dpk

1 Like

RNG is ■■■■ too, have the chance that it will literally never drop too (I looking at you Monster Hunter and you damn Rathalos Ruby).

DPK is a nice idea, but don’t work because of the low player population and spawn rate of some monsters.

I really like the drop system of FFXII, killing the same monster make chains that increase the drop rate and quantity of itens that the monster drop.

I played MH too and I’m perfectly fine with plate/gem/mantle drop rates.

It’s the fact that you could hunt down something whenever you want instead of staying on the damn computer for so long not realizing your drop has already been stolen

MH4U was amazing. I’ve never had an issue beating down monsters and the drop-rates were amazing at times. I’ve had the bad luck of farming certain things such as Zinogre Skygem and whatnot for 5+hours but man, good times.

Farming Fatalis Mats on MH2G was one hell of an experience for me :confused: But yeah, Rathalos ruby sure did wasted 1 week of my life.

This is why this game devs are horrible.

1 Like

And you’ll still likely never get it at this low a killcount, which is why pure RNG is bad.

Even if YOU get it, ten other players never will. Bell curve and all. RNG does not mean that, after 10k kills, you get one, it just means that the chance is fixed. Which also means that you may be farming it for months, without progress or seeing one drop - entirely possible and within the bell curve. RO showed this well. The only thing you could reliably get were things were drops from enemies you killed EN MASSE, like I did with my Grandcross crusader back in the glastheim days. Tons of raydric cards, but only ever saw one Khalitzburg card, despite killing MANY of them.

As said, the only real solution is DPK (as a safety net) that is player based. Solves every problem. You get your chance on every enemy, but also have a safety net that after X enemies, you DEFINITELY get it.

3 Likes

BS
I never got a problem in ro to farm Cards or other stuff.
You must be extremly unlucky to never get it.
Sometimes it takes longer sometimes you get it quick thats rng.
And i farmed around 50 Black Rosarys in ro last year (0.02% drop 22 on the map) Rng is fair DPK not.

DPK is Sh!t you have to farm for hours or you effort is wasted.
(Or somebody just steal it)

And rng doesn´t make you hate other players >.>

2 Likes

No sir, i actually get a lot of cards in ro using these method. Kill 500 daily, sometimes you get nothing and others you get even two cards, and im talking about legal rates, i.e, 1 in 10000

2 Likes