Tree of Savior Forum

Dev Roadmap: PvE

for IMC everything is hard to code :stuck_out_tongue_winking_eye:

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I’m talking about buffs that last for seconds and with CD shorter than duration, that’s insane.
Having to do with 5+ buffs every minute, it’s crazy, whoever thought about it should be hospitalized.

If they increased the duration by minutes like a regular game… it would be cool

They already did on ktos

I think this one is already coming.

I personally can’t wait for it for my SR’s Limacon. pew pew pew

yea some buffs like thauma swell arms or priest bless last longer now :slight_smile: like 5 min each? dont remember ._.

@STAFF_Amy With the new “Loot Chance” system, will Corsairs become irrelevant?

I feel like Pillage should additionally give some Loot Chance per Pillaging level. Just my opinion, though.

Nice point…
I hope they give some loot chance per pillaging…

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Rogue too, in my opinion. Corsair and Rogue seem like good classes to affect loot chance!

It’s a really nice update, I’m looking forward to Challenge Modes!
(and probably accidently underestimating what I’m fighting…)

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The KTOS Dev Blog includes an extra paragraph not included in our Dev Blog:

Google Translate:

In addition to this , we can acquire various functional consumable items from fishing that can be used in the above contents, and there are some commission missions that have been outdated because they are old and bad , past fantasy library , uphill defence , guild event raid We are preparing for reinforcement of compensation and connection with other contents .

Original:

그 외에도 이번에 소개해 드린 위 콘텐츠들에서 사용할만한 다양한 기능의 소모성 아이템들을 낚시로부터 획득 할 수 있으며, 기존에 보상이 낡고 좋지 못해 외면 받았던 몇몇 의뢰소 미션들, 과거 환상 도서관, 업힐 디펜스, 길드 이벤트 레이드에도 보상의 보강과 다른 콘텐츠들과의 연계를 준비하고 있습니다.

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will we have Symbols for solmiki floors on this update? Please say we will because it’s ridiculous making 15-20f at once every time.

I believe that you do not have this part because the fishing in kToS is continuous and in iToS it was just an event.
Maybe that was why.

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What are you talking about? You can still fish in iTOS (and get 315 matterials, multttiply tokens/glowing stones, etc.) the limited time event was about the costumes only.

Okay. I did not close the question, I said “Maybe”.

Maybe you’re right I never lost much time fishing, but remember I read that it would end the fishing event, but maybe it was just this event to drop certain items.

If the fishery continues, I can not imagine why I did not have that piece in the iToS news.

You simply misread the news, the fishing system and fishing event are two different things, while the first is/was the newest addition to the game, the latter was a limited-time event to celebrate the introduction of fishing.

Page regarding Fishing System: https://treeofsavior.com/page/news/view.php?n=1056

Page regarding the Fishing Event: https://treeofsavior.com/page/news/view.php?n=1055

TLDR: You can still fish in Klaipeda/Cobalt Forest, you simply won’t get the fishing event bonus items anymore.

2 Likes

@RyogoKusama is correct.

The paragraph includes additional information too. What IMC essentially confirmed there was older content would be reevaluated and rebalanced.

IMC, one thing.
One
simple
single
thing:

O p t i m i z a t i o n

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They better change the engine path of this game.

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Guild Colony Wars or whatever its called will not save the game if there are no more O p t i m i z a t i o n s

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https://forum.treeofsavior.com/uploads/default/optimized/3X/2/1/21963c1a5c725ce782b615ca133e1d9948877718_1_690x306.png

1 woman take 9 months to give birth to 1 baby
9 woman take 9 months = 9 babies.
But you cant make 9 woman give birth to 1 baby in 1 month.

still gotta give credit to what they have to done to help implement the superficial-level multi-core threading. They prolly make the client draw less stuff on screen; reduce skill particles/bloom. All these superficial ‘optimization’

Unless they followed what valve did back in d2 where they revamped the engine/UI. Meaning they had a team working on the new engine while other others maintained the current one. When the newer engine was ready they just migrated the old client across. But Valve is rich af…

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What if they try adjusting the cel-shading? So rendering the animation on a large scale will decrease its capacity