Tree of Savior Forum

Dev Roadmap: PvE

Maggi & team have to redraw :frowning: dont forget monthly costume quota to fill. Art team overworked, unless they outsource to hasten the process… which means more letitia cubes to buy. rip

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The shard system is going to be a natural barrier to swapping to cool drops we find… If we’re trying to meld diablo’s item scheme.

We’re going to have to blow up a chunk of our shards everytime we swap weapon if we want to… So we’ill probably be looking at a cool weapon that’s an upgrade and we’ill be unable to use it. Cause not the next BiS.

With that amount of new monsters Druid would still can’t find any good uses of transform i guess.

Untill IMC “nerfs” melanin/ultanun poison, druids will go for it.
No need to look for any use. Just transform into that and get 555555 ticks on bosses.

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Fix hexing attribute and I think Bokor3druid’s can have a good time with Pole of agony from monsters.

Yeah its too late… they havent foresee that its an MMORPG.

Yep, also thinked about that, since we have so many level gear caps and really good items in the way that we left behind with every cap, they should boost the old items a bit to keep em useful somehow

I wish i could use this up to lv330 qq

u are so worried even your avatar is shaking in fear :x but yea, that’s an important point, also the reason why proly this game doesnt show on 3D the equipment that you are actually wearing instead one full clothing set

More unique equipment similar to the Geras is greatly needed in TOS, and it needs to come from multiple sources. not just the randomized or preset equipment.

Part of the problem with current equipment, especially the older gear, is HG equipment being easier to obtain, and better, which makes non-HG equipment obsolete. The current HG equipment isn’t really balanced properly. Another side of the issue, is gear progression being off. It’s simply not worth investing in a level 170 Orange (with a very few exceptions) because its relevance falls off too fast, and the player will level too quickly out of its level range.

My concern is continued declined of non-HG equipment, and newly added equipment reigning supreme before the late game. We should have well balanced HG gear, as well as non-HG gear with a variety selection that comes from as many sources as possible. The pacing problem must also be addressed as it’s one of the main underlying issues.

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Old gear used to be relevant when the gear wasn’t such a huge factor on the final damage, but now is mandatory ):

They should adjust that so older orange gear maintains their usability and worth

Hopefully they’ll post part2 of this after tomorrow’s patch. Getting excited for what they’ve been working on. cough* R9 cough* :joy:

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