Tree of Savior Forum

[Damage Guide] The big formula, modifier types, and how they interact!

Hi eternal great write up, from https://tos.neet.tv/skills/20903 it says:

Value = 524 + ([Skill Level] - 1) × 143.3

What does those numbers mean? 524 ( base damage from lvl 1 Flesh Cannon) and the others are like skill lvl (1-15_ -1 ) x 143.3 . Where did 143.3 came from?

and from the damballa test above with 50% attribute, is it always to be multiplied by 100% + % skill attribute? thought if he got 50% attribute, it would only be multiplied by50%

This is just the skill attack it gains per level

Skill Level 1 : 524 + 0*143.3 = 524
Skill Level 2 : 524 + 143.3 = 667.3
etc.

This is nothing special, since this goes for literally every offensive skill in the game lol.

Damballa’s +100% skill modifier and the +0~100% enhance attribute go in different places in the formula. Just plug the numbers in the right place : (Attack + Damballa Skill Attack - Defense) * 2 * [1.0~2.0].

ohh ok so with 0 attributes its always 1.0, then with 100 attributes it goes to 2.0
thanks! made much more sense

News about murmillo:
Cassis crista is Target Modifier and head butt is Common Modifier.
Tested in this vídeo:

Edit: Providing numbers:
Atk 1105 - 2052
Def 2105 Mdef 2227

Attributes
Shooting Star 80
Targe Smash 80
Shield Bash 80
Kunai 70
Headbutt 60
Scutum Hit 60

On 16:24 he was hitting boss with:
Slithering + high kick + headbutt + Target smash 3x:
24657
45167 critical
26254

Boss def is 1019 with a -50%(ghost) damage so:
1105 + 1350(target smash 15) - 1019 = 1436 min
2052 + 1350(target smash 15) - 1019 = 2383 max

1436-2383 PA
24657 / 1,8(enhancement) = 13698,3333333

13698,3333333 / 4,5(headbutt + slit + hik + cassis - ghost armor = TM) = 3044,074074074074

3044,074074074074 / 1,5 (headbutt = CM) = 2029,382716

So 2029 seems accurated for head butt being a Common modifier. Because if we say headbutt belongs to TM we would have 2739. As you can see 2739 is a high value for 1436-2383 damage(after boss defence).

PS: I know he was using guardian 10(-10% PA) and sacrament(probably + 40 holy).

Heard some news that on ktos they nerfed crit damage modifier.
only +20% now, can someone confirm it?

Remember the Help UI is wrong where it displays -50% for physical penalties when they are actually -25%.


(No Cleave debuff wasnt active before that cleave cast, so the +50% is not applied yet)

358 Attack
143 Critical Attack
Cleave at level 5 = 584
Level 15 Enhance
http://www.tosbase.com/database/monsters/57462/ 146 Defense

(358 + 584 - 146) * 1.5 + 143) * 0.75 * 1.15 = 1153.1625

So your calculations are based on the wrong armor modifier.

EDIT: Also, Targe Smash is +200% from Cassis because it’s a rodel skill, not 400%, that’s Peltasta. So that’s two mistakes.


For the video.

100% + 100% + 200% + 50% -25% = +425%
([1105~2052] + 1350 - 1019) * 5.25 * 1.8 = 13570.2~22519.35
Both TM : Too low. His lowest exceeds the highest here.

50% = +50%
100% + 100% + 200% - 25% = +475%
([1105~2052] + 1350 - 1019) * 1.5 * 4.75 * 1.8 = 18416.7~30561.975
Cassis TM, Headbutt CM : Amusingly, despite your double mistake, you could still right about Headbutt being a CM. Your double as effective ghost penalty modifier cancelled out your double as effective Cassis Crista in a way.

200% = +200%
100% + 100% + 50% - 25% = +225%
[/s]([1105~2052] + 1350 - 1019) * 3 * 3.25 * 1.8 = 25201.8~41821.65[/s]
Cassis CM, Headbutt TM : Too high. His lowest is below lowest range here.

([1105~2052] + 1350 - 1019) * 3.5 * 2.75 * 1.8 = 24878.7~41285.475
Both CM : Just a LITTLE bit too high again.

Well, I was trapped by the UI. :expressionless:

Edit: Well, headbutt being CM I will love it. I didn’t took 400% on my math, I took 200%. Let me check again.

Edit:2 Now I saw my mistake. I typed headbutt in TM, but not included the buff(that lead you believe I included a double bonus 400%). slith + hik + cassis = 500%(got a 4,5x multiplier instead of 4,75x because of ghost armor ui troll). So my real mistake was only in ghost armor.

Bump. I want to know too.

has there been any changes to missile atks having a damage penalty on medium/large monsters where you pretty much have to upgrade to +15 to fully neutralize the penalty?

+5 . will be enough for this

So, the formula is calculated with your full attack/magic attack stat for every tick of a damaging skill?

Say you have 1000 magic attack. You cast level 15 Fireball. Which hits 15 times. The total damage of the spell gains 15,000 damage just from your magic attack stat?

Same 1000 magic attack. You cast level 15 Flare. The spell only gains 1000 extra damage from your magic attack stat?

Is this right?

Yes.

It’s why multihit skills are so strong in this game.

I noticed that beside decreasing the player’s attack, the penalty also increases the monster’s attack. Any idea what’s the value per level of this? It seems to be higher than 2.3%.

according to game files i found agny mods are
+280% on fireball
+260% on firewall
+310% on flare
+290% on fire pillar
+245% on hell breath
+160% on flame ground
+99.6% on meteor
+104.4% on incinerate
+186% on prominence

i hear some people were spreading rumors of agny boosting xfire and ignition damage but i dont see any evidence of either of those being affected by agny in game files.

Why didn’t they boost flare shot serious ly

pretty much every fire spell got buffed so no reason to skip any.

I guess, doesn’t affect Tri-disaster’s fire part either?

files dont mention it

I did testing with a [Didel Grand Cross + Practice Cannon] against a [Practice Cannon] by itself.

Damage against Red Truffles was 18xx with Didel Grand Cross, and 20xx with Practice Cannon on average.

There was a damage difference of only 134 damage, which is the crit attack on the Didel Grand Cross by itself, not a 400-ish damage difference expected from the 300% scaling following the formula above.

Thus, Crit Attack is a flat value added on after all scaling.

how are you calculating difference any way.

Do you even test it with 300 hits on the same target and take it account to enemy defense and every thing?

Also take note. Every hit archer hits. It reduces by 10% armor.
The best way you want to test is. Go on a high defense + high HP mob Hit 5 hits> then blast/shot

Plug the values up into the formula. You will get the same extact damage.

So far there is no issue with the formula as i am able to even calculate my exact max damage i seen from my musket