Thank you for this contribution. This will help me in building my character for the upcoming CBT.
Welcome =)
Hopefully the formula didnt get away too much from the correct formula.
There’s a stat point that gives crit resist.
It might work for some monsters, but wont for others.
Which was it again?
Con? Spr?
I don’t really care because as archer i will have a rater high crit rate.
It’s CON that give crit resist. Not if you’re into PvP xD
Oh kewl that’s something good for me to start with
I’ll try to keep up that decent critical rate target and see if it works well
All Crit_resisit of mobs and bosses can be found here:
For example:
So: crit_resist NOT scale with mob/boss level at all.
also there are another formula for crit %:
Bosses(on ~200 levels) have average 50 crit_resist.
N=0.3 (for ex.)
on 200 level Hoplite_C3 with Finestra level 15 (DEX=128), CritChance = [(128+150)-50] * 0.3 = 68.4%
Thanks for pointing this out!
Thanks~
That’s nice info.
And more like what i imagined crit rate to be.
so its good to assume that its ok full dex “or just achieve 233 crit rate” than to go full str
Where did you get the constant N = 0.4268 for the quarrel shooter?
Wouldn’t it be easier for everyone if the devs made it clear from the stats window what is your flat % chance of criticals before applying enemy´s resistance? I dont see the point of just giving you some random number that then has to be feed into a formula deduced by trial and error by players themselves…
Thought I guess they would then have to rethink the way the resistance of the enemy is going to be subtracted from your crit chance, probably too much work to modify how it is at this point of development, but still…
Greetings to everyone. I redid statistics gathering during first days of iCBT2 and soon post here - or maybe create another topic if there is too much text - updated results on critical chance modifier.
Just wanted to tell in advance that newer modifier is almost certainly proved to be higher than that of iCBT1. Was it my mistake then or it got changed I can’t say however. Anyway we got more crits than we expected earlier, wee.
So given this formula, let’s say critical rate is 200 and the critical resist of the chronodog is 26, then it would be
(200 - 26) * (42 / 119) = 0.35 = 35% critical rate only?
assuming things haven’t changed in the last 5 months of updates, yes.
i calculated it to be 61%. critical rate 200 cant be that low right i guess.
Oh, yeah Zack did the math wrong. I trusted him since he laid the formula out correctly.
They must have missed a step, 42/119 is 0.35, but the whole thing is ~61
Oh? Haha my bad, must be my mistake when putting in the value into calculator~
Some people like to speculate without source or prove. There are no words or new info regarding “new crit rate formula”.
Hi will like to revisit this thread again, the latest formula [ (Crit rate - target crit resistance)*(42/your level) ] Suggests that negative crit resist can result in more positive crit rate to be calculated.
Does crit resist ever go to the negative values in the 1st place? Is there a proven source on this?
Appreciate any constructive reply on this! Thank you!