Yes I am making a new topic about this because it is a suggestion and because on other topics people don’t read the whole class reset description and just freak out.
I am making this so I can figure out how to cater to both people who are intially for and against.
The class/rank reset would work as following;(sort of)
- You wouldn’t be able to change from your ‘base’ tree (Cleric, Swordsman, Archer and Wizard).
- It would cost TP and free in case of major patch.
- It would have a long cooldown.
- Possibly, every char would have #X amount of resets to do. Meaning, the new choices still carry wheight. (not a big fan of this myself but might work)
- Possibly, one reset potion = one rank. Meaning that the more you’d wanna fix, the more money you’d have to throw on it. Say you were class level 14 on Pyro and wanted to go Cryo instead, all class levels would revert back to 0 and you’d have to do the new class quest and work your way back up again.
- It would have certain class restrictions, such as not being able to change from a Templar or crafting classes.
- [Other suggestions!]
I believe this would be acceptable for people who are wary against the idea of class resets. I will edit this with other ideas if it’s still not good enough for people who can be swayed.
Edit; Or; (with similar restrictions)
Basically any idea that saves Time (more than a reroll that is) + Achievements + Premium stuff + Silver (sorted by priority) is welcome.
Reasons why we need class resets in ToS;
- This game has 280 levels right now and it’s still under development. That is hundreds of hours many people don’t wanna redo. Imagine how it will feel when it has 800 levels (which I’ve read is planned).
- Many achievements don’t carry through to other characters, it would really suck to reroll and lose all that
- Skills descriptions are pretty muddy and can make a class/skill sound better than it is and result in an unejoyable build.
- Patches can make and break builds and fixes can take a long time to make a build work again, if ever.
- Someone who has a main char that they spend every hour and money on would most likely feel very discouraged to continue ToS if for any reason their build don’t work for them anymore. Some people simply don’t have alts and don’t want them!
- Mistakes happen, why not be able to fix them for a few bucks?
Essentially, many players would simply just quit the game. I don’t have statistics on how many of course but it’s not unthinkable that it is a big percent of the playerbase.
Big pros for a class reset;
- Income for the game, indirectly really good for all of us
- Maintaining a big player base, good for game’s income and again, us!
- Promotes experimenting, good for meta, and in turn good for this game longevity
Common arguments against class resets in general and why this suggestion have those in mind/counter-arguments;
-
“Changing from a rod to sword would be weird”
This wouldn’t be possible, see #1 -
“It would be abuseable/unfair, people would change from easy PvE class to a harder one just to not have to grind”
Since the new chosen class would end up in class level 0 they’d still have to do a fair share of grind and it would probably be a harder grind since they’d essentially lose a lot of utility/damage they’d normally have and need. -
“People would just change into whatevers good in the meta, no variety”
First, the meta, in my opinon, shouldn’t be as narrow in the first place that there’s no variety. That is a problem on it’s own and should be fixed.
Second, the same argument can be made for class resets. Many people plan their build from the beginning into whatever they think will work for a long time, play it safe if you will. Resulting in many similar builds! Having a class reset promotes experimenting and change which in turn is anti stagnancy!
(Thanks @Levan, probably wouldn’t have thought of that myself)
Third, the alternative without class resets would be to reroll, wasting tons of hours and achievements, play with a build you’re not enjoying anymore or simply go to another game. Optimal, I think not. -
“People can just reroll, it doesn’t take long time at all”
We have vastly different opinions on this. There’s a lot of people who have put ~300h into this game and still is far from max level. To undo all that work would be extremely off putting for many, I am one of those people.
Also, many achievements aren’t Team shared and many of them require a lot of time and effort that people don’t want to redo. -
“Just do your research before playing, that prevents any need for a class reset”
In some cases, no matter how much you research your build might get ruined anyhow (a major patch, a mistake, a change of heart). -
“People would be able to play with class specific costumes that they normally couldn’t have!”
Myeah no, obviously those costumes would only be equipable for someone with the right class. Pretty sure that’s already the case.
As you can see, I care about this a lot (and I have a lot of free time lol). Because I really like this game, but I also would stop playing if my fav char’s build got enjoyable because I pour all my soul on it, haha. However, I would definitely be inclined to spend some money to make it enjoyable again.
Oh and thanks @Levan, @Felipe_Collares and @joepjanson. I’ve read your suggestions on a thread and it made making this list so much easier!
@Staff_Julie, @STAFF_John, @STAFF_Ethan, @STAFF_Ethan, @STAFF_J, @STAFF_Ines. Anyone of you with feedback on this?