seriously, this oob looks like its in slow motion lol
imc please nerf the damage, not the atk speed
seriously, this oob looks like its in slow motion lol
imc please nerf the damage, not the atk speed
The nerf was well deserved, honestly. I will miss the machine-gun-esque auto attack, and I do wish they had altered the damage instead of attack speed. But C1 Sadhu OoB was extremely strong. There was no reason to even step outside of it to cast Zaibas/Carnivory/Whatever.
Raw DPS was just so damn strong. When I first did Dullahan at lvl 180, I pulled aggro off of 20+ players. Three times. Even after dying. Itās possible that may have been a threat generation issue, but Iāve never seen another class put out 4k+ DPS permanently. Thereās several classes that can outburst us, but for a boss fight thereās just no competition.
This change actually makes me consider my builds more carefully now that I know Iāll need more than just 10 seconds in OoB to demolish anything. Safety Zone just became doubly as important. Secondary damage skills are more necessary. Honestly, Bokor zombie packs are much more appealing now as meat shields than they were previously. I like the change, I think it brings a certain amount difficulty to the class that was sorely needed. A well played PvE oriented Sadhu was unstoppable previously.
DPS-wise fast weak attacks are less preferable than slower, hard hitting strikes. Defence and such, you know.
However, now Iām really lost. Whether I want to build Cleric3 - Sadhu2 - Druid2 (becuz neither Kabbalist nor PD doesnāt offer much as a DPS) for a Spirit Talker build.
Or go Krivis - Bokor3 - Something-with-tons-of-debuffs - Plague Doctor and call it Pandemic build. Being Bokor late game against elites is a pain, I guess its all depends on how good is PD overall.
Sadhu nerfed and turtle now,i think about take something else at future.
So with the new heal āadjustmentā in the kcbt my current build (C1 cleric, c2 krivis, c2 sadhu, druid) becomes a bit outdated. Right now my heal is plenty and enough for me and my partner. Iād say the new heal wont be sufficient enough anymore.
Even if I dont have a need for fade (I dont plan to play solo, always with a mage), the new heal 10, divine might and safety zone 10 seems way more useful than zaibas 10. Iād sacrifice points on daino, zalcai and maybe aukuras as well. (Aukuras as autobuff is quite handy for Sadhu, it just needs to burn in range and you can use oob with full dmg immediately after casting). Divine stigma loses its usefulness with 200+ int anyways.
So its probably going to be:
Cleric c2 - krivis c1 - sadhu c2 - druid
In the official release. Does that sound like a legit build?
maybe iāll going that build too when official releaseā¦zaibas lv 5 is enuf to kill incoming mob that ecto aaās fail to kill
because ill go solo a lot, maybe fade will be my 2nd survival tools beside szā¦does aukuras really able to aggro mobs when im on fade? and is it still worth to take divine might?
So with the Sadhu auto nerf, how would the ectoplasm compare to other classes now? Iām out on a theorycrafting kick since I heard Korean Open Beta was upcoming. A preface: I do silly things because I love jack-of-all-trades classes. I typically play spellswords, and I make them work more often than youād expect-- especially given how gimpy those setups usually are. In this case, Iām considering Cleric C2 + Krivis (C2?) + Sadhu + Monk C2, so that I can do melee, heals, and magic damage. Building INT could let me rely more heavily on Sadhu autos while using Monk skills on my body with their higher base damage ā the body doesnāt auto too much, so the loss of strength for damage wouldnāt be felt as strongly. Obviously would be PvE only, since Iād be a walking bullseye in PvP. By abusing safety zone and fade when needed, I think I might be able to stay safe enough to unload on bosses now and then while also AoE nuking things and being able to retaliate when knocked back into body. Thatās how I envision it, anyway ā will have to actually grind it out to know for sure. In any case, OOB auto is pretty important if I want to limit the stat problem, so Iām curious how the experienced Sadhu players feel it will affect the class.
If you have 0 aggro and the mobs see a fire, they might rather go after the fire than after you - thats the theory. But in reality I never tested that since dont have fade. And even f mobs sometimes go rather after the fire than for me, I dont feel like I get lots of benefit from it.
If youād plan on c2 cleric for DM only, Iād say no. But now its a nice useful extra I wont gonna miss
well at least if the mobs going after the fire instead of me while on fade, the oob form have more time before sz ready to useā¦that mean solo leveling more easy
Yes, if you already have a torch dropped down and you use fade, monsters will rush to attack your torch instead. ( or pet)i showed it here:
the boss is hovering over the torch trying to hit it and i am distanced from the torch and attacking with oob and then when fade runs out i use safety zone since as soon as i am removed from stealth because i will pickup aggro and targets will begin attacking me again.
For a given 0-def DPS value it is true, but in general I canāt agree with this statement and especially not in current ToS mechanics. The reason is, high aspd scales much better with better gear/buffs. There are currently no modifiers that increase your aspd. On a contrary there is a lot of modifiers that increase your attack power. Note that those modifeirs are all a flat-value increase, so the higher aspd the more benefit you get from those.
The above concerns only the DPS value, but there are a lot of other benefits you get from high aspd. For example you get better granularity of your hits, preventing you from āwastingā damage on overkills when killing multiple targets. High aspd also allows you to hitlock your targets better.
High damage/low aspd usually comes with its own benefits. For example it gives you better mobility, allowing you to reposition between attacks. Sadly - that doesnāt really apply to Sadhu.
Therefore a nerf that reduces aspd hits Sadhu much harder than a nerf that would barely reduce attack power.
Not all. Actually two most crucial modifiers - Enhance and hidden buff are percent increase. Roughly put itās safe to assume they quadruple your damage, soā¦
Anyways, nerf is a nerf and there are plenty of variables. Honestly, Iām not really able to say whether fast or hard-hitting version would be better without actual testing and Iām not the one responsible for game balance lol.
For a second I was like āOMG kcbt3 patch on our last day!!!ā
But wellā¦ actually thatās it already. Considering the fact that they already have all the fixes available in Korea Iām a bit confused why we just got one part of it.
I see lots of sadhu synergy over there!
It says you still take 1 damage from Sevenfold, so Iād imagine you get punted back out of OOB anyway.
Gematria-- well, red flags popping up all over the place for a skill that tells players what to name their characters for PvP. I donāt see any skill related to that one being usable in PvP at all.
Killing incoming monsters while being in oobā
Oob buff activatorā
And something elseā¦
With chortosmata from druid being moved to c2 I might overthink going druid >,>
Itās been moved to C2? That sucksā¦
Yeah, looks like all you can do now is hiding in disco grass, dancing funky~
I recorded some vids of my final build in the CBT.
Went Cleric C2 > Krivis C1 > Sadhu C2 > Druid , 454 INT , 40 SPR , basic equipment [meteor rod , arde dagger]
In my entire time in the CBT, I never had to drink any HP or MP potions. Ever.
I couldnāt be happier with the resultsā¦seems like a great build, regardless of the OOB nerf in the future.
This is what the average boss fight for me is like :
That definitely will be affected by the Druid nerf. As it stands now, youāll have to take Druid C2 to do the same thing youāre doing now (except with lv10 Carnivory / Trofh). But youād have to give up a potential Rank 7 Class.