Tree of Savior Forum

[Class] Official Sadhu Thread

But then it will be more of kabbalist leading the show rather than Sadhu, since Sadhu don’t really contribute much currently to the support side too.

Any other class + Kabbalist c2 can still do the same thing.

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So is the conclusion that you might as well be a Priest rather than Sadhu which is still poor a poor choice for your rank 4 to 6 options? Compare ME and Exorcism to Possession and OOB to blessing.

I feel like they havent buffed Sadhu’s OBB because maybe there is something they know and we dont? Some way to cheese things, or some hidden mechanic? Or like, maybe they just dont want it to be a main form of attacking/playstyle?

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is it true that possession has 6.5 seconds now. if yes, how many hits it can do? hopefully still 30. :frowning:

This is very true. +1

Anyone here use Vashita commonly?

If so Does it not affect MOBs stats? only players?

@ophiuchu

As of current ktos-test server iteration, yes, sadly any other class is also better than sadhu.

I think even if the player just totally random his/her rank 4-6 classes out of anything that is available, the result build will be better than Sadhu c3, be it in DPS or in support T_T

@Future

Frankly speaking like what @Delcas said, IMC’s concept of sadhu is all over the place now. Only c2 and c3 skills are usable out of OOB, so 2/3 of Sadhu’s skills are dedicated to OOB play.


When we looked at it, IMC wants OOB to be some kind of positioning tool. OOB and Prakriti both basically have low to almost negligible cooldowns (0sec and 9secs).

Just with these 2 skills alone it encourages a playstyle which is similar to Protoss’s Adept units. Using fast movement speed which OOB has to traverse distances in a short time. This playstyle is further supported with Astral Body Explosion having a a knockback/push away attribute in which the Sadhu player can “OOB in, explode, OOB+Prakriti out” of enemy groups.

But sadly this playstyle is sort of hampered with the following:

  • OOB has a 1sec cast time. (Lowering to 0.4/0.6secs will be a lot better)
  • ABE has a 30sec cooldown, which kind of renders going into OOB mode useless since OOB does little damage on its own, and is more of a movement tool.

If IMC does want to place emphasis on making movement a selling point of Sadhu, they need to lower all the cooldowns of the skills, especially ABE.

A good way is to reduce ABE’s cooldown to 15secs instead of 30, but halve its damage, to 753% at lv15. This makes the class a lot more mobile and fits into to the OOB playstyle.


Another sell point which I see IMC attempted to put in Sadhu is the usage of channeling skills, Sadhu has a whole slew of channeling skills, from damage/CCs, to buffs and debuffs.

IMC further amp up this by allowing skill to be cast/channelled while in OOB state, but the bad part of it is the spirit can’t really do anything while the main body is channelling. It defeats the purpose totally.

Posted my thoughts on buffing the channeling side of Sadhu here.


@Sappii

Yet to try though, will test it in ktest.

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Its 21 hits for 4489.8% Total.

Up from the 1800-something% we were doing yesterday.

Doesn’t make up for the meh OoB performance however IMO.

I don’t use Vashita at all. I’ve tried before and just reskilled it out on the test server there’s no point. The skill is garbage.

@Nekorin
I think you’re a little off the mark.
You can run faster than Prakriti+ OoB with just a token.
Sadhu isn’t necessarily a mobile class. It’s basically a turret class or any given “root” champ/hero/god of a Moba or MMO.
Possession, Vagarbage, and OoB all Root you. Recall that Prakriti’s attribute that heals you outside of the test servers increases its CD. The thing is basically an “escape” when you approach at long distances using a high level Out of Body. Other then that you aren’t out maneuvering anybody.

If anything I’d say Sadhu has very poor mobility, intentionally I would presume.
Generally characters trade mobility for some level of power, particularly in a PvP context. That Mage that is a sitting duck for people to drop their big attacks on and the like? Typically compensated with raw power or other means of being very threatening. This is further suggested by the 0 defense (1 on test) that we have.

I’ve tested vashita in TBL and it seems like its best used on players as it dumps their maximum HP a tad bit other than that i’ve not found a real use for it. Thanks @Delcas and thanks @Nekorin

i’m disappointed with these sadhu changes. the current standing of sadhu is underwhelming. nothing good is happening for sadhus in ktest. they are really the forgotten class. so sad. :’(

I still consider the 2 skills as movement though, It basically allows the player to decide which 2 locations he/she wants the avatar to be in the end. That is in concept though, IMC’s implementation of it is really bad.

I do like the turret concept, with various channel skills rooting the player, like you said, really bad implementation. If IMC wants to put so many channelled skills in, the best way to make it unique is to let OOB spirit still able to attack and use ABE while the main body is channeling. This compensates for the risk the player takes for having 0 defence, since it is basically like controlling 2 characters (or 1.5) with 1 avatar.

I do look forward to the time when my main body can channel Possession, rooting the mobs while my spirit continues to attack the mobs that are rooted.

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This will be by far the best thing to see, It would scream for a lot more “Skill” in sadhu gameplay, but as we stand thus far i personally would like to think sadhus take not only patience but lot’s of said “skill” already.

Its certainly a movement skill, but in the context of how Sadhu operates it doesn’t make Sadhu a mobile class.
Sadhu’s gameplay is very stationary which increases its vulnerability on top of the 0 defense.

I figure the premise of Possession is a venus Fly Trap situation to begin with.
With Oob you drop magic fields at your feet generally. Tag an enemy, they walk up toward you and eat these Magic fields then you slap them with possession. If you can’t maintain OoB for whatever reason you can try and get them in Possession but it’ll likely also be cancelled.

My mind is working towards trying to make 3 main paths valuable to Sadhu.

Cleric C3 path
Kriv C2 path
Priest C2 Path

Or at least that’s the goal I’d like IMC to work towards not to discredit Bokor C1 or Diev C1. Making Sadhu good independent of them I believe is the first step?

They have to either make those three paths less viable to continue down in the first place or what you are saying by buffing Sadhu to an acceptable standard. Then it becomes the balancing act of having to also do this with Bokor, Monk, ect ect

Well Sacrament now gains 1 point of Holy element per SPR.
Just made a full SPR Priest C2- Sadhu c3, in addition to the Cleric C3 Sadhu c3 and Kriv C2 Sadhu c3 I have on Ktest.
Not going to match INT obviously since Int gives notably more damage then that, but it helps towards that goal.

Hey, SPR means Spirit, soo why not? xD

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I did some possession dmg test along with zaibas. lvl10 Possession with lvl60 dmg atrib (30%+).

OoB still ■■■■, they buffed to 220% in the first patch, then nerfed to 180~190% and now is 129%. Don’t know what Mr.Kim was thinking to nerf OoB.

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Never went to 180% -_- went straight from 220% to 129% in that same patch they nerfed multi-hits Q_Q.

You now do more damage on ITOS with OoB than you do on Ktos.
So if anyone thinks OoB is weak right now.
You’re gonna cry :stuck_out_tongue:
Plus the damn reduction to only 10% Defense removed and 3s duration to trivialize the only contribution the skill could truly make: Support.

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imo, they should just overwork the whole Sadhu theme. Make OOB attacks not generate threat/aggro, or if it generates aggro, make it generate aggro towards your spirit (which can’t be attacked; would be hilarious to see monsters trying to harm it).

That could justify any low attack% that IMC wants to give OOB-attacks, making OOB basically a guerilla-tactics skill to wear down an enemy before striking it hard to give it synergy with e.g. Oracle C3s Twist of Fate and/or combos with Fade/Dark Sight to reset threat after bursting with other Classes skills and resume autoattacking.

Instead, Sadhu is basically bad at everything now in combi with OOB:
No defence (getting hit hurts)
No evasion (it’s even harder to get good amounts of evasion now)
No attack (129% is weak; meanwhile, Monk has been boosted to 228%x2)
generates threat towards your body
attribute debuff worthless (10% for 3 seconds)
attack attribute nerfed and overpriced
No ASPD-scaling via DEX (Double Punch and most other attack skills/autoattack skills stack with ASPD now)



Best would be to turn Sadhu into a magical Assassin that strikes from the shadows (i.e. OOB) fast and painful, and uses his other damage skills mainly to disable the enemies (rooting&knockdown) when trying to pursue him. Vashita Siddhi could be turned into an endless debuff to cripple the enemy till it dies (instead of plain stats, make it %, 5% per level, including substats like HP,SP,Block,Evasion,Accuracy; Similar to how Acolytes Signum Crucis works in RO); this would make Sadhu a fearful enemy and pretty much useful for every kind of Cleric build.

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Exactly how I see Sadhu right now, too many CONS, and can’t even be sure what PROS there are besides the “unusual” playstyle it offers.

Urr…
I think the Out of body defense removal might be bugged…

Getting a large damage boost with melee damage when an enemy is affected.
Not that I mind, it’s pretty cool.

Monk skills, Carve attack …the spirit hitting with the Dagger via C, even leaving out of body to quickly Basic attack with the monk mace. It’s all doubled up…

Thought this was weird so I go and reroll to Priest for Monstrance. Drop Monstrance on an enemy which is also supposed to reduce damage 10%.
The damage change is so insignificant I don’t really notice…sounds about right.

Go to Highlander and use Skull Swings Armor Break. I don’t even notice a damage change which is worth discussion in and of itself…

Use 100 stacks of Deprotected zone (which is 3% total for whatever god forsaken reason) and damage increases just barely.

Go use level 15 Coursing 12.5% Not getting a boost on physical.

yet this 10% thing is amping up my melee damage a lot. I am lost absolutely.
Well until this changes…
Sadhu C1 Monk is a thing. I presume it applies to all physical in general which funny enough makes Sadhu a good class (at C1) overall because of how large a contribution that is, but fairly sure its a bug or it is the only armor skill that is actually working.