I still consider the 2 skills as movement though, It basically allows the player to decide which 2 locations he/she wants the avatar to be in the end. That is in concept though, IMC’s implementation of it is really bad.
I do like the turret concept, with various channel skills rooting the player, like you said, really bad implementation. If IMC wants to put so many channelled skills in, the best way to make it unique is to let OOB spirit still able to attack and use ABE while the main body is channeling. This compensates for the risk the player takes for having 0 defence, since it is basically like controlling 2 characters (or 1.5) with 1 avatar.
I do look forward to the time when my main body can channel Possession, rooting the mobs while my spirit continues to attack the mobs that are rooted.