Tree of Savior Forum

[Class] Kabbalist Overview

Yes but the area makes it really hard to get all 5 mobs close enough to work on all of them.

https://tos.neet.tv/attributes/413014

Seems like Gemmatria&Notarikon will get additional target numbers via an attribute, so a lvl 1 Gemmatria/Notarikon might already be enough to hit up to 5 targets later on. With 10 seconds CD and 2 skills that calculate numbers, it will be fair enough for Double Chance on lvl 10/11 at Kabbalist C3.

All you need is a good Thauma 2/3 Enchanter to boost your melee damage and maybe a Taoist and you can break havoc with that skill :D.

Sorry Kabbalist Fam…

I can’t stick around with ToS anymore as the state of the game is just infuriating terms of game play balance, leveling curves, and gear curves.

I’m frankly sick of iToS getting huge patches with the majority of the patches being broken/bugged. Additionally the game has not improved enough over the course of a year’s time in terms of optimization, for the game to be playable.

I understand IMC is a smaller company. But it’s very apparent that the devs see iToS as an afterthought in terms of updates, content, etc. The exploitation in this game is insane with very frequent and noticeable uses of these exploits both casually and competitively (GvG).

I will leave the guide as is as most of the information is still somewhat useful for Rank 8.

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Sad to see you go T_T. Sakane you have been such a great help to us.

The guide is actually great, it’s shame IMC developer does not appreciate Kabbalist in general (C1 is in par with PD but C2 ruins it). It’s doubtful to see any Kabbalist C3 unless they can turn the table upside down ala Paladin C3 (and they didn’t make any rank 6 C3 class better in this case, nothing in class 5-6 Clerics worth for C3 unless you don’t like any other class)

New Ein Sof attribute:


Cleric 3 Sadhu 3 Kabba 2. R7F lvl 10 damage.

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New merkabah videos please! <3

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I wonder if the Merkabah damage is supposed to be this low, if it’s bugged or if that character just has no good magic attack.

충돌 시 마법 공격력의 100% 대미지
Is the damage of the ‘passing-through’.
It means,

Deal 100% of your magic attack per hit when the wheels touch an enemy.
The real merkabah explosion (destination arrival) hits more.
The slow hit-count of this skill kills it.

So basically while traveling they deal the equivalent of autohits/normal attacks as damage to everything around them. That’s ok, but they need to deal their damage in a much faster interval in order to be viable for R8 maps.

Yes, the damage interval is way too slow.
I think it will be buffed again.

The way it is now… the ‘buff’ is pretty much nothing :frowning:

Can somebody please explain the math skills more? To me it sounds as if a higher level math skill can only be applied to more monsters at the same time… am I understanding it wrong?

I currently plan to build a full support kabba2.
My focus is on oracle1 and kabba2.
I want to use clone for farming… would I need high math skills? I am really confused how higher level math skills behave :confused:

Yes, High math skill means more monsters getting affected by the math. At lv10, you can hit to 10 enemies. Only problem is that the AOE of the math skill is small, so you won’t get much of it.

And that probably would depend on the monsters you hunt. Low level monsters would be ideal but medium to 280-content monsters are out of your league, since you need to kill the cloned monster within the time limit. A level 1 on both math skills should suffice if you want to farm them via clone.

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Thanks for the reply. So, currently there isn’t a guaranteed minimum number u get with the math skills? So, If I already know I will only target single monsters with clone later I could as well leave both math skills at level 1, right?

Yep, unless you can clump all 10 monsters in one cell, which is impossible unless you have a c3 linker in your team.

That and I have no idea how clone works. Skill description states that increasing clone level mostly just increase the cloned enemies duration. Rarely you see it being use in either pve or pvp. Best ask those who wasted their skills for SCIENCE!

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What do you guys think about this build?

The main focus for this is support …so I can still join parties to level… and using oracle 1 and kabbalist 2 clone to farm stuff.

Any ideas?

Farm the new rank 8 content… alone…?

Like what was mentioned earlier, there is a dps check in the form of clones ‘expiring’

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Both the time and the amount of enemies cloned are based on the numbers, and the duration gets additionally increased by the skilllevel. I believe the skill is totally worthless unless you’re a Paladin that can convict all cloned monsters. You can hit the jackpot if you actually kill all monsters if they are all clones with a really rare drop like battle bracelet, but aside from that, it just feels bad.


I’ll build my Kabbalist with Cleric&Sadhu C3 base so that I can hit for some damage when the skills are on CD. Sadhu & Cleric give decent AoEs (Heal,Cure,Possession, Astral Body Explosion), and Double Chance will boost my melee damage by x times. Since I’m going CON/DEX build my magic won’t be that potent, but my basic attacks [during OOB and without it] will be enough to slaughter most monsters anyway on my way to lvl cap as the monsters HP only start to scale very late.

Double Chance will amplify that damage even further by taking into account the calculated numbers and multiply my basic hits damage to hit good numbers. Of course it will be a lot less than certain INT builds with Druid etc. can deal, but the build will be able to tank&support very well because it can totally mitigate all incoming damage in contrast to a damage-only-focused build with INT (Transmit Prana can share INT/DEX/CON of this build so it’s quite fine for supporter scenarios; it also enables to take damage for 1 ally via Guardian Saint :D).