That might be it until someone does further tests.
Let me do a quick damage test in game.
Ok just did a quick test. Too lazy to upload videos today. Looks like it is I thought it would be.
Solo Blood Bath
Duo Blood Bath
Triple Blood Bath
Looks like individual bleed debuff tick + Link damage. Seems that we get twice the blood bath damage as long as all target gets the initial stab and can be bled.
Thanks so much for testing! I think that matches up with my experience.
Canât wait for the kTOS changes that will increase Blood Bathâs damage and change the heal to 30% of damage dealt. The new off-healing capability may give us some niche in exclusive PvE content like earth tower.
-After reading all the thread,I still donât know what is the most effective build for DPS-healer(support-DPS) in future with FF C2?
Wiz3-link3-FF2
Wiz3-link1-sorc 2-FF2
Wiz3 -link1-thauma 2-FF2
-How long is the duration of life-steal of the skill that consumes 60% max HP to cast and how many HP the skill can heal ?
Nobody knows for sure what the new skills will be like. The most future-proof and support-based build is Wiz3 Linker3 FF. Will give you some trouble soloing but Linker3 will stay relevant for very long.
or maybe wiz3-link2-runecaster-FF2
Wiz 3 > Link 2 > Necro > FF2 should give you a better damage output if you donât want to get link 3.
For some reason, has anyone tried to buy the attributes for the potion efficiency?
Met a guy who bought 1 attribute point in it. Next attribute point is 500k too.
Better to just put the silver into damage attributes since you get more healing that way lol.
Still seems OP to me, they should remove the burn effect from links entirely. As even in that video itâs to strong. not as ridicilous OP as it is now, but yea.
Works similar to wugushi wu gong gu skill I guess with a link though that BB interaction is more hidden. If you did wu gong gu before JP, it doesnât do that double poison damage but works just like BB if you casted it after JP. Could be intended
Bloodbath
- This skill now has increased attack from base level 323 to 387.6, increase per level from 83.28 to 99.94.
- Blood Bathâs HP recovery rate has been changed to 30% that of this skillâs attack.
Kurdaitcha
- The Kurdaitcha: Enhance attribute will now reduce the damage of all enemy attacks, including other characters, by 2 times. It will not, apply to other charactersâ Petrification debuffs.
Finally pseudo healer mode. Didnât know that kurdaitcha will reduce debuffed targetâs damage.
itâs good that now they change it to % but why is Intathurta Gloves missing from the patch notes?
Them heals too stronk. Thatâs such a significant boost in damage too if you think about it on level 10 with links @_@. Is the bleed damage increase 1% per 1% attribute level as intended?
Yes - Bleed damage = Initial stab damage. The heal is too strong I guess lol.
Yay no more need for Bloodsucking ever (unless your links get broken and/or youâre fight plant/mutant/boss monsters).
Anyone understands what the new Kurdaitcha attribute does? Iâve never seen it in any of the kTOS patch notes. Would be nice if those who have Kurdaitcha test it out after the patch. If it halves enemy attacks at a 100% chance while the curse is active, it just went from a crappy skill to one that has immense potential. Then they should just recolor Featherfootâs class emblem green IMO, since 3/5 skills have green icons and the two red ones are highly situational.
It is indeed a very powerful skill if it works that way. Duration of the debuff is 7s though and cannot be refreshed even if the blood tile is still beneath the target. Not sure if I can refresh it if I move the target to another blood tile. Have to test out later.