Tree of Savior Forum

[Class] Druid Class Thread

yep for matk druid rod will be better :slight_smile:

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And @alavien1 thanks. I’ll start my search for a nice rod kek

Also @nery_ma can you make a pattern message so we can send kind of the same? Might makes things clear or whatever (that and the fact that idk what to write)

@SrRaposo

my ticket itself was very bad because i was doing the jump event and writing at the same time, i’m sure that i have even made some errors on it plus i was very angry as well because it really killed my druid and also because of the event itself , i find it very frustrating that every time i find something that gives a little hope of going back with tos for sure and not stay in this state i’m now, so i’m gonna write a template of more or less how it should be done in my opinion.

i just wrote along the lines of :

example of feedback

title:
FEEDBACK ABOUT RECENT CLERIC & ARCHER CHANGES (LYCAN DRUID)
and then i wrote something along the lines of :
i do not know how the korean players are taking the recent changes of cleric and archer but i find that the future changes for druids are transforming it in a character that goes against the entire druid we always had, as someone who have a druid and played with it and that most important played druid without abuse of poison played only as full druid as MAIN FULL LYCAN and with those changes you are removing it from us.
I know that recent changes would make druid more popular but this change would without doubt make the lycans druids of today ,like me, stop playing with it all together.
if you check the druid post that have more than 2k posts you guys will see that most guy’s are not happy with this change of removing full lycan druids.
the main change i’m talking about is:
[UPDATE]

  • Block penetration +400
  • Increased factors and range for all wolf skills
  • Additional debuff effect for some wolf skills
  • Movement speed increased from +3 to +10
    - Duration reduced from 100 seconds to 30 seconds

so i’m here giving the feedback that this is a bad change, removing lycan druids all together with a change like this, is really killing the class for all the druids who have been supporting the class so far in the game, so i hope we can go back to the last change of 100 seconds even if it means that druid lycan is weaker than before, because at least we will be able to play as full lycan like we want, of course if you guys feel the need to keep some of the changes is valid as well but i believe the most important aspect that a druid should have is the ability to be played as FULL LYCAN since this is what makes druid and makes DRUID3 what it is and always have been and why we play with it".

rant: do not open the rant unless you want to read me complaining about my crushed dreams and how i was building my druid :(.

Rant

the thing is that removing full lycan really kills one and the most fun builds we had so far in the game, with the current damage buffs for lycan skills, i believe he have a very good dps set, even if is a little weaker than all other classes full dps classes since removing the ability to use all other skills is also a huge penalty since it makes all other ranks useless as well and overall remove the ability to combo debuffs with the skills , but is still good as long we like to play as lycan, i myself was going to, even more now that we can share weapons i was already looking at a good one hand mace for it and trans 10 again so it become the main weapon of the account, but well :(, imc killed it even before i started i should say, maybe is because i was little late for the news and everything but still :(.
just having: this as wolf would already be very good.

  • 3 seconds of immunity after transformation
  • Only wolf skills allowed after transformation
  • Wolf skill damage increased by more than 2 times
  • Wolf skill damage increased by 10% per Lycanthropy skill level
  • Wolf skill cooldown reduced by 20-50%
  • Critical rate increased by 40 per skill level
  • Movement speed +3
  • Maximum HP +100%
  • Physical defense/magic defense +50%
  • 2% HP restored every 8 seconds
  • Dash added
  • Duration fixed at 100 seconds
  • Cooldown changed to 120 seconds

with those changes i was already happy with my little lycan, to make it better the only thing they could do was to add a chibi lycan, since i think the normal one is too big, but my status would be:
9,2k atk (4,6k m atk and 4,6k p atk since lycan uses both for their skills), let’s also remember that lycan 10% per level seems to work as multiple by some videos that i have seen here, where the guys cast skills and then transform.
have not found a good 350 shield yet, to add 3 green gems, but once i find it would have close to 450 critical rate.
130k hp in pve form, (since i’m was planning to be full pve with full spr, so i could summon owls +miko> lycan for bosses), or 240k if i choice to go full con.
7k p and m defense with my equips (no trans in them).
would be very neat, and this is with my old school equips, since i have not played serious for a long time already, maybe i could pump better equips.
it would be a neat character and very good main one, without doubt.
so the by my math my lycan would be doing close to 250k+ in the scream aoe skill, and i find it very neat.
my scratch would be a little more than 30k per hit.
and the other two would be a little more with 50k per hit as well, and all of them can have critical that with 450 critical rate is a very high % as well, is nothing if you compare with all those mega trans classes that can reach cap damage because of debuffs, since as lycan we do not have any, but still i find it very acceptable.

My dreams all crushed before they could take form :(, just thinking if i poured everything i had on this druid and got one of those mega hammers with +21+25 enchant, i could even reach up close to 12k+ for the lycan damage skills.

Whoa… Thats a lot lol i’ll try to do something shorter

i do not think that it is that big, of course you should not add the rant section of the post, that was just a rant . but you can try to short it, but i recommend to keep the changes example, where it says the reduction from 100 to 30 seconds, this helps them understand better the main point of it, since as we know by example, some things are taken out of context a lot of times when we try to communicate by ticket, so giving the example where the problem is allows for a better understanding of everything.

Heres my support ticket post if anyone wants to use it.

Title

FEEDBACK ABOUT RECENT CLERIC & ARCHER CHANGES (LYCANTHROPY DRUID)

Description

I don’t know how the Korean players are currently reacting to the recent changes made to cleric and archers, but I find that the current/future changes to Druids are going against the way Druids were known for. As someone who is deeply engraved into the Druid community, I know that what we loved about Druid rank was not having grass, but the ability to transform and its benefits. In my case the ability to transform with Lycanthropy was what had drawn me towards Druid 3. With the changes coming to Druid, full Lycanthropy will no longer be possible, which was the foundation of my and various other character builds.

With the newest changes you have reduced the duration of Lycanthropy from its 100% uptime(300 seconds), to a 83% uptime(100 second), and finally to a 25% uptime(30 second) skill. This is not what Druid 3 lovers wanted from your update. Just by checking the Druid class and Druid feedback forum posts (Link provided at the bottom) you can see that no one accepts the changes made that shorten the duration of Lycanthropy.

The thing about Druid 3 Lycanthropy is that it was a staple to many builds. Lycanthropy is one of those skills that defines your character with which you make an entire build around, it is simply not some filler/sub skill that supports a build. Just like how Running Shot from Quarrel Shooter 3 is a build defining skill for auto-attack archers, so is Lycanthropy.

My suggestion:
Return the duration on Lycanthropy back to either 100-300 seconds or reduce the cooldown of Lycanthropy substantially. If necessary increase the SP cost or remove some of the damage from the skill that has been added. Find some way to keep Lycanthropy and transformations being the main reason of going Druid 3.

Links to feedback from the community:



This is what I did for my support feedback ticket.

I’ll let you know what their reply is when they answer it.

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your ticket is a lot more beautiful than mine, but i must agree with raposa, is too big , so i do not know if they will read it serious this is why i tried to make it short in mine and they already answered my ticket, but it was the standard reply : we will pass this… and so on.
hope they will take this more serious, and change it. they could add a attribute like riding or something like rune of giants allowing to use cleric 3 basic skills, or along the lines because killing the cd is really killing the class for most of druids who played with the class today, after all the druids of today played for lycan.

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Other than LOL-canthropy.

For me, I feel like they should’ve included the change to Chortasmata as a C3 attribute, because… by how it looks, Druid just became a C2-Wonder, which shouldn’t be the case. It literally has overflowing effects. Heal, DoT, Carni, Sterea. Or at least introduce Transform C3 Attributes like I don’t know… HENGESTONE + TRANSFORM EFFECTS?! D:<

:sadawoo:

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looks fun

Hi guys, wich is the best druid build with these changes?

i like the caster thing, loved the new skills and demi-human is pretty cute… i read this topic a bit, and i really dont like inquisitor…

you don’t have to go for inqui so you can “use Awoo buff to full potential” in it’s AA - that’s what i get from thinking on going inqui.
You can just go for a normal caster. I’ll do that
might try cleric krivis3 x druid2/3 taoist/exo
or somehting with pala3 druid3
My favorite idea is cleric 2 diev 3 druid3 exo > wanted to go back to what i usealy played +exo. Taking exorcist away and going for miko for clap and maybe a full spr build seems to be pretty strong too


I wonder if the healing from the new Chortasmata also heals statues
(But i don’t want to lose the extra dps from exo and it’s cool skills kek)
oh there is also the one with bokor too - if you like summons for example

i mean… didn’t really help but just follow your heart? lol

thanks for replying, but the owl dmg is good?
i tought was nerfed…
carnivory does not have a limit of hits anymore?
exo 1 is viable? dont have any big changes at 2?

I like tao 2 because carnivory does not hit flying mobs, can really boost krivis
but just taking 2 ranks of druid may underpower the druid skills

no need for thanks i love to talk about builds and stuff kek but yw ^^

well, the guy on the video dealed ~48k x3 per owl(x5 because of miko) breath so :V kek ok he probably was way to boosted but i don’t think it’s that hard to get at least 26k per hit with some investiments, nothing that extraordinary.

sinse the video is recent, i belive it’s still based in your spr. + matck, obviously. If you know how summons works, then it should be just like that. Might i be wrong? yeah maybe, but don’t think so :stuck_out_tongue:

from the last update that we had, the skills doesn’t have hit limit, but only target limit (=/= from aoe limit) . It’ll deal damage ultill the skill time itself goes on. Idk what will change with the patch that we’ll one daaaay receive lol - but the fact that (aparently) every enemy that steps on chorstasmata gets them “Poisoned” or whatever, that might fill a little the hole where the carnivory leaves with this currently max target thing (again, idk what will exaclty change after the cleric’s changes)

Just to clarify, i’ll be trying the build i talked before, with diev, no miko, mostly because it was the way i used to play, and i really liked it.

this hum… i do lose some good amount of damage going only one cicle of exo, but i think it’ll be more fun then taking it out and going for miko, or getting only 2 druid cicles so i can get the sencond exo cicle you know?
I want to play as a DRUID, so everything else IN MY BUILD will be built to suport it. CD reduction from diev (mostly for awoo ‘¬’), exo with 2 skills, with short CD (extra short with diev) to fill the gap when druid’s skills are all on CD too and yeah. I also really liked exo’s skills. The water one being all like, 3 hamays? hooh me like it. And rubric or whatever hits flying mobs so SAAAAFE. You almost got me there ehehe.
Could i go inqui c1 instead of exo and craft lv15 daino scrolls? i could, but i don’t like inqui .-.

i have a krivis3 taoist2 but i don’t enjoy the gameplay. i just…i’m not found of the skills you know? but it’s not weak at all.
starting from that, what i think you really like from what you said is not taoist, but krivis. The boost from taoist+it’s extra zaibas are ok, but comparing that to druid 3 => +5 levels to carnovory and to* the new vine skill (from c2 to c3)* which means more damage then this extra zaibas, 10+5 seconds of invulnerability at every 30 seconds from sterea trofh. Oh yeah, also wolf but that’s just… well cool ahahah
you know?
BUT, if what you want to play is more taoist+krivis then druid itself, i don’t see why would you not go druid2 tao2.
I think you should just have fun. Getting high ranks at pvp or high ranks at dps’s checks are just consequences (even tho your build has to make some sense hheheh’ don’t go rainbow because you want)

vine skill is just rank 3? oomg i really need that skill, im love with vines… druid 3 new meta for me xD

tao canceled haha

The kamehameha skill form exo is from rank 1?

Vine and seed boom are great dmg? or weak?

im thinking… most of new maps have flying mobs, druid will not have a problem with that?

Vine is c2 i belive. Because of that, what i said is that it would get an “extra” damage when at c3 (+5 lvls) which would build up with the other skills so the damage would end up better then if you got tao c2 hhahaha dont cancel tao for that yet (mb for not making it clear enough :p)

I’m mostly certain that the Kamehameha is at c1

About vines, it does seems strong but not THAT strong, and kind of has a short duration from what’ve saw. Comparable to incinerate i think. Imo, still morr interestinf then seed bomb. This skill tho, i won’t be getting it. Its one hit with a ridiculous aoe. But its one hit… I’ll change my mind if it’s comparable to meteor (in a minor scale obviously) but hum doesnt seem strong enough for my taste. Only testing to be sure about it.

Flying mobs, druid itself maybe. You’ll have to kill these mobs with vines / seed bomb.
But all builds are not only druid. If you go for a AA build then you’ll be fine. Krivis (taoist) same. My build, i think i’ll be ok too.
Builds with bokor and… well doesnt seem to be an actuall problem. If the specifics skills are on cd then just let the rest of your party kill it heheh.
If you think on farming with druid… Give up and get a thauma :V so much better with double drop

not fair we will not have ways to test all of that, just 2 resets per team is not even fair

hi, have you tried with chaplain buffs? Thanks, I’m planning c2-pr3-chap1-druid3

How is that not fair? You use one rank reset (if you are not druid already), test it then use the other rank reset to get your final build. If you feel it is not enough you can buy rank reset in the TP shop

Oh really??

i have like 5 clerics how 2 reset will be enough??

All of them have the wrong build? O.O Geez