I’ll explain it in a bit more detail:
Aspersion is a nice percentage based buff, but defense doesn’t scale well at the moment in pve since most mobs deal raw dmg without multipliers. In pvp it fairs a lot better but none the less 15 points is quite expensive. Aspergillum is also strong enough with a mere lvl 1 aspersion.
- Any level is fine, higher would be better but you will need to abandon some other skill point benefits for it.
Monstrance is the odd duckling out that gets a longer cast animation per skill level, as well as more debuff circles that tend to overlap to much. It’s buff (+30% dex) stays the same regardless of lvl.
- 0-1 points recommended for non spr builds, 5 points recommended for spr builds that plan to debuff occasionally.
Blessing’s damage scales off later in the game, though it remains very potent for auto attack builds. The main issue is that only 70 of the 170 max damage comes from skill levels, which quite frankly can be spent elsewhere a lot better.
- 5-10 points recommended so you at least get a good hit amount.
Resurrect you want at least lvl 2 for the revive duration attribute. lvl 5 is decent on a full con pvp build, but it’s very difficult to pull off. For pve a simple safety zone + resurrect should suffice in majority of situations.
Sacrament i can’t advice on yet because i’ve yet to see how exactly it scales with last rites. Vids suggest it may add close to 800 dmg.
Revive is one of the best defensive buffs in the game, it prevents a death every 2 minutes 15 seconds for every party member after which it gives them a invuln for x seconds and heals them back up to x times 5% health.
A 1 second invuln and 5% heal is not very noticeable, but a 50% heal and 10s invuln is quite insane. (rumored to have a 3s invuln cap in pvp though.)
Mass heal got nerfed a while ago, so sadly it’s now really poor at lower skill levels. But the 28% heal at lvl 10 is decent enough to help a team out.
- Either ignore it or try to max it.
Stone skin scales really well with spr and with skill level, though i didn’t find it as good as i was hoping last icbt. Still it’s one of the better dmg prevention skills that isn’t a outright invulnerability skill, and with chaplain it can be kept up indefinitely (as long as your supplies last technically).
- Max it if you’re not a str build, but spr builds can ignore the skill lvl bonus in favor of their far higher stat bonus.
But yeah, it’s a annoying choice one way or another. But keep in mind you can reset skill points, so try out a few different variations when you can.