theorically, chaplain could make monk less reliable on double punch, and then he would be more free to distribute points on the other spells
i’d choose double punch over basic attacks at any time though XD
the only reason to not get double punch, is to get the defensive spells from monk, golden bell and iron skin max level
or if you’ll have a friend playing pyro-chronomancer, that would give you another hit on enchant fire and a lot of extra atk speed
something like…
i don’t think it’s the best build ever, but could work if it pleases whoever wants to follow that path
note: i haven’t used a lot of points, just did the dmg part
note²: iron skin on iCBT2 was just another version of Golden Bell, immunity to all dmg, including ranged and magic dmg, with the only difference being golden bell attribute that transferred it to the party