About ALL your previous posts, where you keep making claims such as:
‘‘You guys are all subjective, my points are objective and reasonable’’…
yes, a lot of the anti-circle points are subject, but JUST as subjective as yours. There is no ‘‘objective’’ proper reasoning for one or the other; because in the end, as is clearly shown throughout this entire discussion, it is ‘‘I prefer this’’ vs ‘‘I prefer that’’. There’s not a single person here that is not claiming that for various reasons some form of circle reset would be nice, but they are still against it BECAUSE THEY LIKE the fact you have to THINK before you ACT in this game in the current format. They LIKE the fact that if you feel your support build isn’t fun anymore, you have to restart for a new character. The fact that you DONT like that, and FEEL that it’s unfair, is just as reasonable, but just as SUBJECTIVE as everything else.
The only form of circle reset I would get behind (don’t get me wrong, I still prefer no reset at all) would have the following limitations:
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You get a maximum amount of re-rolls available per character. Maybe 3 circles per character. This will allow you to make minor changing and fine-tune your build depending on balance changes, but doesn’t allow you to make abusive build-changes to get through leveling parts easy or whatever.
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It should not be as easy as ‘‘Buy an item, get new skill reset’’. Rather, the item should active a quest of sorts, where depending on the level of circle you want to reroll, you get a quest to kill certain monsters or collect certain items. Make people work for it.
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The reset circle should start at class 1 again; and must be retrained to 15 to get the points. The amount of experience required for this re-training depends on your current highest circle unlocked. (if you are rank 6, and re-roll a rank 3 circle; you require rank 6 exp to get it to full exp again; just so a lvl 250 cannot max train a circle 3 instantly)
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Circle reset should only be available during class changes, or when you are max circle, max class. (or more easily: you can only re-roll if your final circle is at class 15.
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Certain classes (crafting classes, templar for guild, etc) should not be available options when re-rolling for I think obvious reasons.
If that, combined with a fair, and accesible TP price, gets implemented, I think we would reach a pretty good middle ground. You CAN reset your build; not your complete build but enough to re-optimize or slightly alter your build; yet you cannot full reroll characters on a whim, etc.
(Alternatively, you could get +1 additional max re-roll point whenever a big patch including new ranks comes out)