Why can’t we have this:
A paid circle reset with a fair cost1, time restrictions2, class limits3 and diminishing returns4.
They could implement an item that could only be dropped by, or distributed to, players that haven’t used the reset system in the time interval. This item could be tradable and marketable, making the people that are not using the reset system able to receive some type of award for being competent at planning.
Edit: Also this item should probably only be given after a ceirtain Rank anyway, and the Class reset might also only be avaiable after said Rank.
1 (Implying fair means that it can’t be too low as to be considered trivial money and can’t be too high as to fail to feel worth it)
2 (Imagine that you could only change 3 Circles a month or maybe only one per month, etc. Including the diminishing returns I mention below)
3 (Class limits would mean restriction to change to or from money making classes and other structured specific classes like Templar)
4 (Diminishing returns could be, but not limited to: Loss of exp per Rank Reset, loss of last Rank each reset, loss of Lodge exp exponentially per reset, loss of atributes on whole tree per reset or a combination of the above or other).