Wow okay, finally some arguments. Didn’t think you were capable of doing so considering how you’ve been arguing with me so far. 
Anyway, let’s go.
Your idea of controlled circle resets are still far way more convenient than anything. The fact that it takes such little effort, and anything less than having to grind for your class levels is pretty much just another convenience for me. Unless you mean that circle reset will drop you back to the previous rank or so , for example from R7, back to R5, so back to a lv 125 or 126, and grinding your way back up, I might consider that >_>
Little effort? Do you think money is little effort to you? Unless you’re some rich kid with loving parents, money is always hard-earned and having to actually use some for a game is a big decision in itself. Dropping ranks and levels through a circle reset just defeats the purpose of a reset, what if you chose a wrong early circle and you’re forced to grind from, let’s say, level 80+ to level 240+ again? It’s not a reset at that point, it’s just a re-rolling feature.
And huh, you make it sound like learning about the game is a chore and you simply do not want to think or make an effort to know what your plan will be come r7, that’s your reason for warranting a circle reset? Isn’t going to the forums, and reading about builds other people post and share already considered a research? is it so much of a chore? xD
Yes, it is a chore. Really now. Is Tree of Savior a big part of our lives or something? It is a significant part of your education? Is it helping you on work and other responsibilities? It isn’t. It’s a hobby. Hobbies shouldn’t be something that requires huge effort.
Sure, by researching well you should at least be granted some form of compensation. The very idea that you don’t have to spend money for a reset is one of them already. There also comes some possible repercussions that come with a reset, like you can only reset once, so if it would be your desire to change to another build in the future you would still have an advantage against those who used up their reset just to simply fix their build.
Games are supposed to be all about the gameplay. Not research. Research is indeed a chore to make sure you maximize your gameplay experience. But not everyone would want to research, some simply want to enjoy what the game is purposed to be: a form of entertainment, and there’s nothing wrong jumping into it immediately.
Most if not all new players will proceed to go to forums and other database sites for information about the game, I have seen a lot of players ask on shout and get redirected to forums and tosbase, obviously they will go there if they seek information they need to progress in game.
And that’s the problem. See how many people are just learning stuff altogether as they play the game? They ask questions in-game because that’s the only time where they’ll learn what to search for. They find something interesting, or experience an event where they’re having second thoughts on their previous choices, hence they will proceed to ask or go to the forums. So, as you can see, there is no definitive way to determine everything from research until you play the game and experience things yourself. You’re biased because you have played the game in CBT so you already know how stuff would work, but for people playing just now in OBT they are only taking their first baby steps on how to play the game; which is also the reason why mistakes will be very prominent, and most of the time it is at a phase where you’ve wasted too much time to consider rerolling. People either have the choice to reroll and waste all that progression they’ve made, or simply quit. People will be more inclined to quit if they reroll because of how tedious grinding and leveling can be.
Sure high level content is only cleared by specific class builds, but I don’t think that’s the case. Some builds will just excel much more than other builds for some Content, and vice versa- and that’s totally fine, because you also need team work to be able to clear higher level content. And so it all depends into meshing with the people you play with rather than always having to change your builds every time a new content is up >_>
Meshing? And then there will be people like you who come along, flaunting their perfect build, and showing that “oh, my build is much better than yours” and they get replaced afterward. Also some builds tend to be downright useless or serve as a hindrance in endgame content like Earth Tower, you are not researching enough for someone who keeps telling other people to research. If new content continues to balance its way around cookie cutter builds then it makes it all the more useless to have a unique character build, and basing from the latest one, there will surely be more to come like it.
The other con to having circle resets is that some players will opt to just take the cookie cutter builds they’ve not played for the past x levels - a build whose gameplay is far different from their previous build, and thus develop some premature play style for it - speaking from experience on other games I’ve played, this happens, and it’s not quite fun when you’re forcefully teamed up with them.
It will be pretty much the same now regardless because of how endgame works; people will flock to cookie cutter builds and nothing else. Nobody can try to be diverse because you will be useless late game, and you can’t use a circle reset to fix it.
Circle reset will change nothing for newer players who already have the information, but it will at least help the older players who made mistakes and created unique builds. In fact, the very reason why a person would change circles is to ensure that they have a role in the party you’re in. Also, if they have changed circles with hard earned money, I am extremely sure they’re prepared to adjust their playstyle for that new circle. It will be rough at the start but it’s not like people can’t learn to adjust anyways. Nobody would decide to change their class and think that they should do the same playstyle as they did previously.
Yeah, still no. A Circle reset isn’t the only means that’s going to benefit IMC in terms of financial support. There’s a very thin line between feedback and complaints. But honestly, if people cannot live without a Circle Reset, they might as well quit the game.
Yes, but it’s still a form of profit either way. There’s nothing wrong with getting more profit at all. It’s a much better option than them releasing P2W material like upgrading anvils that let you upgrade without losing potential and whatnot, which is leagues worse than a circle reset would be. People can live without a Circle reset, definitely, but it just quickens the phase where you just get bored simply because it’s either bad or you find a particular circle boring. With not much endgame content going around, people trying out new builds with their invested character is one way to spice up gameplay besides creating an alt. No harm, no foul.
I think that sums up most of my opinion with regards to Circle Reset, regardless if you believe the good in everyone that they will not abuse it, it will still be abused. Just look at all these bots running around the game.
As I said, controlled circle resets. It’s easy to know what kind of reset would be abusable, and there are measures to implement the system to avoid those kind of abuse. Bots really have nothing to do with this argument at all, I don’t see how it fits, and even then IMC is already doing measures to prevent them from overrunning the game.