No, what I was suggesting was that you assumed people were thinking of changing from one base class to another so I corrected you. I don’t really know why it came across a bunch of people that those who want to have a circle reset wants to change base classes… the thread is titled as circle reset after all, not class reset.
The first circles do not forcibly dictate what other circles you pick up, that only applies to certain hidden classes like Chaplain that requires Priest C3. Players are given a choice to go hybrid and experiment with different circles. Personally I would find it part of the fun of the game because you may explore different metas and skill combinations, but the lack of a reset option makes it difficult to do so. It seems like the only way we could’ve done this reliably was back in cbt since wiping would be inevitable anyway. Doing it where your progress will actually matter is just a big waste of time.
Now, with so many circles available, the process of experimentation is almost inevitable and some people will find kits of one class that sound like they would combine well with another kit, and they decide to go for it. If they eventually test it out and come up with poor results, then there is no other choice left for them but to scrap the character.
The current system basically discourages anyone to create a build of their own to test and experiment with, and instead wants all of us to follow all the same cookie-cutter and mainstream builds that beta testers and kToS players provide. This, along with ToS endgame content that completely discriminates unique circles/classes due to its rough nature, is what I feel like are the biggest flaws of this game, gameplay wise.
Sure, ToS is unique in a way that it is one of the few MMO’s that grant you access to multiple classes and abilities, but you can’t toy around with it or you get burned and will have to start over. A circle reset will help resolve this problem quite easily.
As you say, all circles are indeed equal, which is why a circle reset wouldn’t exactly hurt when it’s implemented in this game.

