Rerolling in RO isn’t an accurate comparison, I agree.
I would probably be less inclined to support a circle reset if grinding was anywhere near comparable to questing as a leveling method the entire way to 280. Going through the zones and doing the quests is enjoyable the first, second, or third times, but it gets mind numbing after you’ve done the same exact quests over and over.
A good variety of grinding locations, so I can choose where to go instead of having to go through each map to amass all the cards, with an increase in grinding exp would make me instantly more willing to just level up additional characters rather than lobby for a circle reset. In fact I think this is the right way to go rather than implementing a circle reset. However, I don’t think a circle reset is a bad option either. I don’t see a problem with using a leveling build while leveling up and then switching to whatever other build, honestly. Who cares? I have money and I would rather just level up with and enjoy the build I plan on using–it doesn’t bother me if someone else wants to use a different build to level a little faster.
Personally, I would suggest something like 25-40 TP to reset ONE circle, with a 14 day cooldown period on that specific circle after it has been selected initially or reset. I don’t even have a problem with allowing crafting classes or Templar as long as there’s a cooldown, though I think Templar should have more going for it so you’d want to keep it in your build anyway.
But again, I’d much rather see(circle reset or no) grinding being made a viable alternative to questing at all stages of the game and possibly the lodge exp boost being raised to 2% per level from 1%. That way, you quest a couple characters up to 200+ and then have a significant boost for future alts you may want to grind. Cap the bonus at 50% or 100%.