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420 graze it
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If I’m not mistaken, there is a word phrasing saying it depends on the current flow of the market. Hopefully they also thought of the supply and demand rule (in which how the real world market works), they already anticipated the severe declining and boost of prices.
How come Team Storage is still Token only? A previous announcement claimed we’d have it this patch, but it wasn’t in the notes or mentioned again. Has IMC’s stance changed?
Lol ban all fair players… So all can quit the game peacefully
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Well I still not agreed punish player instead of botter… Everything jus sounds not right at all
you said you can write a simple program to detect it, just do it and send staff the link, boom done. no need to call anybody retarded.
I never said it’s a simple program, it’s the data that is simple to be mined. Data mining can be expensive depending on who you find to do it.
Also, no one work for free. I would rather laugh at how they can’t do it rather than wasting my time on working out a solution which they can’t afford to pay anyway (I assume so because many other people can do it, but since IMC didn’t pay any of them to do it, it’s definitely have to do with budget).
Welcome to the internet, where trolling and hate is the norm.
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The fact that it exist one or few account that will have frequency of trade much higher than your average account already made the transaction easy to be stopped.
Another easy indicator is the first and second derivative of gold change. Its really hard to hide the activity you mentioned by using these parameter to detect them.
The main problem in rmt battling is still how you can’t stop them except by banning the players buying the service, and the chain related to it. They have infinite source, you can only stop the player to buy it.
Selling currency directly is the easiest form of rmt to be detected and banned, thus the currency trading shouldn’t be restricted because it give minimal effect on rmt battling and severely punish the player base (just look at how rmt is still running rampant without a care).
One of my biggest concerns is that the class I see most often botted, especially at 120+ zones, is Chaplain. Now, isn’t it true that “hidden” classes have a limit on how many there can be per server? So bots are all making Chaplains because they’re easy to bot with, considering their incredible basic-attack potential, but that’s not fair at all to the players who might actually want to use Chaplain, but can’t because there are 100+ Chaplain bots out there running in circles with Kepa Dolls on their heads, endlessly KSing and never stopping.
What I am trying to say here is that I hope if a Chaplain bot–or a bot that has taken any hidden class–is banned, they are also stripped of their class so that the slot becomes available to other players, because otherwise all the Chaplain slots in particular are going to be filled up from banned bots.
As a side note, I have recently been at the Residence of the Fallen Legwyn Family, and in the 2 or so hours I’ve spent there I’ve already seen 4-5 chaplain bots running around. I ask them several times if they are bots before reporting, but I have reported them all. It makes me mad because I am a chaplain, and they are giving me a bad name.
you really love code wars aren’t you? I’m not an expert on coding (actually hate that stuff) but still i’m also an IT. You tell things like indicator, ways to detect them etc. Yet do you even have an idea how they made it? Application or games at this scale are not created by HTML and PHP nor Java you know?
First and foremost, I give respect to these guys because when I’m still trying to create a “Hello World” message, they’re already making gravity millions of zeny i mean money already. Large applications like these has a very complex strings to the point that detecting a single left out clause is almost impossible to find(having that issue a lot, lol). You may have an idea how it can be detected however, how can you be so sure that your hypotheses is correct? Did you made any test for it? It’s not just about the money, its also about accuracy. What if they did something like what you’re saying right now and also made the game worse? That’s a huge embarrassment. Also, they are not fixing one problem at a time here, They’re controlling and fixing the whole game including all other matters within it.
In the world of algorithms you need patience, my Child. In IT development like these you need to have priorities, It’s just maybe this is not the highest one on the list.
Sorry for my engrish, It’s not my native language
That’s part of my job. Lol.
If I’m not mistaken, the only same person from ToS as RO is the director of the game isn’t it.
Patience isn’t a good word to justify why did they release the game this early when they didn’t even solve most simple bug posted during icbt2.
Creating the core for a game server is hard, but finding and fixing those simple bug isn’t unless your server code is some spaghetti code. Try eAthena, an open source RO private server, it’s not really hard to fix any bug if someone actually posted a bug report with reproduction steps.
Things like optimization of the client and network connection maybe much harder so I don’t really blame them for not being able to do so, they may need more resources to hire better talent. But, simple bug is really unacceptable.
I didn’t disassemble ToS but I do know how to create a game engine for online game and such. It’s not rocket science.
Nevermind, I am giving up on this argument. It’s hard to explain why something isn’t really hard to someone who think it’s difficult. I’m just bad at that. It’s like explaining why calculus is simple to some student who kept on thinking it’s impossible…
Ohh, I’m sorry my super intelligent person over the internet that can do everything.
True you can even justify the Engine they use once you see the outline of the game, but most cases in real IT world (I’m quite somehow doubtful that you already practiced that on the real field) each devs has their own way of creating or making applications. As per my job, I’m a SA so definitely you know what i do basically. To devs such as yourself maybe, its like artists you know… they have their own brush strokes or something like that and other devs are having some problems understanding them giving a halt to production due to the time the other devs trying to read what the other one wrote. I hope you get that, because it made my nose bleed to think of that analogy.
Developers needs time to understand the way how the others write. So what i’m saying is you might have a hypothesis or an idea to fix the issue however you don’t even know where to start.
If you really believe in yourself like that why don’t you offer your so called “Talents” to them. For a large scale game like this, I bet they can reach your price.
Just for a note, we’re still on Beta its called Phase 2 Beta. OBT
CBT is only to detect bugs and to gauge the capacity of the HWs and other influences. A software takes a series of tests to be called complete. Sorry to break your ice but that’s how software business works.
you talk so much, yet there’s nothing in anything you said that benefit anyone in any way. but you are so right that this is the internet where trolls is the norm, people like you will never stop making these… posts, because i don’t know, maybe you get a kick from posting useless bashing things? no amount of word said by anyone can ever change your attitude i believe, also i want to encourage you to understand that this might be the internet but behave and people will be nice to you, i don’t care if you care or not, just saying.
I have a question, how do you guys handle the bot reports?
Do you just watch every bot reported to determine that? That seems like a daunting task considering how many reports there probably are vs how many staff members.
Or do you just b& immediately?
I do have a few suggestion before that can actually allow the silver trading without bot fking us up.
There is actually a few suggestion in the forum with the same function too.
They were just ignored conveniently during most argument or we were asked to make a full solution, send to imc, or don’t suggest. That’s like asking us to build a whole car engine for free if we have an already existing suggestion to make the engine better, without any benefit. That’s kinda impossible.
Then I realize the internet is just full of trolls and everyone just want to argue for the sake of arguing. If no one want to solve anything, but just want to fulfil their e-peen anyway, I will just accompany them.
Most of the time, the core concept of a piece of programming is the most difficulty part, we already have alot of concept around here. If a dev’s difficulty lies mostly in coding the concept correctly, ya we have comletely different issue here than stopping bots.
Those changes won’t solve the game’s issues.
What make me sad is that a good game like Tos is rated 61% on steam simply because of the trade system and bot issues.
Thanks for the work you all do… it seems the very sec i seen we can report bots, i noted most bots gone, a side from the ones in town trying to sell Silver.
but i am happy to say i already seen the change, Thanks!