After reading this I must say that I find this fairly well thought out and contains many suggestion I agree with.
Totally agree here; I can’t think of any better changes, honestly.
I still think that 30% is a bit excessive. Perhaps lowering it to 20-25% would make it a lot more palatable for the majority of players. 1/4th of the sale taxed hurts much less than almost 1/3rd.
Totally agree with the Team storage, except maybe a few differences:
Since IMC would probably make a fair amount of money off of players looking for that convenience, I think that they could give Token users (hereby dubbed Token-ers) larger storage space or sell storage upgrades, which a lot of games do.
Although I believe that they shouldn’t lower the available slots in the main storage at all, they could give the team storage a slight downgrade in comparison to Token-ers.
This way IMC stills gets their money and we still get team storage, and we need team storage. 'Cause there are plenty of instances where we may find a great item for, say, our warrior.
But alas! We are actually playing our mage and that super rare drop is going to waste.
Although we could post it up on the auction house - currently the only way to get an item we want from one team member to another for non-Token-ers - within affordable ranges for our other character, there is a fair chance that it’ll be bought by another player. So we wind up not getting to use our hard-earned drop 
@XhiroYui ‘Queues’ is actually how you spell the plural form of ‘queue,’ so he wasn’t really all that far off. I actually spelled it ‘queque’ a couple of times, myself, and the only language I know how to speak is English. Those typos can getcha easily.
As far as I can tell it appears to have died down a lot, so I think we’re good here.[quote=“svalinn85, post:1, topic:171996”]
SILVER SELLERS SPAM:
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I believe we’re should keep the shout channel, but maybe put a limit on how many shouts an individual can do within a set period of time like, say, a second or two, blocking those who go over said limit temporarily.
It appears that most spams are done rapidly in succession so that may help, although it won’t stop it.[quote=“svalinn85, post:1, topic:171996”]
P2W ELEMENTS:
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I don’t feel that the enchant scrolls are really that overbearing. The few we got in the apology didn’t give me diddly squat.
So as another poster mentioned (I can’t seem to find the post again at the moment, sorry) chances are that someone will have shelled out a ton of money on hat enchants and still wound up with crap enchants in the end.
As far as everything else goes I’m with you 100%.
I would like to add though, in case no one mentioned it already:
Raise the dungeon limit or dispose of it!
The low limit seems to have pissed quite a few people off judging from some of the reviews I’ve read on Steam.
I can still say that Token-ers could get a larger boost in dungeon visits, or no limits at all, but at least allow players to enter a dungeon at least 5 times or more if you’re going to put a cap on them, IMC.
If you’re going to keep it at least make the dungeons even more worth having limit.
I haven’t personally gone on any dungeon runs yet, so I don’t know exactly what kind of rewards player earn by completing them, but maybe give us a guaranteed rare or a bunch of exp cards for our efforts, if you don’t already.
