When the game first launched everyone was so hyped, even before the early access people that partecipated in the betas started to write positive reviews on steam saying to everyone just how fabulous this game was… we had about a 1000 reviews and at least 800 of them were positives… 80% not bad.
And here we are now, less than a week after the early start release and we have to come up with ideas on how to actually save this game since many founders asked for a refound and that whopping 80% of positive reviews changed to a much worse 50%, mixed with bad ones, and keeps on worsening itself.
It’s so easy to find out the reasons for this very fast downfall… just read forum treads and steam reviews and you’ll find out but let me make a list on them.
THE MOST IMPORTANT ONES:
- trade restrictions
- market restrictions
- team storage restrictions
- queques to get into the game
THE OTHER ONES:
- gold seller spam
- lag
- crashes
- bugs
- P2W elements
It’s really easy to understand, reading player comments and reasons for quitting, which one are the most pressing matters that will, and actually are right now, sending this game to his absolute doom.
Changes need to be done fast, beore the game gets a reputation so bad on the internet that it’ll scare away new players while sending away current ones at the same time.
Now i’m going to give my personal solutions to all these problems.
DISCLAIMER: PLEASE NOTE THAT EVEN IF I THINK CHANGES TO THESE POINTS ARE A “MUST DO AT ALL COST” THING I DON’T THINK MY SUGGESTIONS ARE A “MUST USE THEM AT ALL COST” THING.
These are the changes that needs to be done and that will save this game while, at the same time, keep IMC earning incomes… let’s discuss them in single points:
TRADE RESTRICTIONS:
everyone has to be able to trade, 1:1, for free. YOu might think that giving the chance to traiding only to premium users actually give values to the token but, in reality, it takes it away since token users have non-token user friends and they’ll still be unable to trade with them even if they wanted to… in fact many premium users are against the trade restriction.
No, what you want to do is give everyone free trading, ONLY ITEMS and NO SILVER to make it harder for silver sellers, BUT you might want to make it so that when a premium user RECEIVE an item it won’t lose potential.
This’ll give everyone what they want: Players will be able to trade, premium users will have an advantage, the token will have value and IMC will earn it’s money.
For whoever thinks that not making the item lose potential while trading etc will impact the game… think this trough a little better: "not losing potential while trading doesn’t mean that the item won’t need enchanting, socketing, etc etc… so the item WILL lose potential in time… BUT token users will get ONE MORE CHANCE at item’s modification, that’s it, nothing game breaking.
MARKET RESTRICTIONS:
You really want to give everyone free market slots, just keep the 30% tax for F2P gamers while lowering it to 10% for token users. At the same time when a token user buy something in the market the item son’t lose potential, like what i said for trading.
This’ll give everyone chance to market and still give token good benefits that’ll make IMC earn their money.
TEAM STORAGE RESTRICTIONS:
Once again, team storage hould be mandatory and usable for everyone and i mean both ITEMS and SILVER.
Beeing able to trade silver in between everyone own character does not help silver sellers in any possible way and actually gives crafting classes a reason to exist, reason that, as it is now, really isn’t in the game and transform most of these classes in painful experiences since their main objective should be economy of the team.
Once again, make it so that token users won’t lose potential while passing items to their other characters.
QUEQUES TO GET INTO THE GAME:
This one is super easy: 1-2 new international server and free transfer of players to EU, SEA and new ones RIGHT NOW!
It’s really no use giving the chance in a month time when people will be so pissed at the fact they couldn’t play the early access they paid for.
ENEMIES RESPAWN RATE:
The respawn rate of enemies is a big problem, expecially in a grinding game like this one… you REALLY need to rise it ASAP.
SILVER SELLERS SPAM:
cancel the shout channel for the chat, really it should not exist. Most of the time anyway people use to write the stupidest things and it’s actually useful in a really small number of times.
Just take it away: there’ll be no more silver seller spamming and at the same time you’re going to give these same sellers a very hard time advertising their product.
P2W ELEMENTS:
So there are some people saying that the stat scrolls used to enchance gear in the cash shop are P2W… and they are totally right about that!
So here’s a way to take away the P2W label from these scrolls while keeping the scrolls income at the same time.
Simply make the scrolls have a value of 5TP instead of 8. This’ll mean that F2P players will be able to buy one every 23 hours of gameplay (1 free tp every 4 hours is it?) that whould be a very nice reward for the time spent on the game.
And no, don’t come at me saying “F2P wants everything for free”… cause if you think about it 1 scroll every 23 played hours means that while F2P will be able to get them they’ll probably need years to get enough and, at the same time, spending TPs on scrolls mean they’ll not be spending TPs on reviving crystals so… something will be bought with real money or there’ll be a need to choose between one thing or the other.
The random stat property of the scroll tho will still require a large number of scrolls to be used so P2P players will still buy a lot of them from the TP market!
So with this evry little change you take off the P2W label from the game and still keep getting income for IMC.
BUGS, LAG, FPS, ETC:
not a lot to say at the moment, you just got to work on it and make it better…
ABOUT POSSIBLE EXPLOITS OF THE PREMIUM “NOT LOSING POTENTIAL ISSUE”:
I’d like to suggest that items are made “account bound” after 1 trade or after beeing bought once in the marketplace.
This’ll mean that:
- the potential of an item will still be relevant when it comes to upgrading such items and the items will still risk destruction
- it’s impossible for premium users to exploit the premium “not losing potential” issue to crash the market by selling such item only to other premium users.
- we have a safe ground for everyone to trade and help each other in a way that cannot in any way, be potentially dangerous for the market.
- premium users will still keep more chances of succesfully upgrading items thus giving the token value
- we’d be giving a blow to silver sellers that might rely on “giving customers expensive items to sell in the market”
CONCLUSIONS:
This is my gameplay review… i love this game, i really want it to succeed at the highest lvl, but i’m not stupid enough to think that as it is now it’ll actually stand a chance of beeing a succesful game.
I’ll even tag @staff_Julie in this post hoping it won’t be a bother for her since i feel to do changes about these things should be on top of the priority list of IMC dev team immediatly after the adjustment to Dungeons.