The fact that virtual gambling is legal in USA does not budge the fact that THIS kind of monetization is NOT a solution:
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So people are allowed to throw away real money for an unjustified cause.
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Reduced emotional investment in the game and the community itself.
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IF there is no real benefit to having Pay2Win headgears, why do they exist?
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honestly the game doesn’t need it. it’s fine without!
Clearly, nothing GOOD can come out of throwing money into a slot machine. At the end of the day TOS is just turning your computer into an online casino, except you get zero real life benefit.
Additionally how does it effect the community:
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creates a divide between f2p players and those that invest in these slot machines systems that promotes boosters and cash item enhancers.
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Alchemists which is a class specifically only has value in Awakening and making potions, but if i can get ele atk from headgear that i bought on the market for 100k because someone paid real money and sold their headgear on the market. There will be no reason for Alchemists to Awaken items due to this.
Clearly they are polluting their own game by changing the way things should and shouldn’t be. This is because the gameplay itself should be solid without boosters and pay2win items.
- It encourages a lazy-player mindset, that want instant gratification. But this game is about investment and playing your character out, trying new builds and enjoying the game with your friends. Or is this not the game that I am playing on the 29th March when the server opens?
Maybe I made a mistake paying $50 to support the game?
Ok so I haven’t proposed a solution. This is more about the modern gamer mentality, casual, core and hardcore. What do you as a company expect from your community.
I’m saying the solution is simple:
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Encourage social activity, increase the number of fun things you can do in the game. Make it so that we can enjoy those things as a party, in a group so that we can have fun as a community.
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Upon executing additional contents to improve the community aspect of the experience for f2p players, we can THEN, consider cash shop benefits but without creating a divide in the community:
Cosmetics:
- Hair styles!
- Costumes! (Well Done!!!)
Premium benefits (subscription):
- Dungeon entrance +2 (Great!)
- Additional move speed +3. Not too much not too little!
- Additional Buff slot +1
- Premium animated emotes. Nice touch! love it.
^ Nice Job IMC, just these alone is good. Not adding stat boosters, or random stats. Just supporting the game that we love because it’s a good game! Doesn’t divide the community or restrict content, or make items just for stat bonuses.
What else can we add to this list without dividing the community and isn’t a money sink:
Starter Packs
- (swordsman, wizard, archer, cleric) with unique and fixed stats that are good until level 170, in which you have to start hunting your own gear, buying it from the market, hunting mats, etc. You also get a selection of potions, such as movement speed, low level exp cards for a small headstart, hp/mp potions, etc, etc.
Collectible booster packs
- Cards that work in a card game, these cards can also be farmed from specific monsters at a low drop rate. Also a chance to get rare cards. Note: All cards do not apply any benefits to your character.
##Pet Tame Items
- Items used to tame monsters like popolion and various other creatures in the game.
The point is. There are many interesting contents that are unrelated to convenience and gameplay that do not relate to what has been previously discussed. Random chance Pay2Win economy or otherwise.
We can establish our own Brand of game, and make that the selling point of Tree of Savior. What content, should we make available in the game that makes it fun and enjoyable and I say this loudly…
@STAFF_John @STAFF_Ethan
As A Community