Double-ichor legendary equipment is now a thing in Korea. That means that every endgame legendary piece will now have a random-stat ichor and a recipe ichor. This means that every player that is interested in an ‘optimized’ endgame set of equipment must put themselves through the horror that is rerolling random stats.
The system is frustrating. It is layer after layer of RNG. Roll to get the right stat categories. Then hope that within the correct categories you get the correct stat. Then hope that the stat is a high roll. Problematically, you can get the stat you want, but a low roll. At that point you’d have to reroll and likely lose the stat that you wanted. The system is frustrating because you can often feel like you’re putting in a lot of work to make no zero forward progress. In fact, at times it feels like you’re just undoing progress because good stats have to be lost to make an attempt at improving the overall stat spread.
The only saving grace of the current iteration of the system is that you could avoid it completely by opting into recipe ichors. But now with double ichors, the system is basically unavoidable to anyone that wants to get the most of out of their gear. Of course, just not doing it is an option, but I find that counter-intuitive as it’s basically telling people to not play the game and progress more once you reach a certain point. Ultimately, the system doesn’t seem like it wants to reward the players that want to put in the extra effort.
Can we have a system for locking some of the random stats? If we can lock the stats that we like, then it wouldn’t feel like every attempt at moving forward feels like a step backward. Lock the stats we like, reroll the ones that we don’t. This way we only change the parts of gear that we feel like need improving, and eventually work towards ‘perfecting’ our gear.