Tree of Savior Forum

Build comparison

mean if going to be in same pt as falconer 3 is worth to have 1 rank in falconer to provide more circling to the team. Or if it would be a waste by team up with a falconer 3.

i would like to play mergen, class that should be focussed on AoE, but atm is restricted to AAR (three arrow) and to falconer (hoaming arrow)

so is underwhelming since day 1 of rank 8. (seem like to be inteded as underwhelming for r8 since it don’t get any buff while the dev team can do something about this).

I wanted to play mergen but seem not worth untill rank 9 lands.

I was thinking about roll a falconer also in the past, but seem like sapper falcon (the build i would have more fun with) is lacking of dmg (b/c is full support class) thing that can change in r9.

So i love archer three, i dont want to roll an inquisitor a doppel a fencer or a sw only b/c they are meta right now. Also don’t want to roll a necro c3 only for afk farm and cap the gape between OP player and common one.

But seem like archer tree is restricted to SW3 and with KToS patch cannon 2 or nothing for the PvE / miki. and also no future proff to roll/increase attribute or anything can help in along term view b/c rank 9 future is quite unsure.

Thinking to sw or doppel (most OP AoE class right now) they got their main skill at c1 so i don’t really know what i can expect from mergen.

Also the various leak about spread shoot attribute just make me more scared. (maybe if they had fixed the animation making it less buggy, but they could have do that already no need to wait rank 9 to do so). and maybe mergen would have a one more filler worth even at rank 8 instead of a bugged skill.

There’s no problem in having a falconer 1 next to a falconer 3. just wait for their circling to be done. since yours would not have the attribute.

To be honest having that much uncertainty while good in a certain way seems to be crippling you way too much. Perhaps, just throw yourself at a class and see how you like it? Maybe throw all your options at the wall and see which one sticks?

We know this game has certain classes that are by far superior than others, doesn’t mean that those other classes are unable to play. They’re just at a huge disadvantage when it comes to competing with those meta options.

Lastly if you’re so unsure, and would not like to do anything until further rank info appears, meta changes or that IMC finally grows a thinking head and fixes this unholy mess we call tree of savior. Perhaps a break might be what you need?

Also, I suggest Hunter 3 Falconer 3. join us, join the distress ;3

meh i could run miki with an archer like falc 3 or sw3 and switch gear to mergen for “fun” but this is really sad.

i was thinking about the scout variant instead falconer also hoping for mergen stand alone. So a rank in scout give you one good aoe burst skill and PvP / GvG survivability.

But hard decision at rank 8 on a underwhelming class that become more underwhelming without that 10 sec of circling. True that the down time is almost same as mergen skills. But i don’t know. in the end allow to cast 2 three arrow and 2 hoaming arrow. It will be forever its utility untill you change main skills.

So also don’t provide real benefit apart for this 2 skill.

IDK really.

and a2hunter3falc3 is OP in PvE for growling, but useless in PvP and unsure how work now with monste resist to CC. Also i played hunter and is quite bugged.

edit: [quote=“Composition, post:51, topic:351712”]
meta changes or that IMC finally grows a thinking head and fixes this unholy mess we call tree of savior
[/quote]

meta change untill we hit rank 10 after we will be constantly afflicted with buff/nerf and fixes.

So should be reasonable to have idea of our toon for rank 10 but we don’t. Probabily untill rank 9 or 10.

For now best thing is farm silver untill reach cap roll alts invest in silver sink attribute etc. etc. But i’ve no hype to do that if no char to enojy the game (same reason why i don’t have played reveletion online, instead i wait tera on console and hope bring few player for do some cool PvP. Also PvE apart for daily istance farm for mats is not so bad.At last are good mechanic that not are simply take meta char for reach dmg cap with true multihit skills for shoot endgame boss in 30 sec and any pull with him.

That’s simply lame.

Oh well, atleast I tried.

Hunter’s coursing and retrieve are impossible to resist by enemies that can take CC. there’s those immune altogether. Snatching suffers from the resist thingy. Growling aswell, but is not nearly as bad since it is not a skill that is casted once and hope for the best, it refreshes every 3 seconds and at lv 3 the debuff last for 6 seconds making it less likely to be resisted once they’re under growling. Still, for some reason after like 15 seconds or so under growling most enemies trigger that silly run away AI.

Regarding the game design itself, it is very, very flawed this is very well known, it is also very well known that IMC does nothing about it. or has set a snail to do a programmer’s week of work about 9 months ago.

So there’s nothing for us players to do with the uncomplete picture, other than throw ourselves at something and pray we get a small dose of IMC’ed because we all will be IMC’ed sooner or later.

Nice to know! i didn’t know that growling also “refresh” the CC instead of be just 1 with a big duration. That’s good for PvE/CC resist.

Another bug in the hunter list XD.

well the thing that most concern me is that to be “fine” for the incoming updates i should have all this 3 build:

A2R1SC1FL3
A2SAP2RO1R1SC1
A2SAP2RO1R1Falc

i’ve played all rank but not falcon and mergen b/c are the higher one and require more time. Also what i have to test is rank before mergen b/c mergen at c10 is rank 3 so the future is “sure in this way”

I liked alot faint + barrage as well as broom trap.

I’ve liked much also scout and fletcher magic arrow is great if combo with falcon 3 can be good filler (4 sec cd) but it still fall off when talking of huge pulls where his hit count easy go to 0 at the first tick. I like also the idea of crossfire, and if the skill would be more effective can make fletcher worth for AoE also (would like to see a burn attribute with transcedence weapon to see dmg b/c scale with phys power)

Broadhead amazing DoT for WB and PvP. Bodkin point if taked at max lvl can provide -80% phys def. (amazing both in WB and PvP).

for this is hard to choose for me. i’m fall in love with archer three and with those classes.

But is insane think to invest rank8 or even 9 attribute on 3x chars.

And the non-viability for the endgame PvE content (wich is what i aim for) not help at all.

a little advice from May 16

I’m not divided on the class to play but how maximixe it.

They are nice words but fall off when talking of mergen.

I can only think about:

underwhelming class more underwhelming without that 10 sec of circling.

also not viable for end game PvE content. (wich is what i aim for).

(i never seen video of fletcher mergen on floor 40, max 35, so this mean no accessory/full set).

Well in the end i think for AoE i can skip the fletcher path untill get a huge upgrade on crossfire skill making it worth.

Fletcher even in team with falcon c3 is not so good for MA number of hit restriction. Easy run out at 1st tick.

I think i should skip falconer and take sapper for some fun in TBL / GvG (b4 need missle hole got fixed ofc)

but still concerned if roll another mergen with falcon instead of scout or not.

10 sec can cast 2 triple arrow and 2 hoaming. Vs Op skill with falcon 3, emergency close quarter CC, Cloaking (hide party with linker 2 and PvP utility).

Well if i go for scout archer suck in TBL for missle hole and don’t give me fun.

If go for falcon suck in ET b/c of mergen and don’t give me fun be lock on PvE content.

hard point for me =S

edit: thinking what i like i would take scout instead of falcon.

But again underwhelming class more underwhelming without that 10 sec don’t help me decide

For ET you need 5 man consistent party and hone your skill synchronicity with your teammate everyday, discuss what each other need and planned everything from lv 1. It is hard to be ET freelancer. Question 1, Have you got your ET party?

I don’t even have 315 char.

But apart for ET is almost the same.

Pick falconer boost three arrow and hoaming for 10 sec.

Pick scout and be viable for PvP and better exploration (plus one good burst with falcon 3).

If can’t decide about this no sense.

Also i told you, there is a topic about mergen don’t viable for ET even with trans weapon lvl 7 (as free lancer).

With static Korean party i’ve seen max clear 35 floor.

Even if i had a party how i’m supposed to do better than a static korean pt maybe with lots of farmed stuff behind like attribute transcedence ecc ecc.

For only get to 35 and unsure if clear maye waisting thousand of hours and funds in a char.

And maybe r9 lands and we get stat revamp + new change of meta and make all your work useless.

If i have to play what i like i would go:

b/c i like those build for gamestyle, not viability.

But in a long term view i look also at viability.

Do you know an optimal setup to bring ANY Mergen build to floor 40 of miki?

if so i’m open to suggestion. But in a long research time never seen one.

how about pick both? Archer2-Ranger-Scout-Rogue-Falcon-X-Mergen?
I never interested in ET but CMIIW, 5th floor give glove&boots mats, 10th floor gives pants mata, 15th floor gives armor mats and 20th floor give loloweapon which (except for lolorapier) are easily underpowered compared to 315 purple weapon.
If the pattern is still the same for 20-40th floor, then 35th floor can give you complete solmiki armor set, 40th floor is solmiki weapon which will be replaced by the next rank 9 purple bow

Exacly for that “x” that is filler.

Only build that don’t leave any unused space is a2r1sap2ro1 falc/sc mergen.

I also mainly make this build because like sapper, broom trap, and the fact that couint as ground type melee attack and get benefit from strike tipe buff/debuff.

So lose broom trap is a huge no-no for me.

It would lead me in to the fletcher build, fun, amazing.

Still remain the issue that fletcher is not able to get falconer decreasing AoEw potential of mergen, also ATM fletcher skill are viable for single target, wich mean lose more AoE.

For fletcher mergen, need mergen stand alone of can do excel in both single target and aoe. but is gamble till rank9/10.

broom trap + inqui/rodo/miko do good and i’m sure i forgot some other buff/debuff.

For pve skip scout fot the god sake. Even +5% steady aim from ranger 2 is much better then scout…

I always repeat the same stuff zzz

@greyhiem Sir one question for you.

Circling work decrease enemy ADR.

If monster had 5 ADR or less it goes to 0 ignoring the count of AAR vs ADR b/c is 0 (right?)

So what happen in those 2 case:

  1. monster resist to circling

  2. monster have 6 ADR or more.

Side note: AAR/ADR system should work like: if have have 5 AAR from skill base or gear and there are 5 monster with 1 ADR i will be able to all 5 monster for all number of skill but my AAR is like if dropped to 0, in fact if there would be 6 monster instead of 5 with my 5 AAR i would able to hit only 5/6 of them.

Is that correct? or i’m missing something in AAR/ADR system?

Coming back to the questions,

If monster resist to circling what happen?

Theory 1:

AAR depedent skill will hit all monster that have get circling debuff, ignoring the ones that don’t have get the debuff.

Theory 2:

When the AAR/ADR calculation begin, the pack monster get calculated in a random way.

If first 2 target have successful recived circling debuff they will get AoE attack for all number of hit of the skill, if monster nr 3 have resist to circling debuff, the AAR/ADR calculation stop because archer AAR is 0 and skill AAR it’self is not enought to bypass enemy ADR. in this case the AoE attack would stop with the 3rd enemy ignoring all enemys after?

Yes you’re right. For this i say i would like to take it also for TBL / GvG.

Mergen is c3 class this mean untill the end of game rank 10 i will be restricted to it.

Would be nice do some PvP also with it.

But i’m also thinking about full pvp build like A2Hunter2Scout"x" Sniper3 and who knows rank 10. So i can feel free to take falconer instead of scout.

Also even if minimal improve to DPS flare with falcon c3 even if just lvl 5 is amazing.

But maybe like you say better divide PvP and PvE toon.

edit: ofc i can play snipe again only when missile hole / austerine get fix -.-

for PVE scout is one circle wonder, i suggest you to take it. There is so much useful skill in 1 rank of scout. Scout flareshot is also true AOE, combine it with falconer3 aiming then it will be deadly.
So sad to see an SR who become too arrogant and always looks down on other archer’s job diversity discouraging new player to mix n match their own build

I know it is not so trash or i won’t be so divided in my build decision.

But problem is in the build A2R1SAP2RO1 are all key ranks (sapper personal taste while others provide good buff and combo).

So remain only 1 filler for falcon or scout.

I will wait @greyhiem reply to the precedent question to get a better idea of pros and cons of falconer.

or if someone else is able to answer welcome.

If u want to play sap2/mergen, the build is (as most ppl said) A2RangerSapper2RogueFalconerMergen

I think it’s a nice build, probably the best for mergen in PvE no matter what.

U compensate the horrible CDs of mergen with another 2 combos rotation, feint/barrage and broom/circling. You will need pass as bread no matter what, so try to play around meltis/cyclone refresh in u’re fixed 5man.

I also do suggest to use phada 2x and vubble, plus make a squire 3 alt ASAP for your food needings if no one can feed u :stuck_out_tongue: to play around circling resist and gaining better aoe dps no matter what

If u run all day long with meltis u can consider ranger 3 for the +20% dps, but IMO u will miss too much dps rotation without sapper 2.

At least this discussion wasn’t useless, now I have a decent pve mergen build to suggest when ppl ask me in game :wink:

ps: if u want to pvp with archer, play sup in 5man instead.

2 of my 3 supports play sup for this exactly reason. They go around with shiny emengard shield and nuaele stacking in pve (krivis and cryo/crono) and one of those love to burn ppl with orange rifle in PvP for the lul. U will at least skip weapon trascending in PvE, mainly couz krivis use the rod with -spirit for better meltis channeling, and the cryo the +1 cryo skill rod, both of them don’t need any trascendence ofc (or practo, even if the krivis sometimes switch to practo hammer for bossing when sick of channeling meltis xD)

Doing both is really hard, unless u flood in practoniums+shards or u use diev3/miko/pd (the only char that can optimally pvp and pve IMO). Just my 2c never PvPed in tos anyway, I go on dota2 when I want to kill ppl :slight_smile:

Yes. Your aoe skill will now hit ALL enemies inside circling.


Monster resist circling = keep original AoE-def. So your AoE skill will hit this mob first (always hits highest AoE-def mob first). This is why resist circling is very annoying for mergen. Homing arrow splash will fail because of a high AoE def mob. Homing arrow range is a box square box in front of your character.

Triple arrow depends on hitbox AoE and direction. Like shotgun (ranger barrage type).
For example, if you hug debuffed mob, and a resist mob is behind it --> you will hit debuffed mob 3x and the resist mob 1-3x (depends on distance). All mobs behind resist mob will not get hit even if they have circling debuff.

I don’t have any oracle scroll to show hitbox.
My chicken will show ->

Close small enemy (point blank) easy to get all hits.
Big enemy gets all hits even when far (boss).
Some enemies 2 hits depending on location and enemy size.

Enemy might block arrows.


Without sufficient support (falcon circling, linker) mergen will be difficult to use for AoE. You will still deal damage but hit less mobs, so don’t forget you still deal damage and are contributing to dps just less efficient. Mergen turns into boss burster. Arrow rain and point blank triple arrow are nice boss burst skills.

You are looking for AoE archer build for ET. Best cleric friend AoE ET archer schwarzer reiter not an option for you.

Your A2 Sapper2 is set. Cannon might suit you too. More convenient AoE burst. Lose 2Handed bow bonus and restriction.

Glad it help^^

But still want to be sure about falconer. If resist CC make combo fail or limited AoE it could be a bad issue. As we say in 10 sec can use 2 three arrow and 2 hoaming arrow. if is unsure to release their full potential take a circle in falconer become less appetible.

This would make some trouble b/c max archer AAR with 2 phada/glad + vubbe and 3 hair slot accessory is only 7 that’s not much.

+4 squire food is just 11. i say “just” because high anchoring lvl 5 have 10 AAR -.- while parthian shaft at lvl 5 3.

Triple harrow is hidden AoE ratio, same for hoaming arrow. So we don’t know if it is 0 like MS or something like that.

Anyway hoaming arrow can reproduce a similar effect of the combo circling + barrage with increased AAR.

It can pirce enemy and hit additional enemys with more AAR.

Still with 2 skill 0 AAR and one 3 AAR and only 11 AAR base it quite suck.

We can think of use Centaurus Card but it will be a huge nerf compared to other class that use GM + meltist of insane dmg.

So mergen is is in a really bad point about this.