Tree of Savior Forum

Build comparison

Exacly for that “x” that is filler.

Only build that don’t leave any unused space is a2r1sap2ro1 falc/sc mergen.

I also mainly make this build because like sapper, broom trap, and the fact that couint as ground type melee attack and get benefit from strike tipe buff/debuff.

So lose broom trap is a huge no-no for me.

It would lead me in to the fletcher build, fun, amazing.

Still remain the issue that fletcher is not able to get falconer decreasing AoEw potential of mergen, also ATM fletcher skill are viable for single target, wich mean lose more AoE.

For fletcher mergen, need mergen stand alone of can do excel in both single target and aoe. but is gamble till rank9/10.

broom trap + inqui/rodo/miko do good and i’m sure i forgot some other buff/debuff.

For pve skip scout fot the god sake. Even +5% steady aim from ranger 2 is much better then scout…

I always repeat the same stuff zzz

@greyhiem Sir one question for you.

Circling work decrease enemy ADR.

If monster had 5 ADR or less it goes to 0 ignoring the count of AAR vs ADR b/c is 0 (right?)

So what happen in those 2 case:

  1. monster resist to circling

  2. monster have 6 ADR or more.

Side note: AAR/ADR system should work like: if have have 5 AAR from skill base or gear and there are 5 monster with 1 ADR i will be able to all 5 monster for all number of skill but my AAR is like if dropped to 0, in fact if there would be 6 monster instead of 5 with my 5 AAR i would able to hit only 5/6 of them.

Is that correct? or i’m missing something in AAR/ADR system?

Coming back to the questions,

If monster resist to circling what happen?

Theory 1:

AAR depedent skill will hit all monster that have get circling debuff, ignoring the ones that don’t have get the debuff.

Theory 2:

When the AAR/ADR calculation begin, the pack monster get calculated in a random way.

If first 2 target have successful recived circling debuff they will get AoE attack for all number of hit of the skill, if monster nr 3 have resist to circling debuff, the AAR/ADR calculation stop because archer AAR is 0 and skill AAR it’self is not enought to bypass enemy ADR. in this case the AoE attack would stop with the 3rd enemy ignoring all enemys after?

Yes you’re right. For this i say i would like to take it also for TBL / GvG.

Mergen is c3 class this mean untill the end of game rank 10 i will be restricted to it.

Would be nice do some PvP also with it.

But i’m also thinking about full pvp build like A2Hunter2Scout"x" Sniper3 and who knows rank 10. So i can feel free to take falconer instead of scout.

Also even if minimal improve to DPS flare with falcon c3 even if just lvl 5 is amazing.

But maybe like you say better divide PvP and PvE toon.

edit: ofc i can play snipe again only when missile hole / austerine get fix -.-

for PVE scout is one circle wonder, i suggest you to take it. There is so much useful skill in 1 rank of scout. Scout flareshot is also true AOE, combine it with falconer3 aiming then it will be deadly.
So sad to see an SR who become too arrogant and always looks down on other archer’s job diversity discouraging new player to mix n match their own build

I know it is not so trash or i won’t be so divided in my build decision.

But problem is in the build A2R1SAP2RO1 are all key ranks (sapper personal taste while others provide good buff and combo).

So remain only 1 filler for falcon or scout.

I will wait @greyhiem reply to the precedent question to get a better idea of pros and cons of falconer.

or if someone else is able to answer welcome.

If u want to play sap2/mergen, the build is (as most ppl said) A2RangerSapper2RogueFalconerMergen

I think it’s a nice build, probably the best for mergen in PvE no matter what.

U compensate the horrible CDs of mergen with another 2 combos rotation, feint/barrage and broom/circling. You will need pass as bread no matter what, so try to play around meltis/cyclone refresh in u’re fixed 5man.

I also do suggest to use phada 2x and vubble, plus make a squire 3 alt ASAP for your food needings if no one can feed u :stuck_out_tongue: to play around circling resist and gaining better aoe dps no matter what

If u run all day long with meltis u can consider ranger 3 for the +20% dps, but IMO u will miss too much dps rotation without sapper 2.

At least this discussion wasn’t useless, now I have a decent pve mergen build to suggest when ppl ask me in game :wink:

ps: if u want to pvp with archer, play sup in 5man instead.

2 of my 3 supports play sup for this exactly reason. They go around with shiny emengard shield and nuaele stacking in pve (krivis and cryo/crono) and one of those love to burn ppl with orange rifle in PvP for the lul. U will at least skip weapon trascending in PvE, mainly couz krivis use the rod with -spirit for better meltis channeling, and the cryo the +1 cryo skill rod, both of them don’t need any trascendence ofc (or practo, even if the krivis sometimes switch to practo hammer for bossing when sick of channeling meltis xD)

Doing both is really hard, unless u flood in practoniums+shards or u use diev3/miko/pd (the only char that can optimally pvp and pve IMO). Just my 2c never PvPed in tos anyway, I go on dota2 when I want to kill ppl :slight_smile:

Yes. Your aoe skill will now hit ALL enemies inside circling.


Monster resist circling = keep original AoE-def. So your AoE skill will hit this mob first (always hits highest AoE-def mob first). This is why resist circling is very annoying for mergen. Homing arrow splash will fail because of a high AoE def mob. Homing arrow range is a box square box in front of your character.

Triple arrow depends on hitbox AoE and direction. Like shotgun (ranger barrage type).
For example, if you hug debuffed mob, and a resist mob is behind it --> you will hit debuffed mob 3x and the resist mob 1-3x (depends on distance). All mobs behind resist mob will not get hit even if they have circling debuff.

I don’t have any oracle scroll to show hitbox.
My chicken will show ->

Close small enemy (point blank) easy to get all hits.
Big enemy gets all hits even when far (boss).
Some enemies 2 hits depending on location and enemy size.

Enemy might block arrows.


Without sufficient support (falcon circling, linker) mergen will be difficult to use for AoE. You will still deal damage but hit less mobs, so don’t forget you still deal damage and are contributing to dps just less efficient. Mergen turns into boss burster. Arrow rain and point blank triple arrow are nice boss burst skills.

You are looking for AoE archer build for ET. Best cleric friend AoE ET archer schwarzer reiter not an option for you.

Your A2 Sapper2 is set. Cannon might suit you too. More convenient AoE burst. Lose 2Handed bow bonus and restriction.

Glad it help^^

But still want to be sure about falconer. If resist CC make combo fail or limited AoE it could be a bad issue. As we say in 10 sec can use 2 three arrow and 2 hoaming arrow. if is unsure to release their full potential take a circle in falconer become less appetible.

This would make some trouble b/c max archer AAR with 2 phada/glad + vubbe and 3 hair slot accessory is only 7 that’s not much.

+4 squire food is just 11. i say “just” because high anchoring lvl 5 have 10 AAR -.- while parthian shaft at lvl 5 3.

Triple harrow is hidden AoE ratio, same for hoaming arrow. So we don’t know if it is 0 like MS or something like that.

Anyway hoaming arrow can reproduce a similar effect of the combo circling + barrage with increased AAR.

It can pirce enemy and hit additional enemys with more AAR.

Still with 2 skill 0 AAR and one 3 AAR and only 11 AAR base it quite suck.

We can think of use Centaurus Card but it will be a huge nerf compared to other class that use GM + meltist of insane dmg.

So mergen is is in a really bad point about this.

Thanks alot for detailed answer.

it was exacly as i tought. Is terrible almost Falconer for mergen is kinda useless after the debuff resist.

and his low AAR nature and Archer lack of AAR make his AoE quite bad.

Thx alot sir you have help me very much.

edit: sorry is even much more worst than what i tought because you enlight me about the fact the monster with highest ADR get calculated first and not simply RNG.

Making it totally fail.

@myself @b4nj0

After this i would be cautious before suggest to mergens falconer.

just my tought.

2 homing arrow level 5 full charge**
If you release early for level1 charge you have more time to use other skills. Or you start charging before the falcon arrives & cast circling.

Is all about rng yes. Sometimes many mobs resist circling randomly. Sometimes you can grind mob for very long until you get random resist.

Do not worry too much about resist. :confused: Circling is not a perfect debuff. However it is not useless at all. It will help you many times and doubles as support for swordie&archer teammembers.

Imagine if you don’t have falconer for your AoE mergen. You don’t even have the option to hit many enemies. You will turn into bossburst mergen. Falconer is worth for AoE focus, just not 100% successful every cast.

@myself That quote is nice.


This is nice. Good synergy many skill combo rotations.

Thing is, mergen is horrible, without falconer even worst. And the resist is a minor iussue (plus u are gonna stack aar with buffs and jewels if u can).

Falconer is an amazing filler circle, I would say the best one after ranger 1 in the whole archer tree.

To conclude, I only do see 3 builds playable in et/miki (optimally speaking).

A2Ranger3SR3: ez choice, u are capped with isbality + orange pistol (only 1/2 practo +1 trascendence weapon). Insane DPS, 20% steady aim and retreat shot ongoing forever with meltis (plus nullify attribute is a thing with retreat shot, is like having another silence ongoing). Hell, u can even just invest into literally ONE attribute with a krivis player. It’s cheap to the maximum as well.

A2Sapper2RangerRogueFalconerMergen: if u like mergen, this is the best. 3 dps rotations, only 1 practo required, overhall best aoe build that mergen can afford and it’s fun on top of that.

A2Wugu3Canno2: hardcore build, u need 3 practo (purple cannon is garbage) and u need 2x trascendence to go for it. Wugu3 gives u 100% dot timing but wugu is GARBAGE in dex build untill u have high phisical atk due to itemization (u will kinda leave the sh3t stage with silver hawk trascendence 3 dot wise and proudly enter garbage dot dmg, to give u the idea). Yeah, i said garbage a lot, couz that will be your feeling all the time if u go for this build without the item power to support it, and I see way too much hype on this build in forum atm.

Option A is optimal but horrible play style, option 2 is okish and should be fun to play but not tier 1(at least has the prop to go with 1 weapon), option 3 is the shard/practo suicide.

I still do think that 99% of rolled archers that are not SR transition into 290 daily slaves, but u are free to try :stuck_out_tongue:

otherwise, play what u like for fun, I do love my A2Ranger2Fletcher3Hacka, even If I use it only for nuaele killing, fantasy library and 290 dailies for me is a blast to play solo :wink: but if u want to roll an archer as “main char” for et the number of choices are pretty low.

Only issue in my mind ATM is.

4 AAR from accessory and vubbe gloves. Plus 3 additional from Hair gear. And 4 from squire food.

Total 11 AAR.

Circling in Miki can be dangerous for mergen for the simply fact there are very many creep at same time (50 or even more?)

So if in a pull of 50 if only 4 monster with 3 ADR or 5 with 2 ADR resist to circling hoaming arrow combo fail as well as three arrow.

Situation is even worst with only 4AAR From gear and 4 from Squire food.

This mean only 3 monster with 3 ADR or 4/5 with 2 ADR.

i think with high number of monster in miki this can be a REAL issue.

If ADR/AAR get rework and calculate highest ADR monster for last this can be much more viable rank and solution.

Problem of mergen skills is they are intended to do AoE but if fact they don’t.

With a change like this in ADR/AAR or simply making circling debuff 100% chance also skill like parthian shaft with low AAR can become worth.

I see a big issue in resist in miki. For solo play is much different.

This are my doubts.

omg don’t got for aar on headgears, u need p.atk.

If u don’t trust falconer skip it… And pick… what? Scout? XD

Time to leave this discussion, gived me headache. GL with your char.

Thanks. I told you about hair gear is just a plus. Also 600 phys attack when you’re not able to hit all at same time is not even so worth. But i agree 3 aar for 3 hair gear is quite low. If woulded be 2 each maybe the deal was more intresting.

But situation is really like that for mergen.

We’re restricted in have some AAR to make circling combos effective even with resist.

And the number of possibile resist we have to don’t make combo fail is small.

Is a reality. Apart for what rank i could take or don’t instead of falconer that’s don’t change the mergen situation ATM.