Hi what do you think is more future proof for mergen?
A2R1SC1FL3 or
A2SAP2RO1R1SC1.
Pros of fletcer: broadhead, bodkin point, MA, DMA. (or Crossfire)
pros of other way:
Faint + barrage combo
Double broom trap, flare, arrow sprinkle.
Easy trap setup by scout.
what do you think will perform better in the future?
No tip about put falcon in second build thx. I don’t want any circle in falcon. (Rank 9 will bring centaur card x3 = 30 AAR) (false if they stack with card number) or anyway falcon c3 will be bread and butter of rank 9.
So i feel i don’t want waste my rank for solo game. I don’t care about it.
Idea of second build is have a nice AoE skill that is counted as melee type and not ranged for gain benefit from strike type debuff.
Making broom trap hit for 190k each shoot x2. this in et would be fuc*ing nice. same for double flare with aiming + circling and same for arrow sprinkle
(I know about setup, but already faint + barrage require melee range, same for three arrow, in rank 9 mergen get attribute to spread (that require almost melee range) so i feel ok go as broom trap as mergen.
Help me decide please, thx.