The damage output from it is the same; the amount of damage ticks seem to vary now though. It can range from (estimated) every 0.3s, to every 1s, but the delayed ticks do catch back up most of the time.
You should grab 1 point for Deprotected Zone here, so you’ll have something for debuffing Bosses when in a party. You can take that point for it away from Cure or Divine Might.
Bokor C1
Should grab Tet Mamak La for directing your Zombies to a specific spot, and having another skill to DPS with when necessary. You can take 1 point from Zombify for Tet Mamak.
Bokor C2
There’s no need for all those points into Mackangdal, unless this build is for PvP. Remove 4 points from Mackangdal, and add them to either Hexing, or Samediveve. If you add them to Samediveve, then you need to take a point from Zombify and add it to too so Samediveve will be Lvl 5.
Priest C1 - C2
Neither Blessing nor Sacrament needs to be that high, as they both scale poorly per skill level. Blessing can be left at Lvl 3 to 5, and Sacrament left at Lvl 1. Add 1 point to Monstrance, and add all the rest to Aspersion.
Plague Doctor
You should have Healing Factor at 3 minimum. You can take 2 points away from Bloodletting and/or Pandemic to raise Healing Factor to Lvl 3.
Really wanted to see how Tet Mamak La works.
Dear Bokor bro, please whisp me on Fedimian I will steal a few minutes from you, but will be very thankful
Team name: Occurred
Honestly I’m very disappointed that neither sacrament, monstrance or blessing works with your own zombies:
And revive doesn’t seem to work perfectly either:
I’ve been trying to make a viable zombie-master build but I’m already starting to give up on it. IMC doesn’t want zombies to be good at all.
And the odd build with SPR and zalciai / deprotected zone / monstrance won’t cut it for me. Placing a static debuff on the ground for a very small group of enemies and hoping your zombies will aim for those enemies AND hope the enemies won’t run away when they get low on hp; It’s just a plain bad strategy.
Can someone confirm if Revive works with Damballa for me? Otherwise I might just delete this character…
I never made it past rank 6 in beta, so trying to figure out what for rank 6 class. The current build is cleric 2 and bokor 3. The plan is cleric 2, bokor 3, rank6? and kabbalist.
My options are krivis which doesnt seem useful with one circle. Diev seems useless with one circle. Priest, maybe for revive but only that skill would be useful. Sadhu, dont now enough about it for just one circle worth. Druid, more dps I guess, but honestly effigy is pretty damn good already. One circle of pally could improve the 22 heal tiles i already have plus resists. Cleric 3 is what im thinking for overkill heal tiles since really any other single circle doesnt improve me much. Not to mention cure is amazing dps. Maybe in the future when silver is worthless and stock piles of skill reset potions, maxing out cure for soloing then switching back to heal/saftey zone could work.
I wouldn’t say it’s ‘bad’, it’s just not worth leveling past Lvl 5. You level it to Lvl 3 for the Attribute, and then level 4 or 5 for the extra hits. Sacrament doesn’t need to be leveled past Lvl 1, as you already have 100% uptime with it at Lvl 1. Both of these skills have bad damage scaling per level.
@caioreis_reis (Yes, I read your build notes on the page first)
Cleric C1
I know you went Deprotected Zone Lvl 3 for that +50 Attribute, but it’s not really that worth losing 2 points into Cure for. You also only have 2 seconds of downtime with Deprotected Zone at Lvl 1, thanks to the Retention Time attribute.
Deprotected Zone: -2 points
Cure: +2 points
Cleric C2
Safety Zone doesn’t need to be leveled past 5, as the Attribute for it at C2 gives you 20 extra blocks. Rarely will you actually use up the 30 blocks from Lvl 5 in 20 seconds unless you have 3 people standing in it, or you have tons of mobs aggro’d onto you and they’re not being killed.
Safety Zone: -5 points
Cure: +5 points
Bokor C1
You should invest 1 point into Tet Mamak La, as it allows you to direct your Zombies to one specific spot and it also doubles as a DPS skill in certain situations. This is especially useful for a Bokor C3 with Damballa during Boss fights, as you can direct your Zombies straight to the Boss and not to his traps after he knocks them back.
Zombify: -1 points
Tet Mamak La: +1 points
Bokor C2 - C3
Bwa Kayiman doesn’t need to be leveled past 1, as the damage from it scales poorly per level, and you’re an INT build (Bwa Kayiman is physical). Also, Samediveve gives you and your Zombies virtually no benefit at Lvl 1. It should be at Lvl 5 or higher (At an odd number), or left at zero. You also need more points placed into Zombify if you want to make full use of Damballa since the maximum Zombies you can summon currently is 11, and your Damballa triggers up to 15.
Bwa Kayiman: -4 points
Samediveve: -1 points
Zombify: +5 points
Druid C1
Should consider placing 1 point into Telepath, although this skill really only has its uses for PvP when you want to move a player into a damage area. For a PvE player, it still may serve a purpose every now and then, and the other 2 utility skills aren’t so important that they warrant higher priority for a -1.
Chortasmata or Shape Shifting: -1 points
Telepath: +1 points
Plague Doctor
Beak Mask should never have priority over Bloodletting, since Beak Mask only protects you from debuffs while Bloodletting protects your whole party. You’ll also usually be in the back anyway, so you won’t be exposed to debuffs often.
Beak Mask: -1 points
Bloodletting: +1 points
As for your build:
Cleric
This is fine.
Cleric C2
This is fine.
Bokor C1
This is fine.
Bokor C2
You should have a point placed into Bwa Kayiman here for keeping your Zombies behind you, and for knockdown-locking mobs.
Zombify: -1 points
Bwa Kayiman: +1 points
Bokor C3
Hexing doesn’t need to be that high-leveled, as it’s a bit overkill and since you’re interested in the Zombies, you can use those extra points for that. Lvl 10 is enough. You also should have 1 point placed into Ogouveve for the damage increase.
Hexing: -5 points
Zombify: +3 points
Ogouveve: +1 points
Damballa: +1 points
Druid C1
Telepath doesn’t need that many points placed into it. You can assign some or most of those points into Shape Shifting.
Telepath: -1 to -4 points
Shape Shifting: +1 to +4 points
Plague Doctor
Healing Factor definitely shouldn’t be this low, as it’s arguably the best single-target healing skill in the Cleric tree (Well, the only). You should have at least 3 points assigned to this. Fumigate should also have 1 point invested in it as Bloodletting only prevents debuffs, not cures them. That one is up to you though.
Bloodletting and/or Pandemic: -3 points
Healing Factor: +3 points
Why not grab Krivis? Doesn’t hurt to have another DPS skill (Zaibas) and Daino for extra buffs handy. Aukuras and Zalciai won’t be of big use to you since you’re not Plague Doc.
In that video, your Zombie died from “Zombify decay”; the timing of it made it look like it died from damage. Revive doesn’t prevent death by Zombify decrease, only damage.
The Zombies themselves aren’t the best thing to build around for damaging purposes end-game sadly.
It works. I use it all the time for dungeon bosses combined with Mackangdal. I’d try it on world bosses too…
yeah I though on doing the exact changes you mentioned, just threw it here to confirm my decisions. I havent maxed plague yet, but i’ll take your advice. ty mate
Mackangdal AoE buffs whatever allies are close to you at the time.
Hexing Boss [w/ Attribute] -> Activate Mackangdal -> Damballa [Invulnerable] -> Activate Revive -> Revive [Triggers] -> Damballa [Invulnerable] -> Damballa [Destroys Zombies]
I’m really interested in bokor effigy+hexing playstyle, and I think kabbalist can reduce the sp downtime to nearly zero. Cleric2 and Oracle mainly for slight supporting as I’m the only healer among my friends. Since I will start playing in my region later on 1 June, I need a build that can solo well too, and bokor looks promising.
You don’t need all of those points placed into Safety Zone; the +20 Blocks Attribute for it is enough for it to be left at Lvl 5. You should use the points taken from Safety Zone to invest in Cure and Deprotected Zone.
Safety Zone: -5 points
Cure: +4 points
Deprotected Zone: +1 points
Bokor C1 - C3
You don’t need that many points placed into Hexing as it’s a bit overkill; Lvl 10 is fine. You don’t need that many points placed into Mackangdal unless this is a PvP build; those +9 points are better off spent elsewhere. So now you have 14 extra points. Zombies can still be of some use even without investing a lot of points into Zombify, Tet Mamak La can be used to direct your Zombies and used as a DPS skill, and Bwa Kayiman can be used to knockdown-lock (Or, stun-lock) mobs that you run over with your Zombie train. We’ll distribute them, starting from C1:
Hexing: -5 points (C3)
Mackangdal: -9 points (C3)
Zombify: +4 points
Tet Mamak La: +1 points
Bwa Kayiman: +1 points
Samediveve: +4 points
Ogouveve: +1 points
Damballa: +3 points
Oracle
Counter Spell doesn’t need to be that high-leveled. You can drop a couple points from it for Arcane Energy.
Or at least something that prevents skills from getting canceled. Im supposed to not feel any pain. Not even OoB will be canceled so why are channelings?
Im playing a C1 > K1 >B1 > B2 now. Should i go for Cleric C2 first or Bokor C3 for my Rank 5? My main purpose is to grind faster through 130 to 170 at Mage tower, Prison & Bee.
I would like to ask what are your thoughts on 0 Hexing, I have read somewhere on this forum that if a zombie attacked a monster, i can use Effigy on that monster. Please clarify as i am not a Bokor yet…